raze/source
Christoph Oelckers 913f6e713d - Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
2021-12-30 09:58:09 +01:00
..
build - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
common - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
core - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
games - Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades. 2021-12-30 09:58:09 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - usermap files 2021-12-30 09:58:07 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp