mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- widescreen asset setup and consolidation of .def file loading.
This commit is contained in:
parent
234fae011e
commit
6776508239
17 changed files with 85 additions and 65 deletions
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@ -417,16 +417,8 @@ void GameInterface::app_init()
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I_FatalError("TILES###.ART files not found");
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levelLoadDefaults();
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LoadDefinitions();
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loaddefinitionsfile(BLOODWIDESCREENDEF);
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const char* defsfile = G_DefFile();
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uint32_t stime = I_msTime();
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if (!loaddefinitionsfile(defsfile))
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{
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uint32_t etime = I_msTime();
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
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}
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TileFiles.SetBackup();
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powerupInit();
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Printf(PRINT_NONOTIFY, "Loading cosine table\n");
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@ -950,7 +950,7 @@ int32_t md_definehud (int32_t modelid, int32_t tilex, vec3f_t add,
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int32_t md_undefinetile(int32_t tile);
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int32_t md_undefinemodel(int32_t modelid);
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int32_t loaddefinitionsfile(const char *fn);
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int32_t loaddefinitionsfile(const char *fn, bool loadadds = false);
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// if loadboard() fails with -2 return, try loadoldboard(). if it fails with
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// -2, board is dodgy
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@ -3204,7 +3204,7 @@ static int32_t defsparser(scriptfile *script)
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}
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int32_t loaddefinitionsfile(const char *fn)
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int32_t loaddefinitionsfile(const char *fn, bool loadadds)
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{
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scriptfile *script;
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@ -3217,7 +3217,7 @@ int32_t loaddefinitionsfile(const char *fn)
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defsparser(script);
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}
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if (userConfig.AddDefs) for (auto& m : *userConfig.AddDefs)
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if (userConfig.AddDefs && loadadds) for (auto& m : *userConfig.AddDefs)
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{
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Printf("Loading module \"%s\"\n",m.GetChars());
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defsparser_include(m, NULL, NULL); // Q: should we let the external script see our symbol table?
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@ -335,7 +335,7 @@ DEFINE_ACTION_FUNCTION(_Screen, GetClipRect)
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}
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static void CalcFullscreenScale(F2DDrawer* drawer, DrawParms *parms, double srcwidth, double srcheight, int oautoaspect, DoubleRect &rect)
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void CalcFullscreenScale(DrawParms *parms, double srcwidth, double srcheight, int oautoaspect, DoubleRect &rect)
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{
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auto GetWidth = [=]() { return parms->viewport.width; };
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auto GetHeight = [=]() {return parms->viewport.height; };
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@ -475,7 +475,7 @@ bool SetTextureParms(F2DDrawer * drawer, DrawParms *parms, FGameTexture *img, do
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{
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// First calculate the destination rect for an image of the given size and then reposition this object in it.
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DoubleRect rect;
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CalcFullscreenScale(drawer, parms, parms->virtWidth, parms->virtHeight, parms->fsscalemode, rect);
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CalcFullscreenScale(parms, parms->virtWidth, parms->virtHeight, parms->fsscalemode, rect);
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double adder = parms->keepratio < 0 ? 0 : parms->keepratio == 0 ? rect.left : 2 * rect.left;
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parms->x = parms->viewport.left + adder + parms->x * rect.width / parms->virtWidth;
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parms->y = parms->viewport.top + rect.top + parms->y * rect.height / parms->virtHeight;
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@ -489,7 +489,7 @@ bool SetTextureParms(F2DDrawer * drawer, DrawParms *parms, FGameTexture *img, do
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case DTA_FullscreenEx:
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{
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DoubleRect rect;
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CalcFullscreenScale(drawer, parms, parms->texwidth, parms->texheight, parms->fsscalemode, rect);
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CalcFullscreenScale(parms, parms->texwidth, parms->texheight, parms->fsscalemode, rect);
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parms->keepratio = -1;
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parms->x = parms->viewport.left + rect.left;
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parms->y = parms->viewport.top + rect.top;
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@ -1414,4 +1414,35 @@ void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntr
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}
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DrawGenericCrosshair(crosshair == 0 ? 2 : *crosshair, health, xdelta);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void LoadDefinitions()
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{
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loaddefinitionsfile("engine/engine.def"); // Internal stuff that is required.
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const char* defsfile = G_DefFile();
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cycle_t deftimer;
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deftimer.Reset();
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deftimer.Clock();
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if (!loaddefinitionsfile(defsfile, true))
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{
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deftimer.Unclock();
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %.3f ms.\n", defsfile, deftimer.TimeMS());
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}
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userConfig.AddDefs.reset();
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// load the widescreen replacements last so that they do not clobber the CRC for the original items so that mod-side replacement are picked up.
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if (fileSystem.FindFile("engine/widescreen.def") >= 0 && !Args->CheckParm("-nowidescreen"))
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{
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loaddefinitionsfile("engine/widescreen.def");
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}
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}
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@ -161,6 +161,7 @@ struct GrpEntry
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extern int g_gameType;
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const char* G_DefaultDefFile(void);
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const char* G_DefFile(void);
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void LoadDefinitions();
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// game check shortcuts
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inline bool isNam()
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@ -821,6 +821,25 @@ short DBaseStatusBar::CalcMagazineAmount(short ammo_remaining, short clip_capaci
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//
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//============================================================================
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void DBaseStatusBar::Set43ClipRect()
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{
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auto GetWidth = [=]() { return twod->GetWidth(); };
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auto GetHeight = [=]() {return twod->GetHeight(); };
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auto screenratio = ActiveRatio(GetWidth(), GetHeight());
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if (screenratio < 1.34) return;
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int width = xs_CRoundToInt(GetWidth() * 1.333 / screenratio);
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int left = (GetWidth() - width) / 2;
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twod->SetClipRect(left, 0, width, GetHeight());
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void setViewport(int viewSize)
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{
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int x0, y0, x1, y1;
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@ -197,6 +197,7 @@ public:
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}
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void DoDrawAutomapHUD(int crdefault, int highlight);
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short CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading);
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void Set43ClipRect();
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//protected:
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void DrawPowerups ();
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@ -521,14 +521,8 @@ void GameInterface::app_init()
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// temp - moving InstallEngine(); before FadeOut as we use nextpage() in FadeOut
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InstallEngine();
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LoadDefinitions();
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const char* defsfile = G_DefFile();
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uint32_t stime = I_msTime();
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if (!loaddefinitionsfile(defsfile))
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{
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uint32_t etime = I_msTime();
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
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}
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TileFiles.SetBackup();
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InitView();
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@ -854,7 +854,9 @@ private:
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{
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// draw the main bar itself
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BeginStatusBar(320, 200, 40);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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DrawGraphic(tileGetTexture(kTileStatusBar), 160, 200, DI_ITEM_CENTER_BOTTOM, 1, -1, -1, 1, 1);
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twod->ClearClipRect();
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}
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else if (hud_size == Hud_Mini)
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{
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@ -228,34 +228,6 @@ static void setupbackdrop()
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//
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//---------------------------------------------------------------------------
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static void loaddefs()
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{
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const char* defsfile = G_DefFile();
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cycle_t deftimer;
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deftimer.Reset();
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deftimer.Clock();
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if (!loaddefinitionsfile(defsfile))
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{
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deftimer.Unclock();
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %.3f ms.\n", defsfile, deftimer.TimeMS());
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}
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TileFiles.SetBackup();
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userConfig.AddDefs.reset();
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// load the internal replacements last so that they do not clobber the CRC for the original items so that mod-side replacement are picked up.
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if (fileSystem.FindFile("engine/duke-widescreen.def") >= 0)
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{
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loaddefinitionsfile("engine/duke-widescreen.def");
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void initTiles()
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{
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if (TileFiles.artLoadFiles("tiles%03i.art") < 0)
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@ -340,7 +312,8 @@ void GameInterface::app_init()
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ps[j].auto_aim = 0;
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}
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loaddefs();
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LoadDefinitions();
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TileFiles.SetBackup();
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if (ud.multimode > 1)
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{
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@ -75,10 +75,10 @@ void displaymasks_r(int snum, double smoothratio)
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if (ps[snum].scuba_on)
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{
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int pin = 0;
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//int pin = 0;
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// to get the proper clock value with regards to interpolation we have add a smoothratio based offset to the value.
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double interpclock = ud.levelclock + (TICSPERFRAME/65536.) * smoothratio;
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_STRETCH;
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int pin = RS_STRETCH;
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hud_drawsprite((320 - (tilesiz[SCUBAMASK].x >> 1) - 15), (200 - (tilesiz[SCUBAMASK].y >> 1) + (calcSinTableValue(interpclock) / 1024.)), 49152, 0, SCUBAMASK, 0, p, 2 + 16 + pin);
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hud_drawsprite((320 - tilesiz[SCUBAMASK + 4].x), (200 - tilesiz[SCUBAMASK + 4].y), 65536, 0, SCUBAMASK + 4, 0, p, 2 + 16 + pin);
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hud_drawsprite(tilesiz[SCUBAMASK + 4].x, (200 - tilesiz[SCUBAMASK + 4].y), 65536, 0, SCUBAMASK + 4, 0, p, 2 + 4 + 16 + pin);
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@ -422,7 +422,7 @@ void displayweapon_r(int snum, double smoothratio)
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auto displaycrossbow = [&]
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{
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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//if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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static const uint8_t kb_frames[] = { 0,1,1,2,2,3,2,3,2,3,2,2,2,2,2,2,2,2,2,4,4,4,4,5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,7 };
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if (kb_frames[*kb] == 2 || kb_frames[*kb] == 3)
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{
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@ -449,7 +449,7 @@ void displayweapon_r(int snum, double smoothratio)
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auto displaychicken = [&]
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{
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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//if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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if (*kb)
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{
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static const uint8_t kb_frames[] = { 0,1,1,2,2,3,2,3,2,3,2,2,2,2,2,2,2,2,2,4,4,4,4,5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,7 };
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@ -760,7 +760,7 @@ void displayweapon_r(int snum, double smoothratio)
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dy = 20;
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if ((*kb) < 20)
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{
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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//if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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static const int8_t remote_frames[] = { 1,1,1,1,1,2,2,2,2,3,3,3,4,4,4,5,5,5,5,5,6,6,6 };
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if (*kb)
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@ -811,7 +811,7 @@ void displayweapon_r(int snum, double smoothratio)
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auto displayblaster = [&]
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{
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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//if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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if ((*kb))
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{
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char cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
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@ -380,14 +380,15 @@ public:
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void Statusbar(int snum)
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{
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int tile = hud_size < Hud_StbarOverlay ? TILE_BOTTOMSTATUSBAR : BOTTOMSTATUSBAR; // always use the narrow version for the overlay.
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auto p = &ps[snum];
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int h = tilesiz[tile].y;
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int h = tilesiz[BOTTOMSTATUSBAR].y;
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int top = 200 - h;
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int left = (320 - tilesiz[tile].x) / 2;
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int left = (320 - tilesiz[BOTTOMSTATUSBAR].x) / 2;
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BeginStatusBar(320, 200, h);
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DrawInventory(p, 160, 154, 0);
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DrawGraphic(tileGetTexture(tile), left, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), left, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
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twod->ClearClipRect();
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FString format;
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@ -343,6 +343,7 @@ public:
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double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
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double wh = 0;
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if (hud_size < Hud_Stbar) wh = tilesiz[WEAPONBAR].y * scale;
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double left = (320 - tilesiz[BOTTOMSTATUSBAR].x * scale) / 2;
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double top = 200 - h;
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BeginStatusBar(320, 200, wh + h);
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if (hud_size < Hud_Stbar)
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DrawWeaponBar(p, top);
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DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), left, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
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twod->ClearClipRect();
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FString format;
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@ -227,7 +227,7 @@ void GameInterface::app_init()
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if (!SW_SHAREWARE)
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LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
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if (!loaddefinitionsfile(G_DefFile())) Printf(PRINT_NONOTIFY, "Definitions file loaded.\n");
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LoadDefinitions();
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TileFiles.SetBackup();
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userConfig.AddDefs.reset();
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InitFX();
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@ -665,7 +665,10 @@ private:
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USERp u = User[pp->PlayerSprite];
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BeginStatusBar(320, 200, tileHeight(STATUS_BAR));
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DrawGraphic(tileGetTexture(STATUS_BAR), 0, 200, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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int left = (320 - tilesiz[STATUS_BAR].x) / 2;
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DrawGraphic(tileGetTexture(STATUS_BAR), left, 200, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
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twod->ClearClipRect();
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DisplayPanelNumber(PANEL_HEALTH_BOX_X + PANEL_HEALTH_XOFF, PANEL_BOX_Y + PANEL_HEALTH_YOFF, u->Health);
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DisplayPanelNumber(PANEL_ARMOR_BOX_X + PANEL_ARMOR_XOFF, PANEL_BOX_Y + PANEL_ARMOR_YOFF, pp->Armor);
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if (u->WeaponNum != WPN_FIST && u->WeaponNum != WPN_SWORD)
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BIN
wadsrc/static/filter/duke/tiles/duke3d/2462.PNG
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BIN
wadsrc/static/filter/duke/tiles/duke3d/2462.PNG
Normal file
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After Width: | Height: | Size: 5.7 KiB |
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