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This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1. The problem is not entirely fixed with this but now it will detect that it's on a wall. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |