mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-01 14:41:00 +00:00
- WH: Init fixes and cleanup.
This commit is contained in:
parent
095391ed3a
commit
4b7c1bd37e
4 changed files with 35 additions and 207 deletions
|
@ -13,15 +13,6 @@ BEGIN_WH_NS
|
|||
|
||||
void InitFonts()
|
||||
{
|
||||
// Remap table for the menu font.
|
||||
uint8_t remapbuf[256];
|
||||
for (int i = 0; i < 256; i++) remapbuf[i] = i;
|
||||
for(int i = 242; i < 252; i++) //yellow to green
|
||||
remapbuf[i] = (uint8_t) (368 - i);
|
||||
//for(int i = 117; i < 127; i++) //green to yellow
|
||||
//remapbuf[i] = (uint8_t) (368 - i);
|
||||
lookups.makeTable(20, remapbuf, 0, 0, 0, true);
|
||||
|
||||
GlyphSet fontdata;
|
||||
|
||||
// Small font
|
||||
|
|
|
@ -538,41 +538,55 @@ static void readpalettetable(void)
|
|||
}
|
||||
}
|
||||
|
||||
void GameInterface::loadPalette()
|
||||
{
|
||||
paletteLoadFromDisk();
|
||||
readpalettetable();
|
||||
|
||||
if (isWh2()) {
|
||||
tileDelete(FLOORMIRROR);
|
||||
uint8_t tempbuf[256];
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte)((j + 32) & 0xFF); // remap colors for screwy palette sectors
|
||||
lookups.makeTable(16, tempbuf, 0, 0, 0, 1);
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte)j;
|
||||
lookups.makeTable(17, tempbuf, 24, 24, 24, 1);
|
||||
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte)j; // (j&31)+32;
|
||||
lookups.makeTable(18, tempbuf, 8, 8, 48, 1);
|
||||
}
|
||||
|
||||
// Remap table for the menu font.
|
||||
uint8_t remapbuf[256];
|
||||
for (int i = 0; i < 256; i++) remapbuf[i] = i;
|
||||
for (int i = 242; i < 252; i++) //yellow to green
|
||||
remapbuf[i] = (uint8_t)(368 - i);
|
||||
//for(int i = 117; i < 127; i++) //green to yellow
|
||||
//remapbuf[i] = (uint8_t) (368 - i);
|
||||
lookups.makeTable(20, remapbuf, 0, 0, 0, true);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GameInterface::app_init()
|
||||
{
|
||||
InitFonts();
|
||||
|
||||
GameTicRate = TIMERRATE / TICSPERFRAME;
|
||||
InitNames();
|
||||
engineInit();
|
||||
|
||||
TileFiles.LoadArtSet("tiles%03d.art");
|
||||
TileFiles.tileMakeWritable(ANILAVA);
|
||||
TileFiles.tileMakeWritable(HEALTHWATER);
|
||||
initlava();
|
||||
initwater();
|
||||
//ConsoleInit();
|
||||
g_visibility=1024;
|
||||
readpalettetable();
|
||||
TileFiles.SetBackup();
|
||||
InitFonts();
|
||||
connectpoint2[0] = -1;
|
||||
|
||||
if(isWh2()) {
|
||||
tileDelete(FLOORMIRROR);
|
||||
uint8_t tempbuf[256];
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte) ((j + 32) & 0xFF); // remap colors for screwy palette sectors
|
||||
lookups.makeTable(16, tempbuf, 0, 0, 0, 1);
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte) j;
|
||||
lookups.makeTable(17, tempbuf, 24, 24, 24, 1);
|
||||
|
||||
for (int j = 0; j < 256; j++)
|
||||
tempbuf[j] = (byte) j; // (j&31)+32;
|
||||
lookups.makeTable(18, tempbuf, 8, 8, 48, 1);
|
||||
}
|
||||
|
||||
FadeInit();
|
||||
setupmidi();
|
||||
sfxInit();
|
||||
//sndInit();
|
||||
|
|
|
@ -386,7 +386,6 @@ void bats(PLAYER& plr, int k);
|
|||
void cracks();
|
||||
void lavadryland();
|
||||
void warpfxsprite(int s);
|
||||
void FadeInit();
|
||||
void resetEffects();
|
||||
void weaponpowerup(PLAYER& plr);
|
||||
void makesparks(short i, int type);
|
||||
|
@ -510,6 +509,7 @@ struct GameInterface : public ::GameInterface
|
|||
const char* Name() override { return "Witchaven"; }
|
||||
void app_init() override;
|
||||
void clearlocalinputstate() override;
|
||||
void loadPalette();
|
||||
bool GenerateSavePic() override;
|
||||
GameStats getStats() override;
|
||||
void MenuOpened() override;
|
||||
|
|
|
@ -1024,183 +1024,6 @@ void warpfxsprite(int s) {
|
|||
(bsin(daang) * TICSPERFRAME) << 3, daz, 4 << 8, 4 << 8, 1);
|
||||
}
|
||||
|
||||
void FadeInit() {
|
||||
#pragma message("Fix fades")
|
||||
#if 0
|
||||
Console.Println("Initializing fade effects", 0);
|
||||
registerFade("RED", new FadeEffect(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA) {
|
||||
private int intensive;
|
||||
|
||||
@Override
|
||||
public void update(int intensive) {
|
||||
this.intensive = intensive;
|
||||
if (intensive > 0) {
|
||||
r = 3 * (intensive + 32);
|
||||
a = 2 * (intensive + 32);
|
||||
} else
|
||||
r = a = 0;
|
||||
if (r > 255)
|
||||
r = 255;
|
||||
if (a > 255)
|
||||
a = 255;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GL10 gl) {
|
||||
gl.glBlendFunc(sfactor, dfactor);
|
||||
gl.glColor4ub(r, 0, 0, a);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
|
||||
int multiple = intensive / 2;
|
||||
if (multiple > 170)
|
||||
multiple = 170;
|
||||
gl.glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
gl.glColor4ub(r > 0 ? multiple : 0, 0, 0, 0);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
}
|
||||
});
|
||||
|
||||
registerFade("WHITE", new FadeEffect(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA) {
|
||||
private int intensive;
|
||||
|
||||
@Override
|
||||
public void update(int intensive) {
|
||||
this.intensive = intensive;
|
||||
if (intensive > 0) {
|
||||
g = r = 10 * intensive;
|
||||
a = (intensive + 32);
|
||||
} else
|
||||
g = r = a = 0;
|
||||
|
||||
if (r > 255)
|
||||
r = 255;
|
||||
if (g > 255)
|
||||
g = 255;
|
||||
if (a > 255)
|
||||
a = 255;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GL10 gl) {
|
||||
gl.glBlendFunc(sfactor, dfactor);
|
||||
gl.glColor4ub(r, g, 0, a);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
|
||||
if (intensive > 0) {
|
||||
int multiple = intensive;
|
||||
if (multiple > 255)
|
||||
multiple = 255;
|
||||
gl.glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
gl.glColor4ub(r > 0 ? multiple : 0, g > 0 ? multiple : 0, 0, 0);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
registerFade("GREEN", new FadeEffect(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA) {
|
||||
private int intensive;
|
||||
|
||||
@Override
|
||||
public void update(int intensive) {
|
||||
this.intensive = intensive;
|
||||
if (intensive > 0) {
|
||||
g = 4 * intensive;
|
||||
a = (intensive + 32);
|
||||
} else
|
||||
g = a = 0;
|
||||
|
||||
if (g > 255)
|
||||
g = 255;
|
||||
if (a > 255)
|
||||
a = 255;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GL10 gl) {
|
||||
gl.glBlendFunc(sfactor, dfactor);
|
||||
gl.glColor4ub(0, g, 0, a);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
|
||||
if (intensive > 0) {
|
||||
int multiple = intensive;
|
||||
if (multiple > 255)
|
||||
multiple = 255;
|
||||
gl.glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
gl.glColor4ub(0, g > 0 ? multiple : 0, 0, 0);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
registerFade("BLUE", new FadeEffect(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA) {
|
||||
private int intensive;
|
||||
|
||||
@Override
|
||||
public void update(int intensive) {
|
||||
this.intensive = intensive;
|
||||
if (intensive > 0) {
|
||||
b = 4 * intensive;
|
||||
a = (intensive + 32);
|
||||
} else
|
||||
b = a = 0;
|
||||
|
||||
if (b > 255)
|
||||
b = 255;
|
||||
if (a > 255)
|
||||
a = 255;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GL10 gl) {
|
||||
gl.glBlendFunc(sfactor, dfactor);
|
||||
gl.glColor4ub(0, 0, b, a);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
|
||||
if (intensive > 0) {
|
||||
int multiple = intensive;
|
||||
if (multiple > 255)
|
||||
multiple = 255;
|
||||
gl.glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
gl.glColor4ub(0, 0, b > 0 ? multiple : 0, 0);
|
||||
gl.glBegin(GL_TRIANGLES);
|
||||
gl.glVertex2f(-2.5f, 1.f);
|
||||
gl.glVertex2f(2.5f, 1.f);
|
||||
gl.glVertex2f(.0f, -2.5f);
|
||||
gl.glEnd();
|
||||
}
|
||||
}
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
void resetEffects() {
|
||||
#if 0
|
||||
greencount = 0;
|
||||
|
|
Loading…
Reference in a new issue