- handle u-> in slidor.cpp

This commit is contained in:
Christoph Oelckers 2021-12-25 23:20:32 +01:00
parent 9f27e05fef
commit 221f1dc69a

View file

@ -41,15 +41,14 @@ BEGIN_SW_NS
void ReverseSlidor(DSWActor* actor)
{
USERp u = actor->u();
ROTATORp r;
r = u->rotator.Data();
r = actor->user.rotator.Data();
// if paused go ahead and start it up again
if (u->Tics)
if (actor->user.Tics)
{
u->Tics = 0;
actor->user.Tics = 0;
SetSlidorActive(actor);
return;
}
@ -87,18 +86,17 @@ bool SlidorSwitch(short match, short setting)
void SetSlidorActive(DSWActor* actor)
{
USERp u = actor->u();
ROTATORp r;
r = u->rotator.Data();
r = actor->user.rotator.Data();
DoSlidorInterp(actor, StartInterpolation);
// play activate sound
DoSoundSpotMatch(SP_TAG2(actor), 1, SOUND_OBJECT_TYPE);
SET(u->Flags, SPR_ACTIVE);
u->Tics = 0;
SET(actor->user.Flags, SPR_ACTIVE);
actor->user.Tics = 0;
// moving to the OFF position
if (r->tgt == 0)
@ -109,14 +107,12 @@ void SetSlidorActive(DSWActor* actor)
void SetSlidorInactive(DSWActor* actor)
{
USERp u = actor->u();
DoSlidorInterp(actor, StopInterpolation);
// play inactivate sound
DoSoundSpotMatch(SP_TAG2(actor), 2, SOUND_OBJECT_TYPE);
RESET(u->Flags, SPR_ACTIVE);
RESET(actor->user.Flags, SPR_ACTIVE);
}
// called for operation from the space bar
@ -138,15 +134,11 @@ void DoSlidorOperate(PLAYERp pp, sectortype* sect)
// returns first vator found
void DoSlidorMatch(PLAYERp pp, short match, bool manual)
{
USERp fu;
SWStatIterator it(STAT_SLIDOR);
while (auto actor = it.Next())
{
if (SP_TAG1(actor) == SECT_SLIDOR && SP_TAG2(actor) == match)
{
fu = actor->u();
// single play only vator
// bool 8 must be set for message to display
if (TEST_BOOL4(actor) && (gNet.MultiGameType == MULTI_GAME_COMMBAT || gNet.MultiGameType == MULTI_GAME_AI_BOTS))
@ -175,7 +167,7 @@ void DoSlidorMatch(PLAYERp pp, short match, bool manual)
}
}
if (TEST(fu->Flags, SPR_ACTIVE))
if (TEST(actor->user.Flags, SPR_ACTIVE))
{
ReverseSlidor(actor);
continue;
@ -189,20 +181,16 @@ void DoSlidorMatch(PLAYERp pp, short match, bool manual)
bool TestSlidorMatchActive(short match)
{
USERp fu;
SWStatIterator it(STAT_SLIDOR);
while (auto actor = it.Next())
{
if (SP_TAG1(actor) == SECT_SLIDOR && SP_TAG2(actor) == match)
{
fu = actor->u();
// Does not have to be inactive to be operated
if (TEST_BOOL6(actor))
continue;
if (TEST(fu->Flags, SPR_ACTIVE) || fu->Tics)
if (TEST(actor->user.Flags, SPR_ACTIVE) || actor->user.Tics)
return true;
}
}
@ -424,12 +412,11 @@ int DoSlidorInstantClose(DSWActor* actor)
int DoSlidor(DSWActor* actor)
{
USERp u = actor->u();
ROTATORp r;
int old_pos;
bool kill = false;
r = u->rotator.Data();
r = actor->user.rotator.Data();
// Example - ang pos moves from 0 to 512 <<OR>> from 0 to -512
@ -472,8 +459,8 @@ int DoSlidor(DSWActor* actor)
DoMatchEverything(nullptr, SP_TAG6(actor), -1);
// wait a bit and close it
if (u->WaitTics)
u->Tics = u->WaitTics;
if (actor->user.WaitTics)
actor->user.Tics = actor->user.WaitTics;
}
else
// If ang is CLOSED then
@ -538,7 +525,7 @@ int DoSlidor(DSWActor* actor)
{
ReverseSlidor(actor);
u->vel_rate = -u->vel_rate;
actor->user.vel_rate = -actor->user.vel_rate;
found = true;
}
}