mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- scriptified WH cutscenes and created a texture name definition table.
This commit is contained in:
parent
6f19c415d6
commit
8c6cecd738
13 changed files with 1046 additions and 814 deletions
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@ -1566,6 +1566,8 @@ DEFINE_FIELD_X(SummaryInfo, SummaryInfo, maxkills)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, secrets)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, maxsecrets)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, supersecrets)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, score)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, bonus)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, playercount)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, time)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, cheated)
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@ -213,6 +213,8 @@ struct SummaryInfo
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int supersecrets;
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int time;
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int playercount;
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int score;
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int bonus;
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bool cheated;
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bool endofgame;
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};
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@ -9,163 +9,6 @@
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BEGIN_WH_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void IntroMovie(const CompletionFunc& completion)
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{
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Mus_Stop();
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FX_StopAllSounds();
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if (userConfig.nologo)
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{
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completion(false);
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return;
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}
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else
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{
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JobDesc job = { PlayVideo(g_gameType & GAMEFLAG_WH2? "smk/intro.smk" : "intro.smk"), nullptr };
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RunScreenJob(&job, 1, completion, true, true);
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}
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}
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static const char* ratings[] = { "poor", "average", "good", "perfect" };
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/*
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inited = false;
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if (init("stairs.smk"))
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inited = true;
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*/
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class DStatisticsScreen : public DSkippableScreenJob
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{
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boolean inited = false;
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int bonus, rating;
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public:
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DStatisticsScreen(PLAYER& plr)
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{
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if (kills > killcnt)
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kills = killcnt;
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int killp = (kills * 100) / (killcnt + 1);
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if (treasuresfound > treasurescnt)
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treasuresfound = treasurescnt;
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int treap = (treasuresfound * 100) / (treasurescnt + 1);
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rating = (killp + treap) / 2;
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if (rating >= 95) {
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rating = 3;
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}
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else if (rating >= 70)
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rating = 2;
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else if (rating >= 40)
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rating = 1;
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else rating = 0;
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bonus = rating * 500;
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plr.score += bonus;
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}
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void drawText(int x, int y, const char* text)
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{
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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void Start() override
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{
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SND_Sound(S_CHAINDOOR1);
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}
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void OnTick() override
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{
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DrawTexture(twod, tileGetTexture(VMAINBLANK), 0, 0, DTA_Fullscreen, FSMode_ScaleToFit43, TAG_DONE);
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drawText(10, 13, currentLevel->DisplayName());
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drawText(10, 31, GStrings("Level conquered"));
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drawText(10, 64, GStrings("Enemies killed"));
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drawText(160 + 48 + 14, 64, FStringf("%d %s %d", kills, GStrings("TXT_OF"), killcnt));
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drawText(10, 64 + 18, GStrings("Treasures found"));
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drawText(160 + 48 + 14, 64 + 18, FStringf("%d %s %d", treasuresfound, GStrings("TXT_OF"), treasurescnt));
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drawText(10, 64 + 2 * 18, GStrings("Experience gained"));
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drawText(160 + 48 + 14, 64 + 2 * 18, FStringf("%s", (expgained + bonus)));
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drawText(10, 64 + 3 * 18, GStrings("Rating"));
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drawText(160 + 48 + 14, 64 + 3 * 18, FStringf("%d", GStrings(ratings[rating])));
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drawText(10, 64 + 4 * 18, GStrings("TXT_Bonus"));
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drawText(160 + 48 + 14, 64 + 4 * 18, FStringf("%d", bonus));
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}
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};
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void showStatisticsScreen(CompletionFunc completion)
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{
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JobDesc job = { Create<DStatisticsScreen>(player[pyrn]), nullptr };
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RunScreenJob(&job, 1, completion, true, false);
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}
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void startWh2Ending(CompletionFunc completion)
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{
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JobDesc jobs[3];
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jobs[0] = { PlayVideo("smk/ending1.smk", nullptr) };
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jobs[1] = { PlayVideo("smk/ending2.smk", nullptr) };
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jobs[2] = { PlayVideo("smk/ending3.smk", nullptr) };
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RunScreenJob(jobs, 3, completion, true, false);
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}
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void showVictoryScreen(CompletionFunc completion)
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{
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JobDesc jobs[3];
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jobs[0] = { Create<DImageScreen>(VICTORYA, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { SND_Sound(S_DROPFLAG); } };
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jobs[1] = { Create<DImageScreen>(VICTORYB, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { SND_Sound(S_WISP2); } };
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jobs[2] = { Create<DImageScreen>(VICTORYC, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff) };
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RunScreenJob(jobs, 3, completion, true, false);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DWHLoadScreen : public DScreenJob
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{
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MapRecord* rec;
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public:
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DWHLoadScreen(MapRecord* maprec) : DScreenJob(0), rec(maprec) {}
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void drawText(int x, int y, const char* text)
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{
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x - SmallFont->StringWidth(text)/2, y, text, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MAINMENU), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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drawText(160, 100, GStrings("TXT_LOADING"));
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drawText(160, 114, GStrings("TXTB_PLSWAIT"));
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return 0;
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}
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};
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void loadscreen(MapRecord* rec, CompletionFunc func)
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{
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JobDesc job = { Create<DWHLoadScreen>(rec) };
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RunScreenJob(&job, 1, func);
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}
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#if 0
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@ -653,10 +653,12 @@ void GameInterface::Startup()
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}
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else
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{
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/*
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IntroMovie([](bool)
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{
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gameaction = ga_mainmenu;
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});
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*/
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}
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}
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@ -747,6 +749,7 @@ void GameInterface::Ticker()
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void GameInterface::LevelCompleted(MapRecord* map, int skill)
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{
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#if 0
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if (map)
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{
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STAT_Update(false);
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@ -757,7 +760,28 @@ void GameInterface::LevelCompleted(MapRecord* map, int skill)
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playertorch = 0;
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spritesound(S_WARP, &sprite[pplr->spritenum]);
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};
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if (isWh2()) {
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if (isWh2())
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{
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#if 0
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if (kills > killcnt)
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kills = killcnt;
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int killp = (kills * 100) / (killcnt + 1);
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if (treasuresfound > treasurescnt)
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treasuresfound = treasurescnt;
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int treap = (treasuresfound * 100) / (treasurescnt + 1);
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rating = (killp + treap) / 2;
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if (rating >= 95) {
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rating = 3;
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}
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else if (rating >= 70)
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rating = 2;
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else if (rating >= 40)
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rating = 1;
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else rating = 0;
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bonus = rating * 500;
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plr.score += bonus;
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score = bonus + expgained;
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#endif
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showStatisticsScreen(completion);
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return;
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}
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@ -778,6 +802,7 @@ void GameInterface::LevelCompleted(MapRecord* map, int skill)
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gameaction = ga_mainmenu;
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});
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}
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#endif
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}
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void GameInterface::NextLevel(MapRecord* map, int skill)
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@ -1,5 +1,6 @@
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#include "ns.h"
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#include "gamecontrol.h"
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#include "texturemanager.h"
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BEGIN_WH_NS
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@ -167,8 +168,30 @@ short GRONMUDIE;
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short GRONSHIELD;
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short SHIELD;
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#define x(a, b) registerName(#a, b);
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#define y(a, b) registerName(#a, b);
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static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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};
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if (!isWh2())
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{
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#include "wh1names.h"
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}
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else
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{
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#include "wh2names.h"
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}
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}
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#undef x
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#undef y
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void InitNames()
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{
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SetTileNames();
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if(!isWh2()) {
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KNIFEREADY = 1249;
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KNIFEATTACK = 1261;
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@ -1,5 +1,6 @@
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#include "ns.h"
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#include "gamecontrol.h"
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#include "types.h"
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BEGIN_WH_NS
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int S_THUNDER1 = 0;
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S_GRONDEATHC = 138;
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S_GRONPAINA = 142;
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}
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// Due to the value differences the script constants cannot be statically defined.
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auto cls = PClass::FindClass("WhSnd");
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if (cls)
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{
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auto clst = cls->VMType;
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#define ADDSYM(x) clst->Symbols.AddSymbol(Create<PSymbolConstNumeric>(#x, TypeSInt32, x))
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ADDSYM(S_THUNDER1); //0;
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ADDSYM(S_THUNDER2); //1;
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ADDSYM(S_THUNDER3); //2;
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ADDSYM(S_THUNDER4); //3;
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ADDSYM(S_WINDLOOP1); //4;
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ADDSYM(S_WAVELOOP1); //5;
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ADDSYM(S_LAVALOOP1); //6;
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ADDSYM(S_FIRELOOP1); //7;
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ADDSYM(S_STONELOOP1); //8;
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ADDSYM(S_BATSLOOP); //9;
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ADDSYM(S_PLRWEAPON0); //10;
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ADDSYM(S_PLRWEAPON1); //11;
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ADDSYM(S_PLRWEAPON2); //12;
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ADDSYM(S_PLRWEAPON3); //13;
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ADDSYM(S_PLRWEAPON4); //14;
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ADDSYM(S_GOBLIN1); //15;
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ADDSYM(S_GOBLIN2); //16;
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ADDSYM(S_GOBLIN3); //17;
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ADDSYM(S_GOBPAIN1); //18;
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ADDSYM(S_GOBPAIN2); //19;
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ADDSYM(S_GOBDIE1); //20;
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ADDSYM(S_GOBDIE2); //21;
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ADDSYM(S_GOBDIE3); //22;
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ADDSYM(S_KSNARL1); //23;
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ADDSYM(S_KSNARL2); //24;
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ADDSYM(S_KSNARL3); //25;
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ADDSYM(S_KSNARL4); //26;
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ADDSYM(S_KPAIN1); //27;
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ADDSYM(S_KPAIN2); //28;
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ADDSYM(S_KDIE1); //29;
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ADDSYM(S_KDIE2); //30;
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ADDSYM(S_DEMON1); //31;
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ADDSYM(S_DEMON2); //32;
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ADDSYM(S_DEMON3); //33;
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ADDSYM(S_DEMON4); //34;
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ADDSYM(S_DEMON5); //35;
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ADDSYM(S_DEMONDIE1); //36;
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ADDSYM(S_DEMONDIE2); //37;
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ADDSYM(S_MSNARL1); //38;
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ADDSYM(S_MSNARL2); //39;
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ADDSYM(S_MSNARL3); //40;
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ADDSYM(S_MSNARL4); //41;
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ADDSYM(S_MPAIN1); //42;
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ADDSYM(S_MDEATH1); //43;
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ADDSYM(S_DRAGON1); //44;
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ADDSYM(S_DRAGON2); //45;
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ADDSYM(S_DRAGON3); //46;
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ADDSYM(S_RIP1); //47;
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ADDSYM(S_RIP2); //48;
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ADDSYM(S_RIP3); //49;
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ADDSYM(S_SKELHIT1); //50;
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ADDSYM(S_SKELHIT2); //51;
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ADDSYM(S_SKELETONDIE); //52;
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ADDSYM(S_GUARDIAN1); //53;
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ADDSYM(S_GUARDIAN2); //54;
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ADDSYM(S_GUARDIANPAIN1); //55;
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ADDSYM(S_GUARDIANPAIN2); //56;
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ADDSYM(S_GUARDIANDIE); //57;
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ADDSYM(S_WISP); //58;
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ADDSYM(S_WISP2); //59;
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ADDSYM(S_SPLASH1); //60;
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ADDSYM(S_SPLASH2); //61;
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ADDSYM(S_SPLASH3); //62;
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ADDSYM(S_SPLASH4); //63;
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ADDSYM(S_SPLASH5); //64;
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ADDSYM(S_SPLASH6); //65;
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ADDSYM(S_WILLOWDIE); //66;
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ADDSYM(S_FATWITCHDIE); //67;
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ADDSYM(S_JUDY1); //68;
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ADDSYM(S_JUDY2); //69;
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ADDSYM(S_JUDY3); //70;
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ADDSYM(S_JUDY4); //71;
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ADDSYM(S_JUDYDIE); //72;
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ADDSYM(S_SKULLWITCH1); //73;
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ADDSYM(S_SKULLWITCH2); //74;
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ADDSYM(S_SKULLWITCH3); //75;
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ADDSYM(S_SKULLWITCHDIE); //76;
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ADDSYM(S_GRONDEATHA); //77;
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ADDSYM(S_GRONDEATHB); //78;
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ADDSYM(S_GRONDEATHC); //79;
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ADDSYM(S_CHAIN1); //80;
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ADDSYM(S_FLAME1); //81;
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ADDSYM(S_GRONPAINA); //82;
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ADDSYM(S_GRONPAINB); //83;
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ADDSYM(S_GRONPAINC); //84;
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ADDSYM(S_CLUNK); //85;
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ADDSYM(S_DEMONTHROW); //86;
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ADDSYM(S_WITCHTHROW); //87;
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ADDSYM(S_DOOR1); //88;
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ADDSYM(S_DOOR2); //89;
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ADDSYM(S_DOOR3); //90;
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ADDSYM(S_CREAKDOOR1); //91;
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ADDSYM(S_CREAKDOOR2); //92;
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ADDSYM(S_CREAKDOOR3); //93;
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ADDSYM(S_STING1); //94;
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ADDSYM(S_STING2); //95;
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ADDSYM(S_POTION1); //96;
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ADDSYM(S_GENTHROW); //97;
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ADDSYM(S_GENSWING); //98;
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ADDSYM(S_ARROWHIT); //99;
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ADDSYM(S_WALLHIT1); //100;
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ADDSYM(S_GONG); //101;
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ADDSYM(S_SPELL1); //102;
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ADDSYM(S_FREEZE); //103;
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ADDSYM(S_FREEZEDIE); //104;
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ADDSYM(S_TRAP1); //105;
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ADDSYM(S_TRAP2); //106;
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ADDSYM(S_RATS1); //107;
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ADDSYM(S_RATS2); //108;
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ADDSYM(S_WINDLOOP2); //109;
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ADDSYM(S_BREATH1); //110;
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ADDSYM(S_BREATH2); //111;
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ADDSYM(S_PUSH1); //112;
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ADDSYM(S_PUSH2); //113;
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ADDSYM(S_PLRPAIN1); //114;
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ADDSYM(S_PLRPAIN2); //115;
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ADDSYM(S_GORE1); //116;
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ADDSYM(S_GORE2); //117;
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ADDSYM(S_GORE1A); //118;
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ADDSYM(S_GORE1B); //119;
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ADDSYM(S_DEADSTEP); //120;
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ADDSYM(S_HEARTBEAT); //121;
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ADDSYM(S_SOFTCHAINWALK); //122;
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ADDSYM(S_SOFTCREAKWALK); //123;
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ADDSYM(S_LOUDCHAINWALK); //124;
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ADDSYM(S_GRATEWALK); //125;
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ADDSYM(S_SCARYDUDE); //126;
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ADDSYM(S_WATERY); //127;
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ADDSYM(S_GLASSBREAK1); //128;
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ADDSYM(S_GLASSBREAK2); //129;
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ADDSYM(S_GLASSBREAK3); //130;
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ADDSYM(S_TREASURE1); //131;
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ADDSYM(S_SWORD1); //132;
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ADDSYM(S_SWORD2); //133;
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ADDSYM(S_SWORDCLINK1); //134;
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ADDSYM(S_SWORDCLINK2); //135;
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ADDSYM(S_SWORDCLINK3); //136;
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ADDSYM(S_SWORDCLINK4); //137;
|
||||
ADDSYM(S_SOCK1); //138;
|
||||
ADDSYM(S_SOCK2); //139;
|
||||
ADDSYM(S_SOCK3); //140;
|
||||
ADDSYM(S_SOCK4); //141;
|
||||
ADDSYM(S_KOBOLDHIT); //142;
|
||||
ADDSYM(S_SPIDERBITE); //143;
|
||||
ADDSYM(S_FIREBALL); //144;
|
||||
ADDSYM(S_WOOD1); //145;
|
||||
ADDSYM(S_CHAINDOOR1); //146;
|
||||
ADDSYM(S_PULLCHAIN1); //147;
|
||||
ADDSYM(S_PICKUPAXE); //148;
|
||||
ADDSYM(S_EXPLODE); //149;
|
||||
ADDSYM(S_SKELSEE); //150;
|
||||
ADDSYM(S_BARRELBREAK); //151;
|
||||
ADDSYM(S_WARP); //152;
|
||||
ADDSYM(S_PICKUPFLAG); //155;
|
||||
ADDSYM(S_DROPFLAG); //156;
|
||||
ADDSYM(S_LAUGH); //157;
|
||||
ADDSYM(S_DRINK); //158;
|
||||
ADDSYM(S_PAGE); //159;
|
||||
ADDSYM(S_BOTTLES); //160;
|
||||
ADDSYM(S_CRACKING); //161;
|
||||
ADDSYM(S_PLRDIE1); //162;
|
||||
ADDSYM(S_FATLAUGH); //163;
|
||||
}
|
||||
}
|
||||
END_WH_NS
|
||||
|
|
|
@ -12,10 +12,20 @@ using byte = uint8_t;
|
|||
|
||||
END_WH_NS
|
||||
|
||||
enum
|
||||
{
|
||||
#define x(a, b) a= b,
|
||||
#define y(a, b) WH1##a = b,
|
||||
#include "wh1names.h"
|
||||
#undef y
|
||||
#define y(a, b) WH2##a = b,
|
||||
#include "wh2names.h"
|
||||
#undef y
|
||||
#undef x
|
||||
};
|
||||
|
||||
#include "globals.h"
|
||||
#include "names.h"
|
||||
#include "wh1names.h"
|
||||
#include "wh2names.h"
|
||||
#include "sndnames.h"
|
||||
#include "player.h"
|
||||
#include "ai.h"
|
||||
|
@ -484,15 +494,10 @@ void analyzesprites(PLAYER& plr, int dasmoothratio, spritetype* tsprite, int& sp
|
|||
void precacheTiles();
|
||||
|
||||
|
||||
void startWh2Ending(CompletionFunc);
|
||||
void showStatisticsScreen(CompletionFunc);
|
||||
void showVictoryScreen(CompletionFunc);
|
||||
|
||||
void InitNames();
|
||||
void InitFonts();
|
||||
void sfxInit(void);
|
||||
|
||||
void IntroMovie(const CompletionFunc& completion);
|
||||
bool playrunning();
|
||||
|
||||
|
||||
|
|
|
@ -1,266 +1,258 @@
|
|||
#pragma once
|
||||
|
||||
BEGIN_WH_NS
|
||||
|
||||
enum WH1Names {
|
||||
|
||||
SKY8 = 179,
|
||||
SKY9 = 180,
|
||||
SKY10 = 181,
|
||||
FIREBALL = 314,
|
||||
LFIRE = 345,
|
||||
SFIRE = 353,
|
||||
WATERSPLASH = 438,
|
||||
LASTWATERSPLASH = 446,
|
||||
GLOW = 451,
|
||||
COMPASS = 499,
|
||||
MACEWITHSPIKES = 540,
|
||||
MACE = 541,
|
||||
KNIFE = 542,
|
||||
SWORD1 = 543,
|
||||
SWORD2 = 544,
|
||||
GYSER = 680,
|
||||
FATWITCH = 821,
|
||||
FATWITCHATTACK = 841,
|
||||
FATWITCHDIE = 846,
|
||||
FATWITCHDEAD = 852,
|
||||
SWAPCHILL = 853,
|
||||
SWAMPSTAND = 859,
|
||||
SWAMPTHING = 860,
|
||||
SWAMPATTACK = 862,
|
||||
FREDSTAND = 866,
|
||||
FRED = 871,
|
||||
FREDATTACK = 891,
|
||||
FREDPAIN = 906,
|
||||
FREDDIE = 911,
|
||||
FREDDEAD = 916,
|
||||
GOBLINSTAND = 917,
|
||||
GOBLIN = 922,
|
||||
GOBLINCHILL = 942,
|
||||
GOBLINSURPRISE = 946,
|
||||
GOBLINATTACK = 952,
|
||||
GOBLINPAIN = 963,
|
||||
GOBLINDIE = 968,
|
||||
GOBLINDEAD = 977,
|
||||
SKULLY = 1028,
|
||||
SKULLYATTACK = 1048,
|
||||
SKULLYDIE = 1059,
|
||||
SKULLYDEAD = 1069,
|
||||
SPIDER = 1070,
|
||||
SPIDERDIE = 1110,
|
||||
SPIDERDEAD = 1117,
|
||||
JUDYSIT = 1118,
|
||||
JUDYSTAND = 1119,
|
||||
JUDY = 1123,
|
||||
JUDYATTACK1 = 1143,
|
||||
JUDYATTACK2 = 1150,
|
||||
JUDYDIE = 1159,
|
||||
JUDYDEAD = 1163,
|
||||
DRAGONATTACK = 1164,
|
||||
DRAGONDIE = 1187,
|
||||
DRAGONDEAD = 1200,
|
||||
DRAGON = 1201,
|
||||
DRAGONATTACK2 = 1207,
|
||||
DOG = 1213,
|
||||
TILES005_START = 1221,
|
||||
SVGAMENU2 = 1990,
|
||||
SVGAMENU = 1991,
|
||||
GASCLOUD = 2021,
|
||||
POISONICON = 2373,
|
||||
SKULLYCHAR = 2433,
|
||||
DEVILCHAR = 2438,
|
||||
DRAGONCHAR = 2443,
|
||||
FATWITCHCHAR = 2448,
|
||||
GOBLINCHAR = 2453,
|
||||
JUDYCHAR = 2458,
|
||||
KOBOLDCHAR = 2463,
|
||||
MINOTAURCHAR = 2468,
|
||||
SKELETONCHAR = 2473,
|
||||
GRONCHAR = 2483,
|
||||
GUARDIANCHAR = 2498,
|
||||
BETAPAGE = 2691,
|
||||
STONEHENGE = 2698,
|
||||
SVGAVICTORYA1 = 2699,
|
||||
SVGAVICTORYA2 = 2700,
|
||||
VICTORYA = 2703,
|
||||
VICTORYB = 2704,
|
||||
SVGAVICTORYB1 = 2705,
|
||||
SVGAVICTORYB2 = 2706,
|
||||
SVB1 = 2707,
|
||||
SVB2 = 2708,
|
||||
SVBR1 = 2709,
|
||||
SVBR2 = 2710,
|
||||
VICTORYC = 2714,
|
||||
SVP1 = 2715,
|
||||
SVP2 = 2716,
|
||||
SVR1 = 2717,
|
||||
SVR2 = 2718,
|
||||
x(SKY8, 179)
|
||||
x(SKY9, 180)
|
||||
x(SKY10, 181)
|
||||
x(FIREBALL, 314)
|
||||
x(LFIRE, 345)
|
||||
x(SFIRE, 353)
|
||||
x(WATERSPLASH, 438)
|
||||
x(LASTWATERSPLASH, 446)
|
||||
x(GLOW, 451)
|
||||
x(COMPASS, 499)
|
||||
x(MACEWITHSPIKES, 540)
|
||||
x(MACE, 541)
|
||||
x(KNIFE, 542)
|
||||
x(SWORD1, 543)
|
||||
x(SWORD2, 544)
|
||||
x(GYSER, 680)
|
||||
x(FATWITCH, 821)
|
||||
x(FATWITCHATTACK, 841)
|
||||
x(FATWITCHDIE, 846)
|
||||
x(FATWITCHDEAD, 852)
|
||||
x(SWAPCHILL, 853)
|
||||
x(SWAMPSTAND, 859)
|
||||
x(SWAMPTHING, 860)
|
||||
x(SWAMPATTACK, 862)
|
||||
x(FREDSTAND, 866)
|
||||
x(FRED, 871)
|
||||
x(FREDATTACK, 891)
|
||||
x(FREDPAIN, 906)
|
||||
x(FREDDIE, 911)
|
||||
x(FREDDEAD, 916)
|
||||
x(GOBLINSTAND, 917)
|
||||
x(GOBLIN, 922)
|
||||
x(GOBLINCHILL, 942)
|
||||
x(GOBLINSURPRISE, 946)
|
||||
x(GOBLINATTACK, 952)
|
||||
x(GOBLINPAIN, 963)
|
||||
x(GOBLINDIE, 968)
|
||||
x(GOBLINDEAD, 977)
|
||||
x(SKULLY, 1028)
|
||||
x(SKULLYATTACK, 1048)
|
||||
x(SKULLYDIE, 1059)
|
||||
x(SKULLYDEAD, 1069)
|
||||
x(SPIDER, 1070)
|
||||
x(SPIDERDIE, 1110)
|
||||
x(SPIDERDEAD, 1117)
|
||||
x(JUDYSIT, 1118)
|
||||
x(JUDYSTAND, 1119)
|
||||
x(JUDY, 1123)
|
||||
x(JUDYATTACK1, 1143)
|
||||
x(JUDYATTACK2, 1150)
|
||||
x(JUDYDIE, 1159)
|
||||
x(JUDYDEAD, 1163)
|
||||
x(DRAGONATTACK, 1164)
|
||||
x(DRAGONDIE, 1187)
|
||||
x(DRAGONDEAD, 1200)
|
||||
x(DRAGON, 1201)
|
||||
x(DRAGONATTACK2, 1207)
|
||||
x(DOG, 1213)
|
||||
x(TILES005_START, 1221)
|
||||
x(SVGAMENU2, 1990)
|
||||
x(SVGAMENU, 1991)
|
||||
x(GASCLOUD, 2021)
|
||||
x(POISONICON, 2373)
|
||||
x(SKULLYCHAR, 2433)
|
||||
x(DEVILCHAR, 2438)
|
||||
x(DRAGONCHAR, 2443)
|
||||
x(FATWITCHCHAR, 2448)
|
||||
x(GOBLINCHAR, 2453)
|
||||
x(JUDYCHAR, 2458)
|
||||
x(KOBOLDCHAR, 2463)
|
||||
x(MINOTAURCHAR, 2468)
|
||||
x(SKELETONCHAR, 2473)
|
||||
x(GRONCHAR, 2483)
|
||||
x(GUARDIANCHAR, 2498)
|
||||
x(BETAPAGE, 2691)
|
||||
x(STONEHENGE, 2698)
|
||||
x(SVGAVICTORYA1, 2699)
|
||||
x(SVGAVICTORYA2, 2700)
|
||||
x(VICTORYA, 2703)
|
||||
x(VICTORYB, 2704)
|
||||
x(SVGAVICTORYB1, 2705)
|
||||
x(SVGAVICTORYB2, 2706)
|
||||
x(SVB1, 2707)
|
||||
x(SVB2, 2708)
|
||||
x(SVBR1, 2709)
|
||||
x(SVBR2, 2710)
|
||||
x(VICTORYC, 2714)
|
||||
x(SVP1, 2715)
|
||||
x(SVP2, 2716)
|
||||
x(SVR1, 2717)
|
||||
x(SVR2, 2718)
|
||||
|
||||
|
||||
WH1KNIFEREADY = 1249,
|
||||
WH1KNIFEATTACK = 1261,
|
||||
WH1RFIST = 1268,
|
||||
WH1SWORDATTACK = 1291,
|
||||
WH1MORNINGSTAR = 1306,
|
||||
WH1BOWREADY = 1313,
|
||||
WH1BOWREADYEND = 1319,
|
||||
WH1BOWWALK = 1323,
|
||||
WH1KNIFEATTACK2 = 1329,
|
||||
WH1SWORDPULL = 1333,
|
||||
WH1SWORDATTACK2 = 1340,
|
||||
WH1MORNINGATTACK2 = 1348,
|
||||
WH1MUMEDUSA = 1353,
|
||||
WH1MUTWOHANDS = 1363,
|
||||
WH1BMUTWOHANDS = 1378,
|
||||
WH1GOBSWORDPULL = 1390,
|
||||
WH1GOBSWORDATTACK = 1397,
|
||||
WH1GOBSWORDATTACK2 = 1404,
|
||||
WH1BIGAXEATTACK = 1411,
|
||||
WH1BIGAXEATTACK2 = 1421,
|
||||
WH1BIGAXEDRAW = 1429,
|
||||
WH1HALBERDATTACK1 = 1438,
|
||||
WH1HALBERDATTACK2 = 1443,
|
||||
WH1HALBERDDRAW = 1447,
|
||||
WH1PIKEDRAW = 1451,
|
||||
WH1PIKEATTACK1 = 1457,
|
||||
WH1EXCALATTACK1 = 1463,
|
||||
WH1EXCALATTACK2 = 1473,
|
||||
WH1EXCALDRAW = 1481,
|
||||
WH1BIGAXEDRAW9 = 1494,
|
||||
WH1BIGAXEDRAW10 = 1495,
|
||||
WH1GEARS2START = 1498,
|
||||
WH1HORNEDSKULL = 1503,
|
||||
WH1THEFONT = 1511,
|
||||
WH1CRYSTALSTAFF = 1551,
|
||||
WH1TORCH = 1554,
|
||||
WH1WEAPON1 = 1567,
|
||||
WH1WEAPON1A = 1571,
|
||||
WH1AMULETOFTHEMIST = 1575,
|
||||
WH1WEAPON2 = 1583,
|
||||
WH1BRASSKEY = 1624,
|
||||
WH1BLACKKEY = 1632,
|
||||
WH1GLASSKEY = 1640,
|
||||
WH1IVORYKEY = 1648,
|
||||
WH1NEWCHUNK = 1664,
|
||||
WH1BOWLOFFIRE = 1705,
|
||||
WH1SPAWNFIREBALL = 1718,
|
||||
WH1PENTAGRAM = 1760,
|
||||
WH1THEHORN = 1768,
|
||||
WH1BOW = 1776,
|
||||
WH1SWINGGATE3 = 1789,
|
||||
WH1PLATEARMOR = 1794,
|
||||
WH1HELMET = 1802,
|
||||
WH1CHAINMAIL = 1810,
|
||||
WH1SCROLLSCARE = 1818,
|
||||
WH1SCROLLNUKE = 1826,
|
||||
WH1SCROLLFLY = 1834,
|
||||
WH1SCROLLFIREBALL = 1842,
|
||||
WH1SCROLLFREEZE = 1850,
|
||||
WH1SCROLLNIGHT = 1858,
|
||||
WH1SCROLLMAGIC = 1866,
|
||||
WH1SCROLLOPEN = 1874,
|
||||
WH1LEATHERARMOR = 1882,
|
||||
WH1QUIVER = 1890,
|
||||
WH1SWINGGATE4 = 1898,
|
||||
WH1SWINGGATE5 = 1899,
|
||||
WH1SMOKEFX = 1904,
|
||||
WH1STANDINTORCH = 1908,
|
||||
WH1PENTADOOR3 = 1927,
|
||||
WH1PENTADOOR4 = 1928,
|
||||
WH1PENTADOOR5 = 1929,
|
||||
WH1PENTADOOR6 = 1930,
|
||||
WH1PENTADOOR7 = 1931,
|
||||
WH1SCARY = 1933,
|
||||
WH1FISH = 1945,
|
||||
WH1LEVERUP = 1947,
|
||||
WH1LEVERDOWN = 1949,
|
||||
WH1SPAWNJAVLIN = 1958,
|
||||
WH1RAT = 1962,
|
||||
WH1GUARDIAN = 1994,
|
||||
WH1GUARDIANATTACK = 2002,
|
||||
WH1DART = 2010,
|
||||
WH1WEAPON4 = 2027,
|
||||
WH1WEAPON6 = 2039,
|
||||
WH1WEAPON5 = 2047,
|
||||
WH1WEAPON5B = 2055,
|
||||
WH1THROWHALBERD = 2066,
|
||||
WH1WEAPON7 = 2067,
|
||||
WH1THROWPIKE = 2071,
|
||||
WH1EXPLO2 = 2096,
|
||||
WH1SHATTERVASE = 2124,
|
||||
WH1SHATTERVASE2 = 2131,
|
||||
WH1SHATTERVASE3 = 2138,
|
||||
WH1HANGMAN = 2145,
|
||||
WH1SKELETON = 2156,
|
||||
WH1SKELETONATTACK = 2181,
|
||||
WH1SKELETONSKULL = 2186,
|
||||
WH1SKELETONUP = 2191,
|
||||
WH1SKELETONDIE = 2192,
|
||||
WH1SKELETONDEAD = 2198,
|
||||
WH1BONECHUNK1 = 2199,
|
||||
WH1BONECHUNKEND = 2208,
|
||||
WH1PIKEATTACK2 = 2209,
|
||||
WH1GOBWEAPON = 2218,
|
||||
WH1SFLASKBLUE = 2240,
|
||||
WH1SFLASKGREEN = 2241,
|
||||
WH1SFLASKOCHRE = 2242,
|
||||
WH1SFLASKRED = 2243,
|
||||
WH1SFLASKTAN = 2244,
|
||||
WH1SFLASKBLACK = 2245,
|
||||
WH1SHEALTHFONT = 2246,
|
||||
WH1SSCOREFONT = 2256,
|
||||
WH1SPOTIONFONT = 2266,
|
||||
WH1SPOTIONBACKPIC = 2280,
|
||||
WH1SPOTIONARROW = 2281,
|
||||
WH1SSPELLBOOKBLANK = 2286,
|
||||
WH1SSPELLBOOK2 = 2294,
|
||||
WH1SSPELLBOOK3 = 2302,
|
||||
WH1SSPELLBOOK4 = 2310,
|
||||
WH1SSPELLBOOK5 = 2317,
|
||||
WH1SSPELLBOOK6 = 2324,
|
||||
WH1SSPELLBOOK7 = 2332,
|
||||
WH1SSPELLBOOK8 = 2340,
|
||||
WH1SARROWS = 2348,
|
||||
WH1SPLAYERLVL = 2349,
|
||||
WH1SSTATUSBAR = 2358,
|
||||
WH1SKEYBLANK = 2359,
|
||||
WH1SKEYBRASS = 2360,
|
||||
WH1SKEYBLACK = 2361,
|
||||
WH1SKEYGLASS = 2362,
|
||||
WH1SKEYIVORY = 2363,
|
||||
WH1SHEALTHBACK = 2365,
|
||||
WH1SSCOREBACKPIC = 2368,
|
||||
WH1SNDEFFECT = 2369,
|
||||
WH1SNDLOOP = 2370,
|
||||
WH1SNDLOOPOFF = 2371,
|
||||
WH1BROWNCHUNKSTART = 2387,
|
||||
WH1GREYCHUNKSTART = 2395,
|
||||
WH1REDCHUNKSTART = 2403,
|
||||
WH1GREENCHUNKSTART = 2411,
|
||||
WH1TANCHUNKSTART = 2419,
|
||||
WH1WILLOW = 2427,
|
||||
WH1SPIKES = 2488,
|
||||
WH1STHEFLAG = 2491,
|
||||
WH1GRONHALATTACK = 2504,
|
||||
WH1GRONHALATTACKEND = 2508,
|
||||
WH1GROLHALREADY = 2509,
|
||||
WH1GRONHALREADYEND = 2510,
|
||||
WH1GRONHAL = 2539,
|
||||
WH1GRONHALPAIN = 2559,
|
||||
WH1GRONHALDIE = 2560,
|
||||
WH1GRONSWATTACK = 2561,
|
||||
WH1GRONSW = 2581,
|
||||
WH1GRONSWPAIN = 2601,
|
||||
WH1GRONSWDIE = 2602,
|
||||
WH1GRONMUATTACK = 2603,
|
||||
WH1GRONDIE = 2633,
|
||||
WH1GRONDEAD = 2639,
|
||||
WH1GRONMU = 2640,
|
||||
WH1GRONMUPAIN = 2660,
|
||||
WH1GRONMUDIE = 2661,
|
||||
WH1GRONSHIELD = 2680,
|
||||
WH1SHIELD = 2684,
|
||||
y(KNIFEREADY, 1249)
|
||||
y(KNIFEATTACK, 1261)
|
||||
y(RFIST, 1268)
|
||||
y(SWORDATTACK, 1291)
|
||||
y(MORNINGSTAR, 1306)
|
||||
y(BOWREADY, 1313)
|
||||
y(BOWREADYEND, 1319)
|
||||
y(BOWWALK, 1323)
|
||||
y(KNIFEATTACK2, 1329)
|
||||
y(SWORDPULL, 1333)
|
||||
y(SWORDATTACK2, 1340)
|
||||
y(MORNINGATTACK2, 1348)
|
||||
y(MUMEDUSA, 1353)
|
||||
y(MUTWOHANDS, 1363)
|
||||
y(BMUTWOHANDS, 1378)
|
||||
y(GOBSWORDPULL, 1390)
|
||||
y(GOBSWORDATTACK, 1397)
|
||||
y(GOBSWORDATTACK2, 1404)
|
||||
y(BIGAXEATTACK, 1411)
|
||||
y(BIGAXEATTACK2, 1421)
|
||||
y(BIGAXEDRAW, 1429)
|
||||
y(HALBERDATTACK1, 1438)
|
||||
y(HALBERDATTACK2, 1443)
|
||||
y(HALBERDDRAW, 1447)
|
||||
y(PIKEDRAW, 1451)
|
||||
y(PIKEATTACK1, 1457)
|
||||
y(EXCALATTACK1, 1463)
|
||||
y(EXCALATTACK2, 1473)
|
||||
y(EXCALDRAW, 1481)
|
||||
y(BIGAXEDRAW9, 1494)
|
||||
y(BIGAXEDRAW10, 1495)
|
||||
y(GEARS2START, 1498)
|
||||
y(HORNEDSKULL, 1503)
|
||||
y(THEFONT, 1511)
|
||||
y(CRYSTALSTAFF, 1551)
|
||||
y(TORCH, 1554)
|
||||
y(WEAPON1, 1567)
|
||||
y(WEAPON1A, 1571)
|
||||
y(AMULETOFTHEMIST, 1575)
|
||||
y(WEAPON2, 1583)
|
||||
y(BRASSKEY, 1624)
|
||||
y(BLACKKEY, 1632)
|
||||
y(GLASSKEY, 1640)
|
||||
y(IVORYKEY, 1648)
|
||||
y(NEWCHUNK, 1664)
|
||||
y(BOWLOFFIRE, 1705)
|
||||
y(SPAWNFIREBALL, 1718)
|
||||
y(PENTAGRAM, 1760)
|
||||
y(THEHORN, 1768)
|
||||
y(BOW, 1776)
|
||||
y(SWINGGATE3, 1789)
|
||||
y(PLATEARMOR, 1794)
|
||||
y(HELMET, 1802)
|
||||
y(CHAINMAIL, 1810)
|
||||
y(SCROLLSCARE, 1818)
|
||||
y(SCROLLNUKE, 1826)
|
||||
y(SCROLLFLY, 1834)
|
||||
y(SCROLLFIREBALL, 1842)
|
||||
y(SCROLLFREEZE, 1850)
|
||||
y(SCROLLNIGHT, 1858)
|
||||
y(SCROLLMAGIC, 1866)
|
||||
y(SCROLLOPEN, 1874)
|
||||
y(LEATHERARMOR, 1882)
|
||||
y(QUIVER, 1890)
|
||||
y(SWINGGATE4, 1898)
|
||||
y(SWINGGATE5, 1899)
|
||||
y(SMOKEFX, 1904)
|
||||
y(STANDINTORCH, 1908)
|
||||
y(PENTADOOR3, 1927)
|
||||
y(PENTADOOR4, 1928)
|
||||
y(PENTADOOR5, 1929)
|
||||
y(PENTADOOR6, 1930)
|
||||
y(PENTADOOR7, 1931)
|
||||
y(SCARY, 1933)
|
||||
y(FISH, 1945)
|
||||
y(LEVERUP, 1947)
|
||||
y(LEVERDOWN, 1949)
|
||||
y(SPAWNJAVLIN, 1958)
|
||||
y(RAT, 1962)
|
||||
y(GUARDIAN, 1994)
|
||||
y(GUARDIANATTACK, 2002)
|
||||
y(DART, 2010)
|
||||
y(WEAPON4, 2027)
|
||||
y(WEAPON6, 2039)
|
||||
y(WEAPON5, 2047)
|
||||
y(WEAPON5B, 2055)
|
||||
y(THROWHALBERD, 2066)
|
||||
y(WEAPON7, 2067)
|
||||
y(THROWPIKE, 2071)
|
||||
y(EXPLO2, 2096)
|
||||
y(SHATTERVASE, 2124)
|
||||
y(SHATTERVASE2, 2131)
|
||||
y(SHATTERVASE3, 2138)
|
||||
y(HANGMAN, 2145)
|
||||
y(SKELETON, 2156)
|
||||
y(SKELETONATTACK, 2181)
|
||||
y(SKELETONSKULL, 2186)
|
||||
y(SKELETONUP, 2191)
|
||||
y(SKELETONDIE, 2192)
|
||||
y(SKELETONDEAD, 2198)
|
||||
y(BONECHUNK1, 2199)
|
||||
y(BONECHUNKEND, 2208)
|
||||
y(PIKEATTACK2, 2209)
|
||||
y(GOBWEAPON, 2218)
|
||||
y(SFLASKBLUE, 2240)
|
||||
y(SFLASKGREEN, 2241)
|
||||
y(SFLASKOCHRE, 2242)
|
||||
y(SFLASKRED, 2243)
|
||||
y(SFLASKTAN, 2244)
|
||||
y(SFLASKBLACK, 2245)
|
||||
y(SHEALTHFONT, 2246)
|
||||
y(SSCOREFONT, 2256)
|
||||
y(SPOTIONFONT, 2266)
|
||||
y(SPOTIONBACKPIC, 2280)
|
||||
y(SPOTIONARROW, 2281)
|
||||
y(SSPELLBOOKBLANK, 2286)
|
||||
y(SSPELLBOOK2, 2294)
|
||||
y(SSPELLBOOK3, 2302)
|
||||
y(SSPELLBOOK4, 2310)
|
||||
y(SSPELLBOOK5, 2317)
|
||||
y(SSPELLBOOK6, 2324)
|
||||
y(SSPELLBOOK7, 2332)
|
||||
y(SSPELLBOOK8, 2340)
|
||||
y(SARROWS, 2348)
|
||||
y(SPLAYERLVL, 2349)
|
||||
y(SSTATUSBAR, 2358)
|
||||
y(SKEYBLANK, 2359)
|
||||
y(SKEYBRASS, 2360)
|
||||
y(SKEYBLACK, 2361)
|
||||
y(SKEYGLASS, 2362)
|
||||
y(SKEYIVORY, 2363)
|
||||
y(SHEALTHBACK, 2365)
|
||||
y(SSCOREBACKPIC, 2368)
|
||||
y(SNDEFFECT, 2369)
|
||||
y(SNDLOOP, 2370)
|
||||
y(SNDLOOPOFF, 2371)
|
||||
y(BROWNCHUNKSTART, 2387)
|
||||
y(GREYCHUNKSTART, 2395)
|
||||
y(REDCHUNKSTART, 2403)
|
||||
y(GREENCHUNKSTART, 2411)
|
||||
y(TANCHUNKSTART, 2419)
|
||||
y(WILLOW, 2427)
|
||||
y(SPIKES, 2488)
|
||||
y(STHEFLAG, 2491)
|
||||
y(GRONHALATTACK, 2504)
|
||||
y(GRONHALATTACKEND, 2508)
|
||||
y(GROLHALREADY, 2509)
|
||||
y(GRONHALREADYEND, 2510)
|
||||
y(GRONHAL, 2539)
|
||||
y(GRONHALPAIN, 2559)
|
||||
y(GRONHALDIE, 2560)
|
||||
y(GRONSWATTACK, 2561)
|
||||
y(GRONSW, 2581)
|
||||
y(GRONSWPAIN, 2601)
|
||||
y(GRONSWDIE, 2602)
|
||||
y(GRONMUATTACK, 2603)
|
||||
y(GRONDIE, 2633)
|
||||
y(GRONDEAD, 2639)
|
||||
y(GRONMU, 2640)
|
||||
y(GRONMUPAIN, 2660)
|
||||
y(GRONMUDIE, 2661)
|
||||
y(GRONSHIELD, 2680)
|
||||
y(SHIELD, 2684)
|
||||
|
||||
};
|
||||
|
||||
END_WH_NS
|
||||
|
|
|
@ -1,389 +1,380 @@
|
|||
#pragma once
|
||||
|
||||
BEGIN_WH_NS
|
||||
|
||||
enum WH2Names {
|
||||
|
||||
STAINQ = 180,
|
||||
FLOORMIRROR = 182,
|
||||
STARMAP = 208,
|
||||
BLOODSPLAT1 = 212,
|
||||
BLOODSPLAT1END = 222,
|
||||
BLOODSPLAT2 = 223,
|
||||
BLOODSPLAT2END = 228,
|
||||
WEAPON8 = 229,
|
||||
SILVERBAG = 234,
|
||||
GOLDBAG = 235,
|
||||
GOLDBAG2 = 236,
|
||||
GOLDCOINS = 237,
|
||||
GOLDCOINS2 = 238,
|
||||
SILVERCOINS = 239,
|
||||
WALLPIKE = 356,
|
||||
WALLSWORD = 357,
|
||||
WALLBOW = 358,
|
||||
WALLAXE = 359,
|
||||
STAINTRIANGLE = 410,
|
||||
STAINFLOWER = 411,
|
||||
STAINTHIN = 412,
|
||||
PATROLPOINT = 447,
|
||||
CONE = 449,
|
||||
STAINCIRCLE = 451,
|
||||
STAINCIRCLEBREAK = 452,
|
||||
STAINCIRCLEEND = 457,
|
||||
STAINHEAD = 498,
|
||||
STAINSNAKE = 499,
|
||||
SKULLPULLCHAIN1 = 539,
|
||||
GONZOSHIELD = 540,
|
||||
SKULLPULLCHAIN3 = 541,
|
||||
SPARKBALL = 602,
|
||||
WEAPON3A = 670,
|
||||
SLIMESPLASH = 821,
|
||||
LASTSLIMESPLASH = 827,
|
||||
DAFONT = 864,
|
||||
ZFIRE = 905,
|
||||
IMP = 922,
|
||||
IMPATTACK = 952,
|
||||
IMPDIE = 958,
|
||||
IMPPAIN = 959,
|
||||
IMPDEAD = 967,
|
||||
THEMAINMENU = 1028,
|
||||
THEMAINMENUWITH = 1029,
|
||||
THENEWGAME = 1030,
|
||||
THELOADSAVE = 1031,
|
||||
THEOPTIONS = 1032,
|
||||
THEHELP = 1033,
|
||||
THEQUIT = 1034,
|
||||
ZCREDITS = 1035,
|
||||
ZWEAPON = 1036,
|
||||
ZSPELL = 1037,
|
||||
ZKEN = 1038,
|
||||
ZCREDITS2 = 1039,
|
||||
ZMOVE = 1040,
|
||||
ZMOVE2 = 1041,
|
||||
ZPOTION = 1042,
|
||||
ZCREDITS3 = 1043,
|
||||
ZARTIST = 1044,
|
||||
ZSAVE = 1045,
|
||||
ZLOAD = 1046,
|
||||
ZGOREPG = 1047,
|
||||
VMAINBLANK = 1048,
|
||||
VMAIN = 1049,
|
||||
VNEW = 1050,
|
||||
VCREDIT1 = 1055,
|
||||
DALOAD = 1065,
|
||||
DASAVE = 1066,
|
||||
ZLOADSAVE = 1067,
|
||||
ZSURE = 1068,
|
||||
THEORDER = 1069,
|
||||
STHEORDER = 1070,
|
||||
ZOPS = 1072,
|
||||
DASOUND = 1073,
|
||||
DAGAMEPLAY = 1074,
|
||||
DACONTROLS = 1075,
|
||||
DASLIDER = 1076,
|
||||
ZCDPLAYER = 1077,
|
||||
STAINGLASS1 = 1079,
|
||||
STAINGLASS2 = 1086,
|
||||
STAINGLASS3 = 1093,
|
||||
STAINGLASS4 = 1100,
|
||||
STAINGLASS5 = 1107,
|
||||
STAINGLASS6 = 1114,
|
||||
STAINGLASS7 = 1121,
|
||||
STAINGLASS8 = 1128,
|
||||
STAINGLASS9 = 1135,
|
||||
CDMUVOL = 1142,
|
||||
REDSHUFFLE = 1164,
|
||||
ZZGORE = 1182,
|
||||
ZZBLOOD = 1183,
|
||||
ZZDIFFICULTY = 1184,
|
||||
ZCONTROLS = 1185,
|
||||
ZZSLIDER = 1198,
|
||||
ZZON = 1199,
|
||||
ZZOFF = 1200,
|
||||
ZZONLITE = 1201,
|
||||
ZZOFFLITE = 1202,
|
||||
EXPLOSTART = 1203,
|
||||
EXPLOEND = 1215,
|
||||
ARROWFLAME = 1216,
|
||||
STAINSCENE = 1658,
|
||||
STAINSKULL = 1660,
|
||||
STAINGARGO = 1661,
|
||||
STAINMU = 1662,
|
||||
SHARD = 1687,
|
||||
DEMON = 1935,
|
||||
GONZOBSHIELD = 2432,
|
||||
GONZOCSHIELD = 2439,
|
||||
GONZOGSHIELD = 2446,
|
||||
STONEGONZOCHM = 2483,
|
||||
STONEGONZOGSH = 2484,
|
||||
STONEGRONDOVAL = 2485,
|
||||
STONEGONZOBSW = 2486,
|
||||
STONEGONZOBSH = 2497,
|
||||
STONEGONZOBSW2 = 2498,
|
||||
SBLUEKNIGHTS1 = 2705,
|
||||
SBLUEKNIGHTS2 = 2706,
|
||||
SBROWNKNIGHTS1 = 2707,
|
||||
SBROWNKNIGHTS2 = 2708,
|
||||
SPURPLEKNIGHTS1 = 2713,
|
||||
SPURPLEKNIGHTS2 = 2714,
|
||||
SREDKNIGHTS1 = 2715,
|
||||
SREDKNIGHTS2 = 2716,
|
||||
NEWGUYBOW = 2750,
|
||||
NEWGUYPUNCH = 2780,
|
||||
GONZOBSHPAIN = 3006,
|
||||
GONZOBSHDEAD = 3016,
|
||||
GONZOCSW = 3017,
|
||||
GONZOCSWAT = 3047,
|
||||
GONZOCSWPAIN = 3077,
|
||||
GONZOCSWDEAD = 3089,
|
||||
KURTSTAND = 3090,
|
||||
KURTKNEE = 3095,
|
||||
KURTJUMP = 3100,
|
||||
KURTAT = 3110,
|
||||
GONZOCHMAT = 3120,
|
||||
KURTPUNCH = 3140,
|
||||
KURTREADY = 3160,
|
||||
NEWGUY = 3170,
|
||||
NEWGUYMACE = 3200,
|
||||
NEWGUYDIE = 3230,
|
||||
NEWGUYDEAD = 3239,
|
||||
NEWGUYSTAND = 3243,
|
||||
NEWGUYKNEE = 3248,
|
||||
GONZOCSHPAIN = 3268,
|
||||
GONZOCSHDEAD = 3278,
|
||||
GONZOGSW = 3279,
|
||||
GONZOGSWAT = 3309,
|
||||
GONZOGSWPAIN = 3339,
|
||||
GONZOGSWDEAD = 3351,
|
||||
GONZOGHM = 3352,
|
||||
GONZOGHMAT = 3382,
|
||||
GONZOGHMPAIN = 3412,
|
||||
GONZOGHMDEAD = 3425,
|
||||
GONZOGSH = 3426,
|
||||
GONZOGSHAT = 3474,
|
||||
GONZOGSHPAIN = 3530,
|
||||
GONZOGSHDEAD = 3540,
|
||||
KATIE = 3541,
|
||||
KATIEASS = 3561,
|
||||
KATIEAT = 3566,
|
||||
KATIEPAIN = 3583,
|
||||
KATIEDEAD = 3591,
|
||||
NEWGUYMACEMU = 3592,
|
||||
NEWGUYCAST = 3602,
|
||||
NEWGUYPAIN = 3612,
|
||||
GONZOHMJUMP = 3630,
|
||||
GONZOHMJUMPEND = 3635,
|
||||
GONZOSHJUMP = 3636,
|
||||
GONZOSHJUMPEND = 3641,
|
||||
ZFLASHER1 = 3650,
|
||||
ZFLASHER2 = 3662,
|
||||
SFLASH1 = 3680,
|
||||
SFLASH2 = 3692,
|
||||
SFLASH4 = 3704,
|
||||
SFLASH3 = 3707,
|
||||
VLOAD = 3711,
|
||||
VSAVE = 3712,
|
||||
VSOUNDA = 3713,
|
||||
VSOUNDB = 3714,
|
||||
VGOREA = 3715,
|
||||
VGOREB = 3716,
|
||||
ZPIKEREADY = 3743,
|
||||
ZPIKE = 3748,
|
||||
ZPIKEATTACK = 3752,
|
||||
ZPIKEATTACK2 = 3758,
|
||||
ZBOWREADY = 3767,
|
||||
ZBOWREADYEND = 3774,
|
||||
ZBOWCOCK = 3775,
|
||||
ZBOWWALK = 3776,
|
||||
ZBOWATTACK = 3781,
|
||||
ZKNIFEREADY = 3786,
|
||||
ZKNIFEATTACK = 3798,
|
||||
ZKNIFEATTACK2 = 3804,
|
||||
ZAXEREADY = 3808,
|
||||
ZAXEATTACK = 3817,
|
||||
ZAXEATTACK2 = 3832,
|
||||
ZFREEZE = 3840,
|
||||
ZFIREBALL = 3855,
|
||||
ZLIGHT = 3865,
|
||||
ZSTARATTACK = 3875,
|
||||
ZSTARATTACK2 = 3884,
|
||||
ZTWOHANDREADY = 3888,
|
||||
ZTWOHANDATTACK = 3900,
|
||||
ZTWOHANDATTACK2 = 3915,
|
||||
ZSHORTREADY = 3922,
|
||||
ZSHORTATTACK = 3929,
|
||||
ZSHORTATTACKONE = 3933,
|
||||
ZSHORTATTACK2 = 3939,
|
||||
ZHALBERDREADY = 3946,
|
||||
ZHALBERDATTACK = 3948,
|
||||
ZHALBERDATTACK2 = 3957,
|
||||
ROUNDSHIELD = 3961,
|
||||
x(STAINQ, 180)
|
||||
x(FLOORMIRROR, 182)
|
||||
x(STARMAP, 208)
|
||||
x(BLOODSPLAT1, 212)
|
||||
x(BLOODSPLAT1END, 222)
|
||||
x(BLOODSPLAT2, 223)
|
||||
x(BLOODSPLAT2END, 228)
|
||||
x(WEAPON8, 229)
|
||||
x(SILVERBAG, 234)
|
||||
x(GOLDBAG, 235)
|
||||
x(GOLDBAG2, 236)
|
||||
x(GOLDCOINS, 237)
|
||||
x(GOLDCOINS2, 238)
|
||||
x(SILVERCOINS, 239)
|
||||
x(WALLPIKE, 356)
|
||||
x(WALLSWORD, 357)
|
||||
x(WALLBOW, 358)
|
||||
x(WALLAXE, 359)
|
||||
x(STAINTRIANGLE, 410)
|
||||
x(STAINFLOWER, 411)
|
||||
x(STAINTHIN, 412)
|
||||
x(PATROLPOINT, 447)
|
||||
x(CONE, 449)
|
||||
x(STAINCIRCLE, 451)
|
||||
x(STAINCIRCLEBREAK, 452)
|
||||
x(STAINCIRCLEEND, 457)
|
||||
x(STAINHEAD, 498)
|
||||
x(STAINSNAKE, 499)
|
||||
x(SKULLPULLCHAIN1, 539)
|
||||
x(GONZOSHIELD, 540)
|
||||
x(SKULLPULLCHAIN3, 541)
|
||||
x(SPARKBALL, 602)
|
||||
x(WEAPON3A, 670)
|
||||
x(SLIMESPLASH, 821)
|
||||
x(LASTSLIMESPLASH, 827)
|
||||
x(DAFONT, 864)
|
||||
x(ZFIRE, 905)
|
||||
x(IMP, 922)
|
||||
x(IMPATTACK, 952)
|
||||
x(IMPDIE, 958)
|
||||
x(IMPPAIN, 959)
|
||||
x(IMPDEAD, 967)
|
||||
x(THEMAINMENU, 1028)
|
||||
x(THEMAINMENUWITH, 1029)
|
||||
x(THENEWGAME, 1030)
|
||||
x(THELOADSAVE, 1031)
|
||||
x(THEOPTIONS, 1032)
|
||||
x(THEHELP, 1033)
|
||||
x(THEQUIT, 1034)
|
||||
x(ZCREDITS, 1035)
|
||||
x(ZWEAPON, 1036)
|
||||
x(ZSPELL, 1037)
|
||||
x(ZKEN, 1038)
|
||||
x(ZCREDITS2, 1039)
|
||||
x(ZMOVE, 1040)
|
||||
x(ZMOVE2, 1041)
|
||||
x(ZPOTION, 1042)
|
||||
x(ZCREDITS3, 1043)
|
||||
x(ZARTIST, 1044)
|
||||
x(ZSAVE, 1045)
|
||||
x(ZLOAD, 1046)
|
||||
x(ZGOREPG, 1047)
|
||||
x(VMAINBLANK, 1048)
|
||||
x(VMAIN, 1049)
|
||||
x(VNEW, 1050)
|
||||
x(VCREDIT1, 1055)
|
||||
x(DALOAD, 1065)
|
||||
x(DASAVE, 1066)
|
||||
x(ZLOADSAVE, 1067)
|
||||
x(ZSURE, 1068)
|
||||
x(THEORDER, 1069)
|
||||
x(STHEORDER, 1070)
|
||||
x(ZOPS, 1072)
|
||||
x(DASOUND, 1073)
|
||||
x(DAGAMEPLAY, 1074)
|
||||
x(DACONTROLS, 1075)
|
||||
x(DASLIDER, 1076)
|
||||
x(ZCDPLAYER, 1077)
|
||||
x(STAINGLASS1, 1079)
|
||||
x(STAINGLASS2, 1086)
|
||||
x(STAINGLASS3, 1093)
|
||||
x(STAINGLASS4, 1100)
|
||||
x(STAINGLASS5, 1107)
|
||||
x(STAINGLASS6, 1114)
|
||||
x(STAINGLASS7, 1121)
|
||||
x(STAINGLASS8, 1128)
|
||||
x(STAINGLASS9, 1135)
|
||||
x(CDMUVOL, 1142)
|
||||
x(REDSHUFFLE, 1164)
|
||||
x(ZZGORE, 1182)
|
||||
x(ZZBLOOD, 1183)
|
||||
x(ZZDIFFICULTY, 1184)
|
||||
x(ZCONTROLS, 1185)
|
||||
x(ZZSLIDER, 1198)
|
||||
x(ZZON, 1199)
|
||||
x(ZZOFF, 1200)
|
||||
x(ZZONLITE, 1201)
|
||||
x(ZZOFFLITE, 1202)
|
||||
x(EXPLOSTART, 1203)
|
||||
x(EXPLOEND, 1215)
|
||||
x(ARROWFLAME, 1216)
|
||||
x(STAINSCENE, 1658)
|
||||
x(STAINSKULL, 1660)
|
||||
x(STAINGARGO, 1661)
|
||||
x(STAINMU, 1662)
|
||||
x(SHARD, 1687)
|
||||
x(DEMON, 1935)
|
||||
x(GONZOBSHIELD, 2432)
|
||||
x(GONZOCSHIELD, 2439)
|
||||
x(GONZOGSHIELD, 2446)
|
||||
x(STONEGONZOCHM, 2483)
|
||||
x(STONEGONZOGSH, 2484)
|
||||
x(STONEGRONDOVAL, 2485)
|
||||
x(STONEGONZOBSW, 2486)
|
||||
x(STONEGONZOBSH, 2497)
|
||||
x(STONEGONZOBSW2, 2498)
|
||||
x(SBLUEKNIGHTS1, 2705)
|
||||
x(SBLUEKNIGHTS2, 2706)
|
||||
x(SBROWNKNIGHTS1, 2707)
|
||||
x(SBROWNKNIGHTS2, 2708)
|
||||
x(SPURPLEKNIGHTS1, 2713)
|
||||
x(SPURPLEKNIGHTS2, 2714)
|
||||
x(SREDKNIGHTS1, 2715)
|
||||
x(SREDKNIGHTS2, 2716)
|
||||
x(NEWGUYBOW, 2750)
|
||||
x(NEWGUYPUNCH, 2780)
|
||||
x(GONZOBSHPAIN, 3006)
|
||||
x(GONZOBSHDEAD, 3016)
|
||||
x(GONZOCSW, 3017)
|
||||
x(GONZOCSWAT, 3047)
|
||||
x(GONZOCSWPAIN, 3077)
|
||||
x(GONZOCSWDEAD, 3089)
|
||||
x(KURTSTAND, 3090)
|
||||
x(KURTKNEE, 3095)
|
||||
x(KURTJUMP, 3100)
|
||||
x(KURTAT, 3110)
|
||||
x(GONZOCHMAT, 3120)
|
||||
x(KURTPUNCH, 3140)
|
||||
x(KURTREADY, 3160)
|
||||
x(NEWGUY, 3170)
|
||||
x(NEWGUYMACE, 3200)
|
||||
x(NEWGUYDIE, 3230)
|
||||
x(NEWGUYDEAD, 3239)
|
||||
x(NEWGUYSTAND, 3243)
|
||||
x(NEWGUYKNEE, 3248)
|
||||
x(GONZOCSHPAIN, 3268)
|
||||
x(GONZOCSHDEAD, 3278)
|
||||
x(GONZOGSW, 3279)
|
||||
x(GONZOGSWAT, 3309)
|
||||
x(GONZOGSWPAIN, 3339)
|
||||
x(GONZOGSWDEAD, 3351)
|
||||
x(GONZOGHM, 3352)
|
||||
x(GONZOGHMAT, 3382)
|
||||
x(GONZOGHMPAIN, 3412)
|
||||
x(GONZOGHMDEAD, 3425)
|
||||
x(GONZOGSH, 3426)
|
||||
x(GONZOGSHAT, 3474)
|
||||
x(GONZOGSHPAIN, 3530)
|
||||
x(GONZOGSHDEAD, 3540)
|
||||
x(KATIE, 3541)
|
||||
x(KATIEASS, 3561)
|
||||
x(KATIEAT, 3566)
|
||||
x(KATIEPAIN, 3583)
|
||||
x(KATIEDEAD, 3591)
|
||||
x(NEWGUYMACEMU, 3592)
|
||||
x(NEWGUYCAST, 3602)
|
||||
x(NEWGUYPAIN, 3612)
|
||||
x(GONZOHMJUMP, 3630)
|
||||
x(GONZOHMJUMPEND, 3635)
|
||||
x(GONZOSHJUMP, 3636)
|
||||
x(GONZOSHJUMPEND, 3641)
|
||||
x(ZFLASHER1, 3650)
|
||||
x(ZFLASHER2, 3662)
|
||||
x(SFLASH1, 3680)
|
||||
x(SFLASH2, 3692)
|
||||
x(SFLASH4, 3704)
|
||||
x(SFLASH3, 3707)
|
||||
x(VLOAD, 3711)
|
||||
x(VSAVE, 3712)
|
||||
x(VSOUNDA, 3713)
|
||||
x(VSOUNDB, 3714)
|
||||
x(VGOREA, 3715)
|
||||
x(VGOREB, 3716)
|
||||
x(ZPIKEREADY, 3743)
|
||||
x(ZPIKE, 3748)
|
||||
x(ZPIKEATTACK, 3752)
|
||||
x(ZPIKEATTACK2, 3758)
|
||||
x(ZBOWREADY, 3767)
|
||||
x(ZBOWREADYEND, 3774)
|
||||
x(ZBOWCOCK, 3775)
|
||||
x(ZBOWWALK, 3776)
|
||||
x(ZBOWATTACK, 3781)
|
||||
x(ZKNIFEREADY, 3786)
|
||||
x(ZKNIFEATTACK, 3798)
|
||||
x(ZKNIFEATTACK2, 3804)
|
||||
x(ZAXEREADY, 3808)
|
||||
x(ZAXEATTACK, 3817)
|
||||
x(ZAXEATTACK2, 3832)
|
||||
x(ZFREEZE, 3840)
|
||||
x(ZFIREBALL, 3855)
|
||||
x(ZLIGHT, 3865)
|
||||
x(ZSTARATTACK, 3875)
|
||||
x(ZSTARATTACK2, 3884)
|
||||
x(ZTWOHANDREADY, 3888)
|
||||
x(ZTWOHANDATTACK, 3900)
|
||||
x(ZTWOHANDATTACK2, 3915)
|
||||
x(ZSHORTREADY, 3922)
|
||||
x(ZSHORTATTACK, 3929)
|
||||
x(ZSHORTATTACKONE, 3933)
|
||||
x(ZSHORTATTACK2, 3939)
|
||||
x(ZHALBERDREADY, 3946)
|
||||
x(ZHALBERDATTACK, 3948)
|
||||
x(ZHALBERDATTACK2, 3957)
|
||||
x(ROUNDSHIELD, 3961)
|
||||
|
||||
|
||||
|
||||
WH2KNIFEREADY = 1248,
|
||||
WH2KNIFEATTACK = 1260,
|
||||
WH2RFIST = 1267,
|
||||
WH2SWORDATTACK = 1290,
|
||||
WH2MORNINGSTAR = 1305,
|
||||
WH2BOWREADY = 1312,
|
||||
WH2BOWREADYEND = 1318,
|
||||
WH2BOWWALK = 1322,
|
||||
WH2KNIFEATTACK2 = 1328,
|
||||
WH2SWORDPULL = 1332,
|
||||
WH2SWORDATTACK2 = 1339,
|
||||
WH2MORNINGATTACK2 = 1347,
|
||||
WH2MUMEDUSA = 1352,
|
||||
WH2MUTWOHANDS = 1362,
|
||||
WH2BMUTWOHANDS = 1377,
|
||||
WH2GOBSWORDPULL = 1389,
|
||||
WH2GOBSWORDATTACK = 1396,
|
||||
WH2GOBSWORDATTACK2 = 1403,
|
||||
WH2BIGAXEATTACK = 1410,
|
||||
WH2BIGAXEATTACK2 = 1420,
|
||||
WH2BIGAXEDRAW = 1428,
|
||||
WH2HALBERDATTACK1 = 1437,
|
||||
WH2HALBERDATTACK2 = 1442,
|
||||
WH2HALBERDDRAW = 1446,
|
||||
WH2PIKEDRAW = 1450,
|
||||
WH2PIKEATTACK1 = 1456,
|
||||
WH2EXCALATTACK1 = 1462,
|
||||
WH2EXCALATTACK2 = 1472,
|
||||
WH2EXCALDRAW = 1480,
|
||||
WH2BIGAXEDRAW9 = 1493,
|
||||
WH2BIGAXEDRAW10 = 1494,
|
||||
WH2GEARS2START = 1497,
|
||||
WH2HORNEDSKULL = 1502,
|
||||
WH2THEFONT = 1510,
|
||||
WH2CRYSTALSTAFF = 1550,
|
||||
WH2TORCH = 1553,
|
||||
WH2WEAPON1 = 1566,
|
||||
WH2WEAPON1A = 1570,
|
||||
WH2AMULETOFTHEMIST = 1574,
|
||||
WH2WEAPON2 = 1582,
|
||||
WH2BRASSKEY = 1623,
|
||||
WH2BLACKKEY = 1631,
|
||||
WH2GLASSKEY = 1639,
|
||||
WH2IVORYKEY = 1647,
|
||||
WH2NEWCHUNK = 1663,
|
||||
WH2BOWLOFFIRE = 1704,
|
||||
WH2SPAWNFIREBALL = 1717,
|
||||
WH2PENTAGRAM = 1759,
|
||||
WH2THEHORN = 1767,
|
||||
WH2BOW = 1775,
|
||||
WH2SWINGGATE3 = 1788,
|
||||
WH2PLATEARMOR = 1793,
|
||||
WH2HELMET = 1801,
|
||||
WH2CHAINMAIL = 1809,
|
||||
WH2SCROLLSCARE = 1817,
|
||||
WH2SCROLLNUKE = 1825,
|
||||
WH2SCROLLFLY = 1833,
|
||||
WH2SCROLLFIREBALL = 1841,
|
||||
WH2SCROLLFREEZE = 1849,
|
||||
WH2SCROLLNIGHT = 1857,
|
||||
WH2SCROLLMAGIC = 1865,
|
||||
WH2SCROLLOPEN = 1873,
|
||||
WH2LEATHERARMOR = 1881,
|
||||
WH2QUIVER = 1889,
|
||||
WH2SWINGGATE4 = 1897,
|
||||
WH2SWINGGATE5 = 1898,
|
||||
WH2SMOKEFX = 1903,
|
||||
WH2STANDINTORCH = 1907,
|
||||
WH2PENTADOOR3 = 1926,
|
||||
WH2PENTADOOR4 = 1927,
|
||||
WH2PENTADOOR5 = 1928,
|
||||
WH2PENTADOOR6 = 1929,
|
||||
WH2PENTADOOR7 = 1930,
|
||||
WH2SCARY = 1932,
|
||||
WH2FISH = 1944,
|
||||
WH2LEVERUP = 1946,
|
||||
WH2LEVERDOWN = 1948,
|
||||
WH2SPAWNJAVLIN = 1957,
|
||||
WH2RAT = 1961,
|
||||
WH2GUARDIAN = 1993,
|
||||
WH2GUARDIANATTACK = 2001,
|
||||
WH2DART = 2009,
|
||||
WH2WEAPON4 = 2026,
|
||||
WH2WEAPON6 = 2038,
|
||||
WH2WEAPON5 = 2046,
|
||||
WH2WEAPON5B = 2054,
|
||||
WH2THROWHALBERD = 2065,
|
||||
WH2WEAPON7 = 2066,
|
||||
WH2THROWPIKE = 2070,
|
||||
WH2EXPLO2 = 2095,
|
||||
WH2SHATTERVASE = 2123,
|
||||
WH2SHATTERVASE2 = 2130,
|
||||
WH2SHATTERVASE3 = 2137,
|
||||
WH2HANGMAN = 2144,
|
||||
WH2SKELETON = 2155,
|
||||
WH2SKELETONATTACK = 2180,
|
||||
WH2SKELETONSKULL = 2185,
|
||||
WH2SKELETONUP = 2190,
|
||||
WH2SKELETONDIE = 2191,
|
||||
WH2SKELETONDEAD = 2197,
|
||||
WH2BONECHUNK1 = 2198,
|
||||
WH2BONECHUNKEND = 2207,
|
||||
WH2PIKEATTACK2 = 2208,
|
||||
WH2GOBWEAPON = 2217,
|
||||
WH2SFLASKBLUE = 2239,
|
||||
WH2SFLASKGREEN = 2240,
|
||||
WH2SFLASKOCHRE = 2241,
|
||||
WH2SFLASKRED = 2242,
|
||||
WH2SFLASKTAN = 2243,
|
||||
WH2SFLASKBLACK = 2244,
|
||||
WH2SHEALTHFONT = 2245,
|
||||
WH2SSCOREFONT = 2255,
|
||||
WH2SPOTIONFONT = 2265,
|
||||
WH2SPOTIONBACKPIC = 2279,
|
||||
WH2SPOTIONARROW = 2280,
|
||||
WH2SSPELLBOOKBLANK = 2285,
|
||||
WH2SSPELLBOOK2 = 2293,
|
||||
WH2SSPELLBOOK3 = 2301,
|
||||
WH2SSPELLBOOK4 = 2309,
|
||||
WH2SSPELLBOOK5 = 2316,
|
||||
WH2SSPELLBOOK6 = 2323,
|
||||
WH2SSPELLBOOK7 = 2331,
|
||||
WH2SSPELLBOOK8 = 2339,
|
||||
WH2SARROWS = 2347,
|
||||
WH2SPLAYERLVL = 2348,
|
||||
WH2SSTATUSBAR = 2357,
|
||||
WH2SKEYBLANK = 2358,
|
||||
WH2SKEYBRASS = 2359,
|
||||
WH2SKEYBLACK = 2360,
|
||||
WH2SKEYGLASS = 2361,
|
||||
WH2SKEYIVORY = 2362,
|
||||
WH2SHEALTHBACK = 2364,
|
||||
WH2SSCOREBACKPIC = 2367,
|
||||
WH2SNDEFFECT = 2368,
|
||||
WH2SNDLOOP = 2369,
|
||||
WH2SNDLOOPOFF = 2370,
|
||||
WH2BROWNCHUNKSTART = 2386,
|
||||
WH2GREYCHUNKSTART = 2394,
|
||||
WH2REDCHUNKSTART = 2402,
|
||||
WH2GREENCHUNKSTART = 2410,
|
||||
WH2TANCHUNKSTART = 2418,
|
||||
WH2WILLOW = 2426,
|
||||
WH2SPIKES = 2487,
|
||||
WH2STHEFLAG = 2490,
|
||||
WH2GRONHALATTACK = 2502,
|
||||
WH2GRONHALATTACKEND = 2506,
|
||||
WH2GROLHALREADY = 2507,
|
||||
WH2GRONHALREADYEND = 2508,
|
||||
WH2GRONHAL = 2537,
|
||||
WH2GRONHALPAIN = 2557,
|
||||
WH2GRONHALDIE = 2558,
|
||||
WH2GRONSWATTACK = 2559,
|
||||
WH2GRONSW = 2579,
|
||||
WH2GRONSWPAIN = 2599,
|
||||
WH2GRONSWDIE = 2600,
|
||||
WH2GRONMUATTACK = 2601,
|
||||
WH2GRONDIE = 2631,
|
||||
WH2GRONDEAD = 2637,
|
||||
WH2GRONMU = 2638,
|
||||
WH2GRONMUPAIN = 2658,
|
||||
WH2GRONMUDIE = 2659,
|
||||
WH2GRONSHIELD = 2678,
|
||||
WH2SHIELD = 2682,
|
||||
};
|
||||
|
||||
END_WH_NS
|
||||
y(KNIFEREADY, 1248)
|
||||
y(KNIFEATTACK, 1260)
|
||||
y(RFIST, 1267)
|
||||
y(SWORDATTACK, 1290)
|
||||
y(MORNINGSTAR, 1305)
|
||||
y(BOWREADY, 1312)
|
||||
y(BOWREADYEND, 1318)
|
||||
y(BOWWALK, 1322)
|
||||
y(KNIFEATTACK2, 1328)
|
||||
y(SWORDPULL, 1332)
|
||||
y(SWORDATTACK2, 1339)
|
||||
y(MORNINGATTACK2, 1347)
|
||||
y(MUMEDUSA, 1352)
|
||||
y(MUTWOHANDS, 1362)
|
||||
y(BMUTWOHANDS, 1377)
|
||||
y(GOBSWORDPULL, 1389)
|
||||
y(GOBSWORDATTACK, 1396)
|
||||
y(GOBSWORDATTACK2, 1403)
|
||||
y(BIGAXEATTACK, 1410)
|
||||
y(BIGAXEATTACK2, 1420)
|
||||
y(BIGAXEDRAW, 1428)
|
||||
y(HALBERDATTACK1, 1437)
|
||||
y(HALBERDATTACK2, 1442)
|
||||
y(HALBERDDRAW, 1446)
|
||||
y(PIKEDRAW, 1450)
|
||||
y(PIKEATTACK1, 1456)
|
||||
y(EXCALATTACK1, 1462)
|
||||
y(EXCALATTACK2, 1472)
|
||||
y(EXCALDRAW, 1480)
|
||||
y(BIGAXEDRAW9, 1493)
|
||||
y(BIGAXEDRAW10, 1494)
|
||||
y(GEARS2START, 1497)
|
||||
y(HORNEDSKULL, 1502)
|
||||
y(THEFONT, 1510)
|
||||
y(CRYSTALSTAFF, 1550)
|
||||
y(TORCH, 1553)
|
||||
y(WEAPON1, 1566)
|
||||
y(WEAPON1A, 1570)
|
||||
y(AMULETOFTHEMIST, 1574)
|
||||
y(WEAPON2, 1582)
|
||||
y(BRASSKEY, 1623)
|
||||
y(BLACKKEY, 1631)
|
||||
y(GLASSKEY, 1639)
|
||||
y(IVORYKEY, 1647)
|
||||
y(NEWCHUNK, 1663)
|
||||
y(BOWLOFFIRE, 1704)
|
||||
y(SPAWNFIREBALL, 1717)
|
||||
y(PENTAGRAM, 1759)
|
||||
y(THEHORN, 1767)
|
||||
y(BOW, 1775)
|
||||
y(SWINGGATE3, 1788)
|
||||
y(PLATEARMOR, 1793)
|
||||
y(HELMET, 1801)
|
||||
y(CHAINMAIL, 1809)
|
||||
y(SCROLLSCARE, 1817)
|
||||
y(SCROLLNUKE, 1825)
|
||||
y(SCROLLFLY, 1833)
|
||||
y(SCROLLFIREBALL, 1841)
|
||||
y(SCROLLFREEZE, 1849)
|
||||
y(SCROLLNIGHT, 1857)
|
||||
y(SCROLLMAGIC, 1865)
|
||||
y(SCROLLOPEN, 1873)
|
||||
y(LEATHERARMOR, 1881)
|
||||
y(QUIVER, 1889)
|
||||
y(SWINGGATE4, 1897)
|
||||
y(SWINGGATE5, 1898)
|
||||
y(SMOKEFX, 1903)
|
||||
y(STANDINTORCH, 1907)
|
||||
y(PENTADOOR3, 1926)
|
||||
y(PENTADOOR4, 1927)
|
||||
y(PENTADOOR5, 1928)
|
||||
y(PENTADOOR6, 1929)
|
||||
y(PENTADOOR7, 1930)
|
||||
y(SCARY, 1932)
|
||||
y(FISH, 1944)
|
||||
y(LEVERUP, 1946)
|
||||
y(LEVERDOWN, 1948)
|
||||
y(SPAWNJAVLIN, 1957)
|
||||
y(RAT, 1961)
|
||||
y(GUARDIAN, 1993)
|
||||
y(GUARDIANATTACK, 2001)
|
||||
y(DART, 2009)
|
||||
y(WEAPON4, 2026)
|
||||
y(WEAPON6, 2038)
|
||||
y(WEAPON5, 2046)
|
||||
y(WEAPON5B, 2054)
|
||||
y(THROWHALBERD, 2065)
|
||||
y(WEAPON7, 2066)
|
||||
y(THROWPIKE, 2070)
|
||||
y(EXPLO2, 2095)
|
||||
y(SHATTERVASE, 2123)
|
||||
y(SHATTERVASE2, 2130)
|
||||
y(SHATTERVASE3, 2137)
|
||||
y(HANGMAN, 2144)
|
||||
y(SKELETON, 2155)
|
||||
y(SKELETONATTACK, 2180)
|
||||
y(SKELETONSKULL, 2185)
|
||||
y(SKELETONUP, 2190)
|
||||
y(SKELETONDIE, 2191)
|
||||
y(SKELETONDEAD, 2197)
|
||||
y(BONECHUNK1, 2198)
|
||||
y(BONECHUNKEND, 2207)
|
||||
y(PIKEATTACK2, 2208)
|
||||
y(GOBWEAPON, 2217)
|
||||
y(SFLASKBLUE, 2239)
|
||||
y(SFLASKGREEN, 2240)
|
||||
y(SFLASKOCHRE, 2241)
|
||||
y(SFLASKRED, 2242)
|
||||
y(SFLASKTAN, 2243)
|
||||
y(SFLASKBLACK, 2244)
|
||||
y(SHEALTHFONT, 2245)
|
||||
y(SSCOREFONT, 2255)
|
||||
y(SPOTIONFONT, 2265)
|
||||
y(SPOTIONBACKPIC, 2279)
|
||||
y(SPOTIONARROW, 2280)
|
||||
y(SSPELLBOOKBLANK, 2285)
|
||||
y(SSPELLBOOK2, 2293)
|
||||
y(SSPELLBOOK3, 2301)
|
||||
y(SSPELLBOOK4, 2309)
|
||||
y(SSPELLBOOK5, 2316)
|
||||
y(SSPELLBOOK6, 2323)
|
||||
y(SSPELLBOOK7, 2331)
|
||||
y(SSPELLBOOK8, 2339)
|
||||
y(SARROWS, 2347)
|
||||
y(SPLAYERLVL, 2348)
|
||||
y(SSTATUSBAR, 2357)
|
||||
y(SKEYBLANK, 2358)
|
||||
y(SKEYBRASS, 2359)
|
||||
y(SKEYBLACK, 2360)
|
||||
y(SKEYGLASS, 2361)
|
||||
y(SKEYIVORY, 2362)
|
||||
y(SHEALTHBACK, 2364)
|
||||
y(SSCOREBACKPIC, 2367)
|
||||
y(SNDEFFECT, 2368)
|
||||
y(SNDLOOP, 2369)
|
||||
y(SNDLOOPOFF, 2370)
|
||||
y(BROWNCHUNKSTART, 2386)
|
||||
y(GREYCHUNKSTART, 2394)
|
||||
y(REDCHUNKSTART, 2402)
|
||||
y(GREENCHUNKSTART, 2410)
|
||||
y(TANCHUNKSTART, 2418)
|
||||
y(WILLOW, 2426)
|
||||
y(SPIKES, 2487)
|
||||
y(STHEFLAG, 2490)
|
||||
y(GRONHALATTACK, 2502)
|
||||
y(GRONHALATTACKEND, 2506)
|
||||
y(GROLHALREADY, 2507)
|
||||
y(GRONHALREADYEND, 2508)
|
||||
y(GRONHAL, 2537)
|
||||
y(GRONHALPAIN, 2557)
|
||||
y(GRONHALDIE, 2558)
|
||||
y(GRONSWATTACK, 2559)
|
||||
y(GRONSW, 2579)
|
||||
y(GRONSWPAIN, 2599)
|
||||
y(GRONSWDIE, 2600)
|
||||
y(GRONMUATTACK, 2601)
|
||||
y(GRONDIE, 2631)
|
||||
y(GRONDEAD, 2637)
|
||||
y(GRONMU, 2638)
|
||||
y(GRONMUPAIN, 2658)
|
||||
y(GRONMUDIE, 2659)
|
||||
y(GRONSHIELD, 2678)
|
||||
y(SHIELD, 2682)
|
||||
|
|
|
@ -29,18 +29,24 @@ version "4.3"
|
|||
#include "zscript/constants.zs"
|
||||
#include "zscript/razebase.zs"
|
||||
#include "zscript/screenjob.zs"
|
||||
|
||||
#include "zscript/games/duke/dukegame.zs"
|
||||
#include "zscript/games/duke/ui/screens.zs"
|
||||
#include "zscript/games/duke/ui/cutscenes.zs"
|
||||
#include "zscript/games/duke/ui/menu.zs"
|
||||
|
||||
#include "zscript/games/blood/bloodgame.zs"
|
||||
#include "zscript/games/blood/ui/menu.zs"
|
||||
#include "zscript/games/blood/ui/screens.zs"
|
||||
|
||||
#include "zscript/games/sw/swgame.zs"
|
||||
#include "zscript/games/sw/ui/menu.zs"
|
||||
#include "zscript/games/sw/ui/screens.zs"
|
||||
|
||||
#include "zscript/games/exhumed/exhumedgame.zs"
|
||||
#include "zscript/games/exhumed/ui/menu.zs"
|
||||
#include "zscript/games/exhumed/ui/screens.zs"
|
||||
|
||||
#include "zscript/games/wh/whgame.zs"
|
||||
#include "zscript/games/wh/ui/menu_wh1.zs"
|
||||
#include "zscript/games/wh/ui/menu_wh2.zs"
|
||||
#include "zscript/games/exhumed/ui/screens.zs"
|
||||
|
|
158
wadsrc/static/zscript/games/wh/ui/screens.zs
Normal file
158
wadsrc/static/zscript/games/wh/ui/screens.zs
Normal file
|
@ -0,0 +1,158 @@
|
|||
|
||||
class WHSummaryScreen : SkippableScreenJob
|
||||
{
|
||||
ScreenJob Init(MapRecord mr, SummaryInfo info)
|
||||
{
|
||||
Super.Init(fadein|fadeout);
|
||||
SetParameters(mr, info);
|
||||
|
||||
//plr.score += bonus;
|
||||
}
|
||||
|
||||
void drawText(int x, int y, String text)
|
||||
{
|
||||
Screen.DrawText(SmallFont, Font.CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200);
|
||||
}
|
||||
|
||||
override void Start()
|
||||
{
|
||||
Witchaven.PlaySound(WhSnd.S_CHAINDOOR1);
|
||||
}
|
||||
|
||||
override void Draw()
|
||||
{
|
||||
static const String ratings[] = { "$txtw_poor", "$txtw_average", "$txtw_good", "$txtw_perfect" };
|
||||
|
||||
Screen.DrawTexture(TexMan.CheckForTexture("VMAINBLANK", TexMan.Type_Any), 0, 0, DTA_Fullscreen, FSMode_ScaleToFit43);
|
||||
|
||||
drawText(10, 13, currentLevel.DisplayName());
|
||||
drawText(10, 31, "$Level conquered");
|
||||
|
||||
drawText(10, 64, "$Enemies killed");
|
||||
drawText(160 + 48 + 14, 64, String.Format("%d %s %d", stats.Kills, StringTable.Localize("$TXT_OF"), stats.MaxKills));
|
||||
|
||||
drawText(10, 64 + 18, "$Treasures found");
|
||||
drawText(160 + 48 + 14, 64 + 18, String.Format("%d %s %d", stats.Secrets, "$TXT_OF", stats.MaxSecrets));
|
||||
|
||||
drawText(10, 64 + 2 * 18, GStrings("$Experience gained"));
|
||||
drawText(160 + 48 + 14, 64 + 2 * 18, String.Format("%d", stats.score));
|
||||
|
||||
drawText(10, 64 + 3 * 18, "$Rating");
|
||||
drawText(160 + 48 + 14, 64 + 3 * 18, ratings[stats.Supersecrets]);
|
||||
|
||||
drawText(10, 64 + 4 * 18, "$TXT_Bonus");
|
||||
drawText(160 + 48 + 14, 64 + 4 * 18, String.Format("%d", bonus));
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class WHLoadScreen : ScreenJob
|
||||
{
|
||||
MapRecord rec;
|
||||
|
||||
ScreenJob Init(MapRecord maprec)
|
||||
{
|
||||
Super.Init(fadein);
|
||||
rec = maprec;
|
||||
return self;
|
||||
}
|
||||
|
||||
override void OnTick()
|
||||
{
|
||||
if (fadestate == visible) jobstate = finished;
|
||||
}
|
||||
|
||||
void drawText(int x, int y, const char* text)
|
||||
{
|
||||
Screen.DrawText(SmallFont, Font.CR_UNTRANSLATED, x - SmallFont->StringWidth(text)/2, y, text, DTA_FullscreenScale, FSMode_Fit320x200);
|
||||
}
|
||||
|
||||
override void Draw()
|
||||
{
|
||||
Screen.DrawTexture(TexMan.CheckForTexture("MAINMENU", TexMan.Type_Any), 0, 0, DTA_Fullscreen, FSMode_ScaleToFit43);
|
||||
drawText(160, 100, "$TXT_LOADING");
|
||||
drawText(160, 114, "$TXTB_PLSWAIT");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class VictoryScreen : ImageScreen
|
||||
{
|
||||
int sound;
|
||||
|
||||
ScreenJob Init(String tex, int snd)
|
||||
{
|
||||
sound = snd;
|
||||
Super.InitNamed(tex, fadein | fadeout, 0x7fffffff, 0);
|
||||
return self;
|
||||
}
|
||||
|
||||
override void Start()
|
||||
{
|
||||
if (sound > 0) Witchaven.PlaySound(sound);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class WHCutscenes
|
||||
{
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void BuildIntro(ScreenJobRunner runner)
|
||||
{
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
|
||||
if (!userConfig.nologo)
|
||||
{
|
||||
runner.Append(MoviePlayerJob.Create(gameinfo.gameType & GAMEFLAG_WH2? "smk/intro.smk" : "intro.smk", 0));
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildWH2Ending(ScreenJobRunner runner)
|
||||
{
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
|
||||
if (!userConfig.nologo)
|
||||
{
|
||||
runner.Append(MoviePlayerJob.Create(g"smk/ending1.smk", 0));
|
||||
runner.Append(MoviePlayerJob.Create(g"smk/ending2.smk", 0));
|
||||
runner.Append(MoviePlayerJob.Create(g"smk/ending3.smk", 0));
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildVictoryScreen(ScreenJobRunner runner)
|
||||
{
|
||||
runner.Append(new("VictoryScreen").Init("VICTORYA", -1));
|
||||
runner.Append(new("VictoryScreen").Init("VICTORYB", WhSnd.S_DROPFLAG));
|
||||
runner.Append(new("VictoryScreen").Init("VICTORYC", WhSnd.S_WISP2));
|
||||
}
|
||||
|
||||
static void BuildLoading(ScreenJobRunner runner, MapRecord map)
|
||||
{
|
||||
runner.Append(new("WhLoadScreen").Init(map));
|
||||
}
|
||||
}
|
10
wadsrc/static/zscript/games/wh/whgame.zs
Normal file
10
wadsrc/static/zscript/games/wh/whgame.zs
Normal file
|
@ -0,0 +1,10 @@
|
|||
|
||||
struct Witchaven native
|
||||
{
|
||||
native void PlaySound(int s);
|
||||
}
|
||||
|
||||
class WhSnd
|
||||
{
|
||||
// This is a container for natively defined constants.
|
||||
}
|
|
@ -106,6 +106,8 @@ struct SummaryInfo native
|
|||
native readonly int supersecrets;
|
||||
native readonly int time;
|
||||
native readonly int playercount;
|
||||
native readonly int score;
|
||||
native readonly int bonus;
|
||||
native readonly bool cheated;
|
||||
native readonly bool endofgame;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue