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- WH: initialize weapons.
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@ -262,6 +262,7 @@ void GameInterface::app_init()
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enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
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initAI();
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InitItems();
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wepdatainit();
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}
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void GameInterface::Startup()
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@ -308,6 +308,7 @@ void swingdasound(int daweapon, boolean enchanted);
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boolean isItemSprite(int i);
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void InitItems();
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void wepdatainit();
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// spellbook
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