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- deleted u variables in vator.cpp
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1 changed files with 0 additions and 16 deletions
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@ -45,8 +45,6 @@ bool TestVatorMatchActive(short match);
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void ReverseVator(DSWActor* actor)
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{
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USERp u = actor->u();
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// if paused go ahead and start it up again
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if (actor->user.Tics)
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{
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@ -93,7 +91,6 @@ bool VatorSwitch(short match, short setting)
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void SetVatorActive(DSWActor* actor)
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{
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USERp u = actor->u();
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SECTORp sectp = actor->spr.sector();
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_YFLIP))
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@ -120,7 +117,6 @@ void SetVatorActive(DSWActor* actor)
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void SetVatorInactive(DSWActor* actor)
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{
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USERp u = actor->u();
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SECTORp sectp = actor->spr.sector();
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_YFLIP))
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@ -186,15 +182,11 @@ void DoVatorOperate(PLAYERp pp, sectortype* sect)
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// returns first vator found
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void DoVatorMatch(PLAYERp pp, short match)
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{
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USERp u;
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SWStatIterator it(STAT_VATOR);
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while (auto actor = it.Next())
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{
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if (SP_TAG1(actor) == SECT_VATOR && SP_TAG2(actor) == match)
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{
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u = actor->u();
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// single play only vator
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// bool 8 must be set for message to display
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if (TEST_BOOL4(actor) && (gNet.MultiGameType == MULTI_GAME_COMMBAT || gNet.MultiGameType == MULTI_GAME_AI_BOTS))
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@ -232,15 +224,11 @@ void DoVatorMatch(PLAYERp pp, short match)
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bool TestVatorMatchActive(short match)
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{
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USERp u;
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SWStatIterator it(STAT_VATOR);
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while (auto actor = it.Next())
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{
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if (SP_TAG1(actor) == SECT_VATOR && SP_TAG2(actor) == match)
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{
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u = actor->u();
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// Does not have to be inactive to be operated
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if (TEST_BOOL6(actor))
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continue;
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@ -260,7 +248,6 @@ void InterpSectorSprites(sectortype* sect, bool state)
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{
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if (actor->hasU())
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{
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auto u = actor->u();
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if (TEST(actor->user.Flags, SPR_SKIP4) && actor->spr.statnum <= STAT_SKIP4_INTERP_END)
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continue;
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@ -332,7 +319,6 @@ void MoveSpritesWithSector(sectortype* sect, int z_amt, bool type)
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int DoVatorMove(DSWActor* actor, int *lptr)
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{
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USERp u = actor->u();
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int zval;
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int move_amt;
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@ -372,7 +358,6 @@ int DoVatorMove(DSWActor* actor, int *lptr)
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int DoVator(DSWActor* actor)
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{
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USER* u = actor->u();
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SECTORp sectp = actor->spr.sector();
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int *lptr;
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int amt;
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@ -530,7 +515,6 @@ int DoVator(DSWActor* actor)
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int DoVatorAuto(DSWActor* actor)
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{
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USER* u = actor->u();
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SECTORp sectp = actor->spr.sector();
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int *lptr;
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int amt;
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