- backend update from GZDoom.

This commit is contained in:
Christoph Oelckers 2021-12-29 10:29:22 +01:00
parent bf9defc062
commit 4f8f85c634
12 changed files with 35 additions and 8 deletions

View file

@ -746,7 +746,6 @@ set( NOT_COMPILED_SOURCE_FILES
games/blood/src/prediction.cpp
games/blood/src/preload.cpp
games/blood/src/qav.cpp
games/blood/src/replace.cpp
games/blood/src/sbar.cpp
games/blood/src/sectorfx.cpp
games/blood/src/seq.cpp

View file

@ -6,7 +6,7 @@
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,

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@ -6,7 +6,7 @@
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,

View file

@ -6,7 +6,7 @@
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,

View file

@ -6,7 +6,7 @@
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,

View file

@ -481,7 +481,10 @@ public:
{
return mMaterialShaders[eff];
}
return NULL;
else // This can happen if we try and active a user shader which is not loaded, so return default shader so it does not crash
{
return mMaterialShaders[0];
}
}
};

View file

@ -120,6 +120,7 @@ struct BuildInfo
bool bComplex = false;
bool textual = false;
bool bNoDecals = false;
bool bNoTrim = false;
int LeftOffset[2] = {};
int TopOffset[2] = {};
FGameTexture *texture = nullptr;

View file

@ -59,6 +59,7 @@ enum EGameTexFlags
GTexf_BrightmapChecked = 128, // Check for a colormap-based brightmap was already done.
GTexf_AutoMaterialsAdded = 256, // AddAutoMaterials has been called on this texture.
GTexf_OffsetsNotForFont = 512, // The offsets must be ignored when using this texture in a font.
GTexf_NoTrim = 1024, // Don't perform trimming on this texture.
};
// Refactoring helper to allow piece by piece adjustment of the API
@ -159,6 +160,8 @@ public:
bool expandSprites() { return expandSprite == -1? ShouldExpandSprite() : !!expandSprite; }
bool useWorldPanning() const { return !!(flags & GTexf_WorldPanning); }
void SetWorldPanning(bool on) { if (on) flags |= GTexf_WorldPanning; else flags &= ~GTexf_WorldPanning; }
void SetNoTrimming(bool on) { if (on) flags |= GTexf_NoTrim; else flags &= ~GTexf_NoTrim; }
bool GetNoTrimming() { return !!(flags & GTexf_NoTrim); }
bool allowNoDecals() const { return !!(flags & GTexf_NoDecals); }
void SetNoDecals(bool on) { if (on) flags |= GTexf_NoDecals; else flags &= ~GTexf_NoDecals; }
void SetOffsetsNotForFont() { flags |= GTexf_OffsetsNotForFont; }

View file

@ -144,6 +144,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
buildinfo.texture->SetNoTrimming(buildinfo.bNoTrim);
TexMan.AddGameTexture(buildinfo.texture);
}
@ -669,6 +670,10 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType,
{
buildinfo.bNoDecals = true;
}
else if (sc.Compare("NoTrim"))
{
buildinfo.bNoTrim = true;
}
else if (sc.Compare("Patch"))
{
TexPartBuild part;

View file

@ -811,6 +811,22 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
}
//else Printf("Unable to define hires texture '%s'\n", tex->Name);
}
else if (sc.Compare("notrim"))
{
sc.MustGetString();
FTextureID id = TexMan.CheckForTexture(sc.String, ETextureType::Sprite);
if (id.isValid())
{
FGameTexture *tex = TexMan.GetGameTexture(id);
if (tex) tex->SetNoTrimming(true);
else sc.ScriptError("NoTrim: %s not found", sc.String);
}
else
sc.ScriptError("NoTrim: %s is not a sprite", sc.String);
}
else if (sc.Compare("texture"))
{
build.ParseTexture(sc, ETextureType::Override, lump);

View file

@ -248,7 +248,7 @@ bool GetFileInfo(const char* pathname, size_t *size, time_t *time)
bool res = _wstat64(wstr.c_str(), &info) == 0;
#endif
if (!res || (info.st_mode & S_IFDIR)) return false;
if (size) *size = info.st_size;
if (size) *size = (size_t)info.st_size;
if (time) *time = info.st_mtime;
return res;
}

View file

@ -6,7 +6,7 @@
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,