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- makeasplash, makemonstersplash.
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parent
7fed546ee7
commit
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1 changed files with 36 additions and 34 deletions
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@ -799,19 +799,20 @@ void thesplash() {
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void makeasplash(int picnum, PLAYER& plr) {
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int j = insertsprite(plr.sector, MASPLASH);
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sprite[j].x = plr.x;
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sprite[j].y = plr.y;
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sprite[j].z = sector[plr.sector].floorz + (tileHeight(picnum) << 8);
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sprite[j].cstat = 0; // Hitscan does not hit other bullets
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sprite[j].picnum = (short) picnum;
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sprite[j].shade = 0;
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sprite[j].pal = 0;
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sprite[j].xrepeat = 64;
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sprite[j].yrepeat = 64;
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sprite[j].owner = 0;
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sprite[j].clipdist = 16;
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sprite[j].lotag = 8;
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sprite[j].hitag = 0;
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auto& spawned = sprite[j];
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spawned.x = plr.x;
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spawned.y = plr.y;
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spawned.z = sector[plr.sector].floorz + (tileHeight(picnum) << 8);
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spawned.cstat = 0; // Hitscan does not hit other bullets
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spawned.picnum = (short) picnum;
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spawned.shade = 0;
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spawned.pal = 0;
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spawned.xrepeat = 64;
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spawned.yrepeat = 64;
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spawned.owner = 0;
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spawned.clipdist = 16;
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spawned.lotag = 8;
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spawned.hitag = 0;
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switch (picnum) {
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case SPLASHAROO:
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@ -819,14 +820,14 @@ void makeasplash(int picnum, PLAYER& plr) {
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if(!isWh2() && picnum == SLIMESPLASH)
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break;
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spritesound(S_SPLASH1 + (krand() % 3), &sprite[j]);
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spritesound(S_SPLASH1 + (krand() % 3), &spawned);
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break;
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case LAVASPLASH:
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break;
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}
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movesprite((short) j, (bcos(sprite[j].ang) * TICSPERFRAME) << 3,
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(bsin(sprite[j].ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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movesprite((short) j, (bcos(spawned.ang) * TICSPERFRAME) << 3,
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(bsin(spawned.ang) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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}
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void makemonstersplash(int picnum, int i) {
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@ -834,29 +835,30 @@ void makemonstersplash(int picnum, int i) {
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return;
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int j = insertsprite(sprite[i].sectnum, MASPLASH);
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sprite[j].x = sprite[i].x;
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sprite[j].y = sprite[i].y;
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sprite[j].z = sector[sprite[i].sectnum].floorz + (tileHeight(picnum) << 8);
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sprite[j].cstat = 0; // Hitscan does not hit other bullets
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sprite[j].picnum = (short) picnum;
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sprite[j].shade = 0;
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auto& spawned = sprite[j];
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spawned.x = sprite[i].x;
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spawned.y = sprite[i].y;
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spawned.z = sector[sprite[i].sectnum].floorz + (tileHeight(picnum) << 8);
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spawned.cstat = 0; // Hitscan does not hit other bullets
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spawned.picnum = (short) picnum;
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spawned.shade = 0;
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if (sector[sprite[i].sectnum].floorpal == 9)
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sprite[j].pal = 9;
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spawned.pal = 9;
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else
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sprite[j].pal = 0;
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spawned.pal = 0;
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if (sprite[i].picnum == RAT) {
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sprite[j].xrepeat = 40;
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sprite[j].yrepeat = 40;
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spawned.xrepeat = 40;
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spawned.yrepeat = 40;
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} else {
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sprite[j].xrepeat = 64;
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sprite[j].yrepeat = 64;
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spawned.xrepeat = 64;
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spawned.yrepeat = 64;
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}
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sprite[j].owner = 0;
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sprite[j].clipdist = 16;
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sprite[j].lotag = 8;
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sprite[j].hitag = 0;
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spawned.owner = 0;
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spawned.clipdist = 16;
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spawned.lotag = 8;
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spawned.hitag = 0;
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// JSA 5/3 start
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switch (picnum) {
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@ -866,14 +868,14 @@ void makemonstersplash(int picnum, int i) {
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if ((gotpic[WATER >> 3] & (1 << (WATER & 7))) > 0) {
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gotpic[WATER >> 3] &= ~(1 << (WATER & 7));
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if ((krand() % 2) != 0)
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spritesound(S_SPLASH1 + (krand() % 3), &sprite[j]);
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spritesound(S_SPLASH1 + (krand() % 3), &spawned);
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}
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}
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if ((krand() % 2) != 0) {
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if ((gotpic[SLIME >> 3] & (1 << (SLIME & 7))) > 0) {
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gotpic[SLIME >> 3] &= ~(1 << (SLIME & 7));
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if ((krand() % 2) != 0)
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spritesound(S_SPLASH1 + (krand() % 3), &sprite[j]);
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spritesound(S_SPLASH1 + (krand() % 3), &spawned);
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}
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}
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break;
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