- deleted u variables in miscactr.cpp.

This commit is contained in:
Christoph Oelckers 2021-12-25 22:19:32 +01:00
parent 8ffa12442c
commit e8e85c5816

View file

@ -112,17 +112,11 @@ STATE s_ToiletGirlUzi[16] =
int SetupToiletGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, TOILETGIRL_R0, s_ToiletGirlStand);
SpawnUser(actor, TOILETGIRL_R0, s_ToiletGirlStand);
actor->user.Health = 60;
}
@ -149,7 +143,6 @@ int SetupToiletGirl(DSWActor* actor)
int DoToiletGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -203,7 +196,6 @@ int DoToiletGirl(DSWActor* actor)
int NullToiletGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -234,8 +226,6 @@ int NullToiletGirl(DSWActor* actor)
int ToiletGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -251,8 +241,6 @@ int ToiletGirlUzi(DSWActor* actor)
int ToiletGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullToiletGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
@ -345,17 +333,11 @@ STATE s_WashGirlUzi[16] =
int SetupWashGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, WASHGIRL_R0,s_WashGirlStand);
SpawnUser(actor, WASHGIRL_R0,s_WashGirlStand);
actor->user.Health = 60;
}
@ -381,7 +363,6 @@ int SetupWashGirl(DSWActor* actor)
int DoWashGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -444,7 +425,6 @@ int DoWashGirl(DSWActor* actor)
int NullWashGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -475,8 +455,6 @@ int NullWashGirl(DSWActor* actor)
int WashGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -492,7 +470,6 @@ int WashGirlUzi(DSWActor* actor)
int WashGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullWashGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
@ -549,17 +526,11 @@ STATE s_TrashCanPain[7] =
int SetupTrashCan(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, TRASHCAN,s_TrashCanStand);
SpawnUser(actor, TRASHCAN,s_TrashCanStand);
actor->user.Health = 60;
}
@ -585,8 +556,6 @@ int SetupTrashCan(DSWActor* actor)
int DoTrashCan(DSWActor* actor)
{
USER* u = actor->u();
// stay on floor unless doing certain things
if (TEST(actor->user.Flags,SPR_SLIDING))
DoActorSlide(actor);
@ -603,8 +572,6 @@ int DoTrashCan(DSWActor* actor)
int TrashCanPain(DSWActor* actor)
{
USER* u = actor->u();
if (TEST(actor->user.Flags,SPR_SLIDING))
DoActorSlide(actor);
@ -652,17 +619,11 @@ STATE s_PachinkoLightOperate[] =
int SetupPachinkoLight(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PACHINKOLIGHT_R0,s_PachinkoLightStand);
SpawnUser(actor, PACHINKOLIGHT_R0,s_PachinkoLightStand);
actor->user.Health = 1;
}
@ -688,8 +649,6 @@ int SetupPachinkoLight(DSWActor* actor)
int PachinkoLightOperate(DSWActor* actor)
{
USER* u = actor->u();
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
{
actor->spr.shade = -2;
@ -750,17 +709,11 @@ STATE s_Pachinko1Operate[] =
int SetupPachinko1(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PACHINKO1,s_Pachinko1Stand);
SpawnUser(actor, PACHINKO1,s_Pachinko1Stand);
actor->user.Health = 1;
}
@ -784,8 +737,6 @@ int SetupPachinko1(DSWActor* actor)
int PachinkoCheckWin(DSWActor* actor)
{
USER* u = actor->u();
actor->user.WaitTics = 0; // Can operate it again now
// You already won, no more from this machine!
@ -842,7 +793,6 @@ int PachinkoCheckWin(DSWActor* actor)
int Pachinko1Operate(DSWActor* actor)
{
USER* u = actor->u();
short rnd;
rnd = RandomRange(1000);
@ -911,17 +861,11 @@ STATE s_Pachinko2Operate[] =
int SetupPachinko2(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PACHINKO2,s_Pachinko2Stand);
SpawnUser(actor, PACHINKO2,s_Pachinko2Stand);
actor->user.Health = 1;
}
@ -993,17 +937,11 @@ STATE s_Pachinko3Operate[] =
int SetupPachinko3(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PACHINKO3,s_Pachinko3Stand);
SpawnUser(actor, PACHINKO3,s_Pachinko3Stand);
actor->user.Health = 1;
}
@ -1076,17 +1014,11 @@ STATE s_Pachinko4Operate[] =
int SetupPachinko4(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PACHINKO4,s_Pachinko4Stand);
SpawnUser(actor, PACHINKO4,s_Pachinko4Stand);
actor->user.Health = 1;
}
@ -1187,17 +1119,11 @@ STATE s_CarGirlUzi[16] =
int SetupCarGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, CARGIRL_R0,s_CarGirlStand);
SpawnUser(actor, CARGIRL_R0,s_CarGirlStand);
actor->user.Health = 60;
}
@ -1225,7 +1151,6 @@ int SetupCarGirl(DSWActor* actor)
int DoCarGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1270,7 +1195,6 @@ int DoCarGirl(DSWActor* actor)
int NullCarGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1308,8 +1232,6 @@ int NullCarGirl(DSWActor* actor)
int CarGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1325,7 +1247,6 @@ int CarGirlUzi(DSWActor* actor)
int CarGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullCarGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
@ -1399,17 +1320,11 @@ STATE s_MechanicGirlDrill[2] =
int SetupMechanicGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, MECHANICGIRL_R0,s_MechanicGirlStand);
SpawnUser(actor, MECHANICGIRL_R0,s_MechanicGirlStand);
actor->user.Health = 60;
}
@ -1436,7 +1351,6 @@ int SetupMechanicGirl(DSWActor* actor)
int DoMechanicGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1481,7 +1395,6 @@ int DoMechanicGirl(DSWActor* actor)
int NullMechanicGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1519,8 +1432,6 @@ int NullMechanicGirl(DSWActor* actor)
int MechanicGirlDrill(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1536,8 +1447,6 @@ int MechanicGirlDrill(DSWActor* actor)
int MechanicGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullMechanicGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
@ -1611,17 +1520,11 @@ short alreadythrew;
int SetupSailorGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, SAILORGIRL_R0,s_SailorGirlStand);
SpawnUser(actor, SAILORGIRL_R0,s_SailorGirlStand);
actor->user.Health = 60;
}
@ -1649,7 +1552,6 @@ int SetupSailorGirl(DSWActor* actor)
int DoSailorGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1698,7 +1600,6 @@ int DoSailorGirl(DSWActor* actor)
int NullSailorGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
static short alreadythrew = 0;
@ -1741,8 +1642,6 @@ int NullSailorGirl(DSWActor* actor)
int SailorGirlThrow(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1758,7 +1657,6 @@ int SailorGirlThrow(DSWActor* actor)
int SailorGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullSailorGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
@ -1816,17 +1714,11 @@ STATE s_PruneGirlPain[2] =
int SetupPruneGirl(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor, PRUNEGIRL_R0,s_PruneGirlStand);
SpawnUser(actor, PRUNEGIRL_R0,s_PruneGirlStand);
actor->user.Health = 60;
}
@ -1853,7 +1745,6 @@ int SetupPruneGirl(DSWActor* actor)
int DoPruneGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1914,7 +1805,6 @@ int DoPruneGirl(DSWActor* actor)
int NullPruneGirl(DSWActor* actor)
{
USER* u = actor->u();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1951,8 +1841,6 @@ int NullPruneGirl(DSWActor* actor)
int PruneGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
if (!TEST(actor->user.Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1968,8 +1856,6 @@ int PruneGirlUzi(DSWActor* actor)
int PruneGirlPain(DSWActor* actor)
{
USER* u = actor->u();
NullPruneGirl(actor);
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)