mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-20 18:42:26 +00:00
- replaced one sprite inline with its actor variant.
This commit is contained in:
parent
4e7724ece2
commit
6df854d612
2 changed files with 4 additions and 4 deletions
|
@ -331,7 +331,7 @@ int DoActorSectorDamage(DSWActor* actor)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (GetSpriteZOfBottom(&actor->spr) >= sectp->floorz)
|
||||
else if (ActorZOfBottom(actor) >= sectp->floorz)
|
||||
{
|
||||
if ((actor->user.DamageTics -= synctics) < 0)
|
||||
{
|
||||
|
|
|
@ -1709,7 +1709,7 @@ void SetOwner(int a, int b); // we still need this...
|
|||
void ClearOwner(DSWActor* ownr);
|
||||
DSWActor* GetOwner(DSWActor* child);
|
||||
void SetAttach(DSWActor*, DSWActor*);
|
||||
void analyzesprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, int camang);
|
||||
void analyzesprites(tspritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, int camang);
|
||||
void CollectPortals();
|
||||
|
||||
int SpawnBlood(DSWActor* actor, DSWActor* weapActor, short hit_ang, int hit_x, int hit_y, int hit_z);
|
||||
|
@ -2100,12 +2100,12 @@ inline int ActorSizeZ(DSWActor* actor)
|
|||
|
||||
inline int ActorUpperZ(DSWActor* actor)
|
||||
{
|
||||
return (GetSpriteZOfTop(&actor->spr) + (GetSpriteSizeZ(&actor->spr) >> 2));
|
||||
return (ActorZOfTop(actor) + (ActorSizeZ(actor) >> 2));
|
||||
}
|
||||
|
||||
inline int ActorLowerZ(DSWActor* actor)
|
||||
{
|
||||
return (GetSpriteZOfBottom(&actor->spr) - (GetSpriteSizeZ(&actor->spr) >> 2));
|
||||
return (ActorZOfBottom(actor) - (ActorSizeZ(actor) >> 2));
|
||||
}
|
||||
|
||||
// Z size of top (TOS) and bottom (BOS) part of sprite
|
||||
|
|
Loading…
Reference in a new issue