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- WHaven: Interpolate weapon changing drop.
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parent
16c0f88451
commit
4e5ee86bd7
3 changed files with 12 additions and 8 deletions
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@ -33,6 +33,9 @@ void drawweapons(int snum, double const dasmoothratio) {
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double dasnakex = osnakex + MulScaleF(snakex - osnakex, dasmoothratio, 16);
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double dasnakey = osnakey + MulScaleF(snakey - osnakey, dasmoothratio, 16);
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// Interpolated weapon dropping.
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double daweapondrop = oweapondrop + MulScaleF(weapondrop - oweapondrop, dasmoothratio, 16);
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int dabits;
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if (plr.invisibletime > 0)
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dabits = RS_TRANS1;
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@ -246,32 +249,32 @@ void drawweapons(int snum, double const dasmoothratio) {
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case 2: // unready
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if (isWh2()) {
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if (plr.currweaponframe == BOWREADYEND) {
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day = readyanimtics[plr.currweapon][6].curry + (weapondrop);
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day = readyanimtics[plr.currweapon][6].curry + daweapondrop;
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dax = readyanimtics[plr.currweapon][6].currx;
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}
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else if (plr.currweaponframe == ZBOWWALK) {
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day = zreadyanimtics[plr.currweapon][6].curry + (weapondrop);
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day = zreadyanimtics[plr.currweapon][6].curry + daweapondrop;
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dax = zreadyanimtics[plr.currweapon][6].currx;
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}
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else {
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if (plr.weapon[plr.currweapon] == 1 || plr.weapon[7] == 2) {
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dax = weaponanimtics[plr.currweapon][0].currx;
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day = weaponanimtics[plr.currweapon][0].curry + (weapondrop);
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day = weaponanimtics[plr.currweapon][0].curry + daweapondrop;
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}
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else {
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dax = zweaponanimtics[plr.currweapon][0].currx;
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day = zweaponanimtics[plr.currweapon][0].curry + (weapondrop);
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day = zweaponanimtics[plr.currweapon][0].curry + daweapondrop;
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}
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}
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}
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else {
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if (plr.currweaponframe == BOWREADYEND) {
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day = readyanimtics[plr.currweapon][6].curry + (weapondrop);
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day = readyanimtics[plr.currweapon][6].curry + daweapondrop;
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dax = readyanimtics[plr.currweapon][6].currx;
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}
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else {
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dax = weaponanimtics[plr.currweapon][0].currx;
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day = weaponanimtics[plr.currweapon][0].curry + (weapondrop);
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day = weaponanimtics[plr.currweapon][0].curry + daweapondrop;
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}
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}
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@ -13,7 +13,7 @@ static int arrowcnt, throwpikecnt;
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int dropshieldcnt = 0;
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boolean droptheshield = false;
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int dahand = 0;
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int weapondrop;
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int oweapondrop, weapondrop;
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double osnakex, osnakey, snakex, snakey;
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boolean checkmedusadist(int i, int x, int y, int z, int lvl) {
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@ -687,6 +687,7 @@ void weaponsprocess(int snum) {
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}
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break;
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case 2: // unready
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oweapondrop = weapondrop;
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if (plr.currweapon == 1)
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weapondrop += TICSPERFRAME << 1;
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else
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@ -290,7 +290,7 @@ extern WEAPONINF lefthandanimtics[5][MAXFRAMES];
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extern int dropshieldcnt;
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extern boolean droptheshield;
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extern int dahand;
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extern int weapondrop;
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extern int oweapondrop, weapondrop;
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extern double osnakex, osnakey, snakex, snakey;
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boolean checkmedusadist(int i, int x, int y, int z, int lvl);
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