Commit graph

10419 commits

Author SHA1 Message Date
Mitchell Richters
4db3e91f24 - Blood: Remove some unused templated functions in common_game.h. 2021-12-30 20:46:38 +11:00
Mitchell Richters
13639a09b7 - SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f. 2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909 - SW: Replace PLAYERstruct RevolveY with Revolve.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf - SW: Replace PLAYERstruct RevolveX with Revolve.X calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080 - SW: Replace PLAYERstruct ly with LadderPosition.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f - SW: Replace PLAYERstruct lx with LadderPosition.X calls. 2021-12-30 20:41:26 +11:00
Mitchell Richters
9c1e54a148 - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625 - SW: Replace USER sy with pos.Y calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63 - SW: Replace USER sx with pos.X calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8 - SW: Use correct function name in GetOverlapSector2() I_Error() call. 2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3 - SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Christoph Oelckers
c61d82cead - made RRRA E1L3 fix a bit more robust by neutralizing the unconnected one of the two walls.
Also fix thw 'warning C4456: declaration of 'i' hides previous local declaration' warning.
2021-12-30 10:09:13 +01:00
Christoph Oelckers
4d8028831b - fixed vertexscan crashing on bad walls. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
f9cea2b1db - turning one check in hitradius into a flag. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
5061d5b37c - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
b7d095b943 - tabified more Blood files. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
c25641c631 - db.cpp cleanup.
There were too many pointless global variables here and quite a bit of code doing nothing useful.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
1d28e166c6 - fixed nnexts comparison with statcount.
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
69283bfb0c - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
3fcecedf32 - deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
d46a7abb0e - better wall sprite handling.
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
1a2b9d43f7 - fixed check for wallsprites on walls.
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1.
The problem is not entirely fixed with this but now it will detect that it's on a wall.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
4f8f85c634 - backend update from GZDoom. 2021-12-30 09:58:46 +01:00
Christoph Oelckers
bf9defc062 - SW: moved some Polymost hack stuff to its proper place. 2021-12-30 09:58:46 +01:00
Mitchell Richters
bf7437c827 - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
Mitchell Richters
3cf9450bd8 - SW: Remove OFF pre-processor define. 2021-12-30 09:58:45 +01:00
Mitchell Richters
ae49a55fce - SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h. 2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268 - SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)). 2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
b1d8f92ded - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
Christoph Oelckers
f7e7476010 - hooking up the vertex map with the rest of the engine. 2021-12-30 09:58:44 +01:00
Christoph Oelckers
27ae8d627b - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
Christoph Oelckers
3fee8f3c4e - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.

The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
Christoph Oelckers
c8b5fa6556 - SW: fixed signed-ness issue with SP_TAG13 2021-12-30 09:58:14 +01:00
Christoph Oelckers
16635e53fc - renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
a15e5399fa - don't use a full sector backup in the triangulator for comparing changes.
Instead use a smaller struct only containing the relevant data.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
fb53f32603 - handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
059412b75e - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
c24aafd3d6 - SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7 - more TEST() replacements.
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7 - removed FLIP macro
was only used 3 times
2021-12-30 09:58:12 +01:00
Christoph Oelckers
08fcfb382c - the remaining RESET() calls. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
1ae7565a2a - SW macro cleanup. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
12ad85f6f8 - SW: turned flag #defines into enums. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
8710e76a2d - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
Christoph Oelckers
dc7082f264 - removed duplicate PClass::StaticInit call. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
12619671e6 - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
1f2abda23c - fixed map ccmd.
Something got lost when implementing user maps.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
913f6e713d - Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
ce1daa82c2 - Duke: make camera actors temporarily invisible before rendering a scene.
Mainly needed for voxel/model replacements of the security camera sprite.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
eaac9de1a4 - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
Christoph Oelckers
e5c9691166 - fixed clipping issue with sloped walls.
The window was calculated too narrow for this case, it needs to use the lower point of a floor slope and the upper point of a ceiling slope.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
50bad91f14 - handle edge case in clipper where adding a new window will remove the entire clipper's content before adding the new range.
This case would have passed the actual logic but not the asserts.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
04f3268893 - silenced the debug output that was still present in the section creator. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
00a7be545d - added a map preview to the user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
6dfd975f88 - activated the user map menu item in the episode selection. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
ffd23c23ca - implemented user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
3be2128b3a - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
Christoph Oelckers
ccf50c7812 - fixed user map music lookup for real without disabling other things. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
87a32d9095 Revert "- fixed music lookup for user maps."
This reverts commit 9558e7d518c1d5f7a898fcb2564078bd9ec956ac.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
4843cf98d8 - usermap files 2021-12-30 09:58:07 +01:00
Christoph Oelckers
7204b7c616 - fixed music lookup for user maps.
This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
99b069d122 - fixed the user map label.
TXT_USERMAP does not exist, only MNU_USERMAP does.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
745794a1f1 - where did that comma go? 2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
e3ce0da111 - make all actor pointers in the player struct regular pointers. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
de3e66016c - removed the Actor() access method from Exhumed's player as well. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c - u() and USERp are gone. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
26f93ab724 - the final u()'s. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb - handle u-> in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192 - a few in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cc161fe66a - deleted u variables in track.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
c544046fb3 - renamed u-> in track.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
055982f0db - smaller u in track.cpp 2021-12-30 09:58:04 +01:00
Christoph Oelckers
050d93a92c - deleted unused pointers and handled u() in the script interface. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
6df854d612 - replaced one sprite inline with its actor variant. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52 - fixed SpawnFireballFlames and deleted leftover sprite pointers. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278 - deleted all u variables from weapon.cpp 2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182 - renamed all u-> in weapon.cpp 2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2 - the last u in weapon.cpp that are not actor->u() 2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120 - stuff that was missed. 2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13 - all eu, which are expActor. 2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62 - eu, that are not expActor 2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e - several non-u users in weapon.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
9485816cf7 - deleted u variables from sprite.cpp. 2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73 - renamed u-> in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330 - non "u = actor" Users in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
221f1dc69a - handle u-> in slidor.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
9f27e05fef - deleted u variables in sector.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108 - renamed u-> in sector.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
65b9841666 - handle u-> in rotator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
be1d53db56 - deleted u variables in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa - renamed u-> in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
2ef7fc9bc2 - handle u-> in zilla.cpp and zombie.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
936febd505 - deleted u variables in player.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7 - renamed u-> in half of player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c - renaming stuff in player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
b606d01ca8 - u-> in panel.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
d84c4b4f20 - u() in sumo.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
9b18316fd7 - delete u variables in spike.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
d95a22485b - rename u-> in spike.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
9df3400a91 - deleted u variables in skull.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
cbec67dbf5 - renamed u-> in skull.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
1da38cbc8e - u-> in skel.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
4aed4a6965 - u() in serp.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
0274fa5b4b - deleted u variables in ripper2.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
574deb2111 - renamed u-> in ripper2.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
401f1f8dbc - deleted u variables in ripper.cpp. 2021-12-30 09:57:59 +01:00
Christoph Oelckers
4691da132d - renamed u-> in ripper.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
d14907e847 - deleted u variables in ninja.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ab8d219b3 - renamed u-> in ninja.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
704a730a45 - non "u = actor" Users in ninja.cpp. 2021-12-30 09:57:58 +01:00
Christoph Oelckers
e8e85c5816 - deleted u variables in miscactr.cpp. 2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ffa12442c - renamed u-> in miscactr.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
a1c5c06e27 - u() in lava.cpp, light.cpp and predict.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
78fa76678d - deleted u variables in jweapon.cpp 2021-12-30 09:57:57 +01:00
Christoph Oelckers
08244a70f3 - renamed u-> in jweapon.cpp 2021-12-30 09:57:57 +01:00
Christoph Oelckers
a023087e2d - handle non u = actor->u() cases in jweapon.cpp. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
f59fa8b13e - deleted all wu variables. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
dc60cd7689 - renamed all wu-> in weapon.cpp. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
521ad37618 - handle wu-> in weapon.cpp which do not reference actorNew. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
6b0e944e7b - deleted wu variables in jweapon.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
7be6bfeb0e - replacing wu-> in jweapon.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
4eb32d5b18 - renaming stuff 2021-12-30 09:57:56 +01:00
Christoph Oelckers
388b3062fd - u() in input.cpp, interpso.cpp and inv.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
41753240dd - deleted u in hornet.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
64598f6167 - renamed u-> in hornet.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
ff09079502 - deleted u in goro.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
89c9031486 - renamed u-> in goro.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
43e370f079 - deleted u in girlninj.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
dc5821d7c6 - renamed u-> in girlninj.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
a72732a7b1 - handle USERSAVE. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
afe93f89af - deleted u in eel.cpp. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
3908d4b1c6 - renamed u-> in eel.cpp. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
5f281dfc29 - user() in draw.cpp. 2021-12-30 09:57:54 +01:00
Christoph Oelckers
42aa99d7f6 - deleted u in coolie.cpp. 2021-12-30 09:57:54 +01:00