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https://github.com/ZDoom/Raze.git
synced 2025-02-16 16:51:08 +00:00
- db.cpp cleanup.
There were too many pointless global variables here and quite a bit of code doing nothing useful.
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1d28e166c6
commit
c25641c631
4 changed files with 49 additions and 56 deletions
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@ -38,6 +38,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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int gSkyCount;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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DBloodActor* InsertSprite(sectortype* pSector, int nStat)
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{
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auto act = static_cast<DBloodActor*>(::InsertActor(RUNTIME_CLASS(DBloodActor), pSector, nStat));
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@ -59,10 +66,14 @@ int DeleteSprite(DBloodActor* actor)
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bool gModernMap = false;
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unsigned int gStatCount[kMaxStatus + 1];
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int gVisibility;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void dbCrypt(char *pPtr, int nLength, int nKey)
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{
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for (int i = 0; i < nLength; i++)
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@ -72,14 +83,15 @@ void dbCrypt(char *pPtr, int nLength, int nKey)
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}
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}
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bool drawtile2048, encrypted;
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MAPHEADER2 byte_19AE44;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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unsigned int dbReadMapCRC(const char *pPath)
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{
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encrypted = 0;
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FString mapname = pPath;
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DefaultExtension(mapname, ".map");
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auto fr = fileSystem.OpenFileReader(mapname);
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@ -102,7 +114,6 @@ unsigned int dbReadMapCRC(const char *pPath)
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}
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else if ((ver & 0xff00) == 0x700)
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{
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encrypted = 1;
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}
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else
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{
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@ -112,15 +123,21 @@ unsigned int dbReadMapCRC(const char *pPath)
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return fr.ReadInt32();
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}
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int gMapRev, gMattId, gSkyCount;
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//char byte_19AE44[128];
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const int nXSectorSize = 60;
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const int nXSpriteSize = 56;
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const int nXWallSize = 24;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sectortype** ppSector, unsigned int* pCRC, BloodSpawnSpriteDef& sprites)
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{
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const int nXSectorSize = 60;
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const int nXSpriteSize = 56;
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const int nXWallSize = 24;
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MAPHEADER2 xheader;
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int gMapRev, gMattId;
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int16_t tpskyoff[256];
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ClearAutomap();
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#ifdef NOONE_EXTENSIONS
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@ -146,7 +163,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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{
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I_Error("%s: Map file corrupted", mapname.GetChars());
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}
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encrypted = 0;
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bool encrypted = 0;
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if ((LittleShort(header.version) & 0xff00) == 0x700) {
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encrypted = 1;
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@ -189,15 +206,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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gMattId = mapHeader.mattid;
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if (encrypted)
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{
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if (mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474)
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{
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drawtile2048 = 1;
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}
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else if (!mapHeader.mattid)
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{
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drawtile2048 = 0;
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}
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else
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if (!(mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474 || !mapHeader.mattid))
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{
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I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
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@ -216,16 +225,16 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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if (encrypted)
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{
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fr.Read(&byte_19AE44, 128);
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dbCrypt((char*)&byte_19AE44, 128, wall.Size());
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fr.Read(&xheader, 128);
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dbCrypt((char*)&xheader, 128, wall.Size());
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byte_19AE44.numxsprites = LittleLong(byte_19AE44.numxsprites);
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byte_19AE44.numxwalls = LittleLong(byte_19AE44.numxwalls);
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byte_19AE44.numxsectors = LittleLong(byte_19AE44.numxsectors);
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xheader.numxsprites = LittleLong(xheader.numxsprites);
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xheader.numxwalls = LittleLong(xheader.numxwalls);
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xheader.numxsectors = LittleLong(xheader.numxsectors);
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}
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else
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{
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memset(&byte_19AE44, 0, 128);
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memset(&xheader, 0, 128);
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}
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gSkyCount = 1 << mapHeader.pskybits;
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fr.Read(tpskyoff, gSkyCount * sizeof(tpskyoff[0]));
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@ -290,7 +299,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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}
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else
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{
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nCount = byte_19AE44.numxsectors;
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nCount = xheader.numxsectors;
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}
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assert(nCount <= nXSectorSize);
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fr.Read(pBuffer, nCount);
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@ -415,7 +424,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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}
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else
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{
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nCount = byte_19AE44.numxwalls;
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nCount = xheader.numxwalls;
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}
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assert(nCount <= nXWallSize);
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fr.Read(pBuffer, nCount);
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@ -507,7 +516,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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}
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else
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{
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nCount = byte_19AE44.numxsprites;
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nCount = xheader.numxsprites;
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}
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assert(nCount <= nXSpriteSize);
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fr.Read(pBuffer, nCount);
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@ -604,15 +613,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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*pCRC = nCRC;
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if (encrypted)
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{
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if (gMattId == 0x7474614d || gMattId == 0x4d617474)
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{
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drawtile2048 = 1;
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}
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else if (!gMattId)
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{
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drawtile2048 = 0;
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}
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else
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if (!(gMattId == 0x7474614d || gMattId == 0x4d617474 || !gMattId))
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{
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I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
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@ -677,7 +678,12 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, sect
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END_BLD_NS
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//---------------------------------------------------------------------------
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//
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// only used by the backup loader.
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//
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//---------------------------------------------------------------------------
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void qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang)
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{
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Blood::BloodSpawnSpriteDef sprites;
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@ -74,14 +74,11 @@ struct MAPHEADER2 {
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#pragma pack(pop)
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extern bool drawtile2048, encrypted;
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extern MAPHEADER2 byte_19AE44;
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extern int gVisibility;
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extern int gMapRev, gMattId, gSkyCount;
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extern const char *gItemText[];
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extern const char *gAmmoText[];
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extern const char *gWeaponText[];
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extern int gSkyCount;
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void GetSpriteExtents(spritetypebase const * const pSprite, int *top, int *bottom)
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{
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@ -150,16 +150,7 @@ DBloodActor* CFX::fxSpawnActor(FX_ID nFx, sectortype* pSector, int x, int y, int
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if (nFx < 0 || nFx >= kFXMax)
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return nullptr;
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FXDATA *pFX = &gFXData[nFx];
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if (gStatCount[1] == 512)
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{
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BloodStatIterator it(kStatFX);
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auto iactor = it.Next();
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while (iactor && (iactor->spr.flags & 32))
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iactor = it.Next();
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if (!iactor)
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return nullptr;
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destroy(iactor);
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}
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auto actor = actSpawnSprite(pSector, x, y, z, 1, 0);
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actor->spr.type = nFx;
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@ -661,7 +661,6 @@ void SerializeState(FSerializer& arc)
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("frameclock", PlayClock)
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("framecount", gFrameCount)
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("hitinfo", gHitInfo)
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.Array("statcount", gStatCount, kMaxStatus + 1)
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("fogmode", gFogMode)
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#ifdef NOONE_EXTENSIONS
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("modern", gModernMap)
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