mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
.
This commit is contained in:
parent
1439d5f268
commit
ae49a55fce
5 changed files with 9 additions and 11 deletions
|
@ -42,8 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
===========================
|
||||
*/
|
||||
|
||||
#define TEST(flags,mask) ((flags) & (mask))
|
||||
|
||||
// mask definitions
|
||||
|
||||
constexpr int BIT(int shift)
|
||||
|
|
|
@ -349,8 +349,8 @@ void PlayerUpdateAmmo(PLAYERp pp, short UpdateWeaponNum, short value)
|
|||
if (pp->WpnAmmo[WeaponNum] <= 0)
|
||||
{
|
||||
// star and mine
|
||||
if (TEST(WeaponIsAmmo, BIT(WeaponNum)))
|
||||
pp->WpnFlags &= ~(BIT(WeaponNum));
|
||||
if (WeaponIsAmmo & (1 << WeaponNum))
|
||||
pp->WpnFlags &= ~(1 << WeaponNum);
|
||||
|
||||
pp->WpnAmmo[WeaponNum] = 0;
|
||||
}
|
||||
|
|
|
@ -1121,7 +1121,7 @@ void KillMatchingCrackSprites(short match)
|
|||
{
|
||||
if (actor->spr.hitag == match)
|
||||
{
|
||||
if (TEST(SP_TAG8(actor), BIT(2)))
|
||||
if (SP_TAG8(actor) & (1 << 2))
|
||||
continue;
|
||||
|
||||
KillActor(actor);
|
||||
|
|
|
@ -1641,10 +1641,10 @@ void SpriteSetup(void)
|
|||
actor->spr.cstat |= (CSTAT_SPRITE_INVISIBLE);;
|
||||
}
|
||||
|
||||
if (TEST(SP_TAG8(actor), BIT(0)))
|
||||
actor->spr.cstat |= (CSTAT_SPRITE_INVISIBLE); ;
|
||||
if (SP_TAG8(actor) & (1 << 0))
|
||||
actor->spr.cstat |= (CSTAT_SPRITE_INVISIBLE);
|
||||
|
||||
if (TEST(SP_TAG8(actor), BIT(1)))
|
||||
if (SP_TAG8(actor) & (1 << 1))
|
||||
actor->spr.cstat &= ~(CSTAT_SPRITE_INVISIBLE);
|
||||
|
||||
change_actor_stat(actor, STAT_SPRITE_HIT_MATCH);
|
||||
|
@ -4955,7 +4955,7 @@ bool CanGetWeapon(PLAYERp pp, DSWActor* actor, int WPN)
|
|||
if (actor->user.Flags2 & (SPR2_NEVER_RESPAWN))
|
||||
return true;
|
||||
|
||||
if (TEST(pp->WpnGotOnceFlags, BIT(WPN)))
|
||||
if (pp->WpnGotOnceFlags & (1 << WPN))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -4967,7 +4967,7 @@ bool CanGetWeapon(PLAYERp pp, DSWActor* actor, int WPN)
|
|||
return true;
|
||||
|
||||
// No Respawn - can't get a weapon again if you already got it
|
||||
if (gNet.NoRespawn && TEST(pp->WpnGotOnceFlags, BIT(WPN)))
|
||||
if (gNet.NoRespawn && (pp->WpnGotOnceFlags & (1 << WPN)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
|
@ -8230,7 +8230,7 @@ int DoGrenade(DSWActor* actor)
|
|||
// special case so grenade can ring gong
|
||||
if (hitActor->spr.lotag == TAG_SPRITE_HIT_MATCH)
|
||||
{
|
||||
if (TEST(SP_TAG8(hitActor), BIT(3)))
|
||||
if (SP_TAG8(hitActor) & (1 << 3))
|
||||
DoMatchEverything(nullptr, hitActor->spr.hitag, -1);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue