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- renamed u-> in sector.cpp
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parent
65b9841666
commit
121ae62108
1 changed files with 39 additions and 39 deletions
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@ -847,7 +847,7 @@ void SectorExp(DSWActor* actor, sectortype* sectp, short orig_ang, int zh)
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// setup vars needed by SectorExp
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ChangeActorSect(actor, sectp);
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getzsofslopeptr(actor->spr.sector(), actor->spr.pos.X, actor->spr.pos.Y, &u->hiz, &u->loz);
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getzsofslopeptr(actor->spr.sector(), actor->spr.pos.X, actor->spr.pos.Y, &actor->user.hiz, &actor->user.loz);
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// spawn explosion
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auto exp = SpawnSectorExp(actor);
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@ -907,12 +907,12 @@ int DoSpawnSpot(DSWActor* actor)
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{
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USER* u = actor->u();
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if ((u->WaitTics -= synctics) < 0)
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if ((actor->user.WaitTics -= synctics) < 0)
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{
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change_actor_stat(actor, STAT_SPAWN_SPOT);
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SpawnShrap(actor, nullptr);
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if (u->LastDamage == 1)
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if (actor->user.LastDamage == 1)
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{
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KillActor(actor);
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return 0;
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@ -938,11 +938,11 @@ void DoSpawnSpotsForKill(short match)
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{
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u = actor->u();
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change_actor_stat(actor, STAT_NO_STATE);
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u->ActorActionFunc = DoSpawnSpot;
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u->WaitTics = SP_TAG5(actor) * 15;
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actor->user.ActorActionFunc = DoSpawnSpot;
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actor->user.WaitTics = SP_TAG5(actor) * 15;
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SetActorZ(actor, &actor->spr.pos);
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// setting for Killed
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u->LastDamage = 1;
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actor->user.LastDamage = 1;
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}
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}
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}
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@ -963,10 +963,10 @@ void DoSpawnSpotsForDamage(short match)
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{
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u = actor->u();
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change_actor_stat(actor, STAT_NO_STATE);
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u->ActorActionFunc = DoSpawnSpot;
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u->WaitTics = SP_TAG7(actor) * 15;
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actor->user.ActorActionFunc = DoSpawnSpot;
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actor->user.WaitTics = SP_TAG7(actor) * 15;
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// setting for Damaged
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u->LastDamage = 0;
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actor->user.LastDamage = 0;
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}
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}
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}
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@ -1410,8 +1410,8 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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{
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short choose_snd;
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u->FlagOwner = 1;
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u->WaitTics = SEC(4);
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actor->user.FlagOwner = 1;
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actor->user.WaitTics = SEC(4);
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if (pp != Player+myconnectindex) return true;
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@ -1488,10 +1488,10 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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case PACHINKO1:
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// Don't mess with it if it's already going
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if (u->WaitTics > 0) return true;
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if (actor->user.WaitTics > 0) return true;
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PlaySound(DIGI_PFLIP, actor, v3df_none);
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u->WaitTics = SEC(3) + SEC(RandomRange(10));
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actor->user.WaitTics = SEC(3) + SEC(RandomRange(10));
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ChangeState(actor,s_Pachinko1Operate);
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return true;
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@ -1499,10 +1499,10 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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case PACHINKO2:
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// Don't mess with it if it's already going
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if (u->WaitTics > 0) return true;
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if (actor->user.WaitTics > 0) return true;
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PlaySound(DIGI_PFLIP, actor, v3df_none);
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u->WaitTics = SEC(3) + SEC(RandomRange(10));
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actor->user.WaitTics = SEC(3) + SEC(RandomRange(10));
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ChangeState(actor,s_Pachinko2Operate);
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return true;
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@ -1510,10 +1510,10 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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case PACHINKO3:
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// Don't mess with it if it's already going
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if (u->WaitTics > 0) return true;
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if (actor->user.WaitTics > 0) return true;
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PlaySound(DIGI_PFLIP, actor, v3df_none);
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u->WaitTics = SEC(3) + SEC(RandomRange(10));
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actor->user.WaitTics = SEC(3) + SEC(RandomRange(10));
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ChangeState(actor,s_Pachinko3Operate);
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return true;
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@ -1521,10 +1521,10 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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case PACHINKO4:
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// Don't mess with it if it's already going
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if (u->WaitTics > 0) return true;
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if (actor->user.WaitTics > 0) return true;
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PlaySound(DIGI_PFLIP, actor, v3df_none);
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u->WaitTics = SEC(3) + SEC(RandomRange(10));
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actor->user.WaitTics = SEC(3) + SEC(RandomRange(10));
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ChangeState(actor,s_Pachinko4Operate);
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return true;
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@ -1630,7 +1630,7 @@ int OperateSprite(DSWActor* actor, short player_is_operating)
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u = SpawnUser(actor, 0, nullptr);
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u->ActorActionFunc = DoGrating;
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actor->user.ActorActionFunc = DoGrating;
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actor->spr.lotag = 0;
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actor->spr.hitag /= 2;
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@ -1704,15 +1704,15 @@ int DoTrapReset(short match)
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// if correct type and matches
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if (actor->spr.hitag == FIREBALL_TRAP)
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u->WaitTics = 0;
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actor->user.WaitTics = 0;
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// if correct type and matches
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if (actor->spr.hitag == BOLT_TRAP)
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u->WaitTics = 0;
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actor->user.WaitTics = 0;
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// if correct type and matches
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if (actor->spr.hitag == SPEAR_TRAP)
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u->WaitTics = 0;
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actor->user.WaitTics = 0;
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}
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return 0;
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}
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@ -1734,11 +1734,11 @@ int DoTrapMatch(short match)
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// if correct type and matches
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if (actor->spr.hitag == FIREBALL_TRAP)
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{
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u->WaitTics -= synctics;
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actor->user.WaitTics -= synctics;
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if (u->WaitTics <= 0)
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if (actor->user.WaitTics <= 0)
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{
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u->WaitTics = 1 * 120;
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actor->user.WaitTics = 1 * 120;
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InitFireballTrap(actor);
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}
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}
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@ -1746,11 +1746,11 @@ int DoTrapMatch(short match)
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// if correct type and matches
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if (actor->spr.hitag == BOLT_TRAP)
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{
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u->WaitTics -= synctics;
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actor->user.WaitTics -= synctics;
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if (u->WaitTics <= 0)
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if (actor->user.WaitTics <= 0)
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{
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u->WaitTics = 1 * 120;
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actor->user.WaitTics = 1 * 120;
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InitBoltTrap(actor);
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}
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}
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@ -1758,11 +1758,11 @@ int DoTrapMatch(short match)
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// if correct type and matches
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if (actor->spr.hitag == SPEAR_TRAP)
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{
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u->WaitTics -= synctics;
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actor->user.WaitTics -= synctics;
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if (u->WaitTics <= 0)
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if (actor->user.WaitTics <= 0)
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{
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u->WaitTics = 1 * 120;
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actor->user.WaitTics = 1 * 120;
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InitSpearTrap(actor);
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}
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}
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@ -1857,12 +1857,12 @@ void OperateTripTrigger(PLAYERp pp)
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{
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u = actor->u();
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if (TEST(u->Flags, SPR_WAIT_FOR_TRIGGER))
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if (TEST(actor->user.Flags, SPR_WAIT_FOR_TRIGGER))
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{
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if (Distance(actor->spr.pos.X, actor->spr.pos.Y, pp->pos.X, pp->pos.Y) < dist)
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{
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u->targetActor = pp->Actor();
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RESET(u->Flags, SPR_WAIT_FOR_TRIGGER);
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actor->user.targetActor = pp->Actor();
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RESET(actor->user.Flags, SPR_WAIT_FOR_TRIGGER);
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}
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}
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}
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@ -1928,12 +1928,13 @@ void OperateContinuousTrigger(PLAYERp pp)
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short PlayerTakeSectorDamage(PLAYERp pp)
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{
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auto sectu = pp->cursector;
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DSWActor* actor = pp->actor;
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USERp u = pp->Actor()->u();
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// the calling routine must make sure sectu exists
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if ((u->DamageTics -= synctics) < 0)
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if ((actor->user.DamageTics -= synctics) < 0)
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{
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u->DamageTics = DAMAGE_TIME;
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actor->user.DamageTics = DAMAGE_TIME;
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PlayerUpdateHealth(pp, -sectu->damage);
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PlayerCheckDeath(pp, nullptr);
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@ -2315,8 +2316,7 @@ void PlayerOperateEnv(PLAYERp pp)
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}
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else
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{
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USERp u = pp->Actor()->u();
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u->DamageTics = 0;
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pp->actor->user.DamageTics = 0;
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}
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