raze/source
Christoph Oelckers 3fee8f3c4e - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.

The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
..
build - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
common - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
core - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
games - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - usermap files 2021-12-30 09:58:07 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp