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- WH2 font fixes and translation setup.
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5 changed files with 22 additions and 9 deletions
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@ -20,17 +20,18 @@ void InitFonts()
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THEFONT + 26 + i));
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for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(THEFONT + i));
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fontdata.Insert('!', tileGetTexture(1547)); // WH2 is each one less.
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fontdata.Insert('?', tileGetTexture(1548));
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fontdata.Insert('-', tileGetTexture(1549));
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fontdata.Insert('_', tileGetTexture(1549));
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fontdata.Insert(':', tileGetTexture(1550));
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fontdata.Insert('!', tileGetTexture(THEFONT + 36));
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fontdata.Insert('?', tileGetTexture(THEFONT + 37));
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fontdata.Insert('-', tileGetTexture(THEFONT + 38));
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fontdata.Insert('_', tileGetTexture(THEFONT + 38));
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fontdata.Insert(':', tileGetTexture(THEFONT + 39));
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// The texture offsets in this font are useless for font printing. This should only apply to these glyphs, not for international extensions, though.
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// The texture offsets in this font are useless for font printing.
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GlyphSet::Iterator it(fontdata);
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GlyphSet::Pair* pair;
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while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
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SmallFont->LoadTranslations();
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}
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@ -575,9 +575,8 @@ void GameInterface::loadPalette()
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void GameInterface::app_init()
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{
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InitFonts();
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C_SetNotifyFontScale(isWh2()? 1 : 0.6);
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GameTicRate = TIMERRATE / TICSPERFRAME;
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InitNames();
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engineInit();
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TileFiles.tileMakeWritable(ANILAVA);
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@ -818,6 +817,13 @@ void GameInterface::ToggleThirdPerson()
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return new GameInterface;
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}
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void GameInterface::LoadGameTextures()
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{
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// Must be done early so that fonts etc. get properly set up.
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InitNames();
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}
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DEFINE_FIELD_X(WhPlayer,PLAYER,spellnum);
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DEFINE_FIELD_X(WhPlayer,PLAYER,x);
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@ -512,6 +512,7 @@ struct GameInterface : public ::GameInterface
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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bool CanSave() override;
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void LoadGameTextures() override;
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FSavegameInfo GetSaveSig() override;
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void SerializeGameState(FSerializer& arc) override;
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FString GetCoordString() override;
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@ -475,7 +475,7 @@ class WHStatusBar : RazeStatusBar
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void DoLevelStats(int bottomy, SummaryInfo info)
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{
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StatsPrintInfo stats;
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stats.fontscale = 0.6;
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stats.fontscale = Raze.isWh2()? 1. : 0.6;
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stats.spacing = stats.fontScale * SmallFont.GetHeight() + 1;
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stats.screenbottomspace = bottomy;
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stats.statfont = SmallFont;
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@ -204,6 +204,11 @@ struct Raze
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return gameinfo.gametype & GAMEFLAG_BLOOD;
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}
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static bool isWh2()
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{
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return gameinfo.gametype & GAMEFLAG_WH2;
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}
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// Dont know yet how to best export this, so for now these are just placeholders as MP is not operational anyway.
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static int playerPalette(int i)
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{
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