- some more gron stuff.

This commit is contained in:
Christoph Oelckers 2021-11-21 11:55:21 +01:00
parent 58259d745b
commit 2c67b74dab

View file

@ -309,14 +309,14 @@ static void attackgron(PLAYER& plr, short const i) {
else {
spr.lotag -= TICSPERFRAME;
if (spr.lotag < 0) {
if (cansee(plr.x, plr.y, plr.z, plr.sector, sprite[i].x, sprite[i].y,
spr.z - (tileHeight(sprite[i].picnum) << 7), sprite[i].sectnum))
if (cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y,
spr.z - (tileHeight(spr.picnum) << 7), spr.sectnum))
newstatus(i, CAST);
else
newstatus(i, CHASE);
}
else
spr.ang = getangle(plr.x - sprite[i].x, plr.y - sprite[i].y);
spr.ang = getangle(plr.x - spr.x, plr.y - spr.y);
}
checksector6(i);