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- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
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e33c7d54ac
commit
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2 changed files with 9 additions and 14 deletions
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@ -400,10 +400,6 @@ void drawscary() {
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void DrawHud(float smooth) {
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/*
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if(pMenu.gShowMenu && !(pMenu.getCurrentMenu() instanceof MenuInterfaceSet))
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return;
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if (!player[pyrn].dead)
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drawweapons(pyrn);
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if (player[pyrn].spiked == 1)
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@ -411,8 +407,7 @@ void drawscary() {
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if (scarytime >= 0)
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drawscary();
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drawInterface(player[pyrn]);
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*/
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//drawInterface(player[pyrn]);
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}
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END_WH_NS
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@ -241,22 +241,22 @@ LISTMENU "SkillMenu"
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position 130, 50
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Linespacing 16
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WH1SkillItem "#01933", "$SKILL_EASY", "e", "StartGame", 0
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WH1SkillItem "#01934", "$SKILL_NORMAL", "m", "StartGame", 1
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WH1SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
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WH1SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
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selecteditem
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WH1SkillItem "#01935", "$SKILL_HARD", "h", "StartGame", 2
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WH1SkillItem "#01936", "$SKILL_VERY_HARD", "v", "StartGame", 3
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WH1SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
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WH1SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
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}
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ifgame(Witchaven2)
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{
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CaptionItem "$MNU_DIFFICULTY"
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Position 120, 40
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Linespacing 22
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WH2SkillItem "#01932", "$SKILL_EASY", "e", "StartGame", 0
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WH2SkillItem "#01933", "$SKILL_NORMAL", "m", "StartGame", 1
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WH2SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
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WH2SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
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selecteditem
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WH2SkillItem "#01934", "$SKILL_HARD", "h", "StartGame", 2
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WH2SkillItem "#01935", "$SKILL_VERY_HARD", "v", "StartGame", 3
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WH2SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
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WH2SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
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}
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}
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