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- clear the 2D drawers in the correct place.
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8babdd6296
commit
d74d65bece
2 changed files with 4 additions and 7 deletions
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@ -163,9 +163,6 @@ int32_t handleevents(void)
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setViewport(hud_size);
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setsizeneeded = false;
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}
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#pragma message ("only for old game loop")
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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I_StartFrame();
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I_StartTic();
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@ -341,7 +341,11 @@ void Display()
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screen->FrameTime = I_msTimeFS();
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screen->BeginFrame();
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twodpsp.Clear();
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.ClearClipRect();
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twod->Clear();
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twod->ClearClipRect();
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switch (gamestate)
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{
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@ -362,10 +366,6 @@ void Display()
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screen->FrameTime = I_msTimeFS();
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screen->BeginFrame();
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screen->SetSceneRenderTarget(gl_ssao != 0);
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twodpsp.Clear();
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twod->Clear();
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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gi->Render();
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DrawFullscreenBlends();
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drawMapTitle();
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