..
console
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
menu
- implemented reloading from the last saved game, like in GZDoom.
2020-09-10 22:45:42 +02:00
movie
- let all video players respect the SoundEnabled setting.
2020-08-11 19:52:54 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- moved implementation of 'animtilerange' into buildtiles.cpp.
2020-09-16 19:13:05 +02:00
automap.cpp
- fixed the movement factor for automap panning.
2020-09-07 20:39:07 +02:00
automap.h
- re-added the sprite drawer for Duke's automap.
2020-09-06 21:31:05 +02:00
binaryangle.h
- cleanup.
2020-09-13 19:27:05 +02:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- fixed icorrect validation of give ccmd
2020-09-08 16:18:17 +02:00
cheats.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- hooked up the chat display.
2020-08-25 18:51:56 +02:00
d_net.cpp
- dual license d_net.cpp and i_net.cpp
2020-09-13 19:38:31 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.h
- transitioned Blood's give command and changed SW's not to call the cheat handler.
2020-09-03 16:31:31 +02:00
d_ticcmd.h
- cleanup.
2020-09-13 19:27:05 +02:00
gameconfigfile.cpp
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- Blood/Duke/RR/SW: Unify the player's angle function.
2020-09-21 17:12:26 +10:00
gamecontrol.h
- Blood/Duke/RR/SW: Unify the player's angle function.
2020-09-21 17:12:26 +10:00
gamecvars.cpp
- Blood: Remove r_horizcenter
and standardise horizon in game to that of the default in the backend (currently 100).
2020-09-20 16:20:08 +10:00
gamecvars.h
- Blood: Remove r_horizcenter
and standardise horizon in game to that of the default in the backend (currently 100).
2020-09-20 16:20:08 +10:00
gamestate.h
- route all game state changes through game actions.
2020-09-05 15:43:34 +02:00
gamestruct.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
initfs.cpp
- made presets work again.
2020-06-07 13:35:23 +02:00
inputstate.cpp
- clear the 2D drawers in the correct place.
2020-09-15 21:52:02 +02:00
inputstate.h
Merge branch 'back_to_basics2' into InputStuffs
2020-09-07 07:51:37 +10:00
interpolate.cpp
- moved interpolation code to its own file.
2020-06-21 22:36:05 +02:00
intvec.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
mainloop.cpp
- fixed bad checks for uncapped frame rate.
2020-09-18 23:18:42 +02:00
maphack.cpp
- fixed a typo.
2020-09-13 19:21:08 +02:00
mapinfo.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
mapinfo.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- preparation work.
2020-06-21 20:59:07 +02:00
packet.h
- SW: Remove camq16*
variables from game and backend code that supported them.
2020-09-07 08:40:14 +10:00
palette.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
palette.h
- this should be all we need from GZDoom to hook up the main loop.
2020-08-30 09:32:34 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
2020-09-07 21:26:07 +02:00
raze_music.h
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
raze_sound.cpp
- do not print game init messages to the notify display.
2020-08-26 20:19:54 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- fixed savegame image generation.
2020-09-12 01:11:32 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- properly use the correct delay for an ANM's final frame.
2020-09-18 22:49:51 +02:00
screenjob.h
- ported Exhumed's map to the ScreenJob interface.
2020-08-21 22:30:51 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
secrets.cpp
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.cpp
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
statusbar.h
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- hooked up ZDoom's d_net.cpp file.
2020-08-29 23:24:18 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00