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- made presets work again.
Two fixes: * fixed file system setup to mark the last main game resource. * unbind all keys before loading a preset.
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3 changed files with 44 additions and 22 deletions
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@ -716,13 +716,8 @@ void C_SetDefaultKeys(const char* baseconfig)
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while ((lump = fileSystem.FindLumpFullName(baseconfig, &lastlump)) != -1)
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{
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if (fileSystem.GetFileContainer(lump) > 0) break;
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// [SW] - We need to check to see the origin of the DEFBINDS... if it
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// Comes from an IWAD/IPK3/IPK7 allow it to override the users settings...
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// If it comes from a user mod however, don't.
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if (fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum())
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ReadBindings(lump, false);
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else
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// Read this only from the main game resources.
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if (fileSystem.GetFileContainer(lump) <= fileSystem.GetMaxIwadNum())
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ReadBindings(lump, true);
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}
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@ -752,6 +747,13 @@ void C_BindDefaults()
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C_SetDefaultKeys(cl_defaultconfiguration == 1 ? "engine/origbinds.txt" : cl_defaultconfiguration == 2 ? "engine/leftbinds.txt" : "engine/defbinds.txt");
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}
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void C_SetDefaultBindings()
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{
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C_UnbindAll();
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C_BindDefaults();
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}
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CCMD(controlpreset)
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{
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if (argv.argc() < 2)
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@ -762,7 +764,7 @@ CCMD(controlpreset)
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int v = atoi(argv[1]);
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if (v < 0 || v > 2) return;
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cl_defaultconfiguration = v;
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C_BindDefaults();
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C_SetDefaultBindings();
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}
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CCMD(binddefaults)
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@ -770,12 +772,6 @@ CCMD(binddefaults)
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C_BindDefaults();
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}
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void C_SetDefaultBindings()
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{
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C_UnbindAll();
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C_BindDefaults();
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}
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//=============================================================================
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//
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//
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@ -322,6 +322,7 @@ void InitFileSystem(TArray<GrpEntry>& groups)
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}
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i--;
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}
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fileSystem.SetMaxIwadNum(Files.Size() - 1);
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D_AddConfigFiles(Files, "Global.Autoload", "*.grp", GameConfig);
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@ -1,10 +1,35 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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/*
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** palette.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2019-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "build.h"
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#include "baselayer.h"
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@ -325,7 +350,7 @@ void LookupTableInfo::makeTable(int palnum, const uint8_t *remapbuf, int r, int
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if (remapbuf == nullptr)
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{
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if (r == 0 || g == 0 || b == 0)
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if (r == 0 && g == 0 && b == 0)
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{
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clearTable(palnum);
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return;
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