- WH: initialize weapons.

This commit is contained in:
Christoph Oelckers 2020-11-09 18:22:10 +01:00
parent dbb7697eed
commit f87d524987
2 changed files with 2 additions and 0 deletions

View file

@ -262,6 +262,7 @@ void GameInterface::app_init()
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
initAI();
InitItems();
wepdatainit();
}
void GameInterface::Startup()

View file

@ -308,6 +308,7 @@ void swingdasound(int daweapon, boolean enchanted);
boolean isItemSprite(int i);
void InitItems();
void wepdatainit();
// spellbook