- fixed bad interpolation setup.

This commit is contained in:
Christoph Oelckers 2021-06-08 22:42:02 +02:00
parent b6c7ee1a94
commit 44daf649cd

View file

@ -936,7 +936,7 @@ void animatetags(int nPlayer) {
dragpoint((short) j, wall[j].x + dragxdir[i], wall[j].y + dragydir[i]);
j = sector[dasector].floorz;
StartInterpolation(dasector, Interp_Sect_Floorz);
StartInterpolation(dasector, Interp_Sect_Ceilingz);
sector[dasector].floorz = dragfloorz[i] + bsin(PlayClock << 4, -3);
if (plr.sector == dasector) {