raze/source
2021-12-30 09:58:45 +01:00
..
build - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
common - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
core - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
games - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00