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- fixed bad interpolation setup.
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@ -936,7 +936,7 @@ void animatetags(int nPlayer) {
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dragpoint((short) j, wall[j].x + dragxdir[i], wall[j].y + dragydir[i]);
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j = sector[dasector].floorz;
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StartInterpolation(dasector, Interp_Sect_Floorz);
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StartInterpolation(dasector, Interp_Sect_Ceilingz);
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sector[dasector].floorz = dragfloorz[i] + bsin(PlayClock << 4, -3);
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if (plr.sector == dasector) {
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