raze-gles/source
Mitchell Richters 7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
..
blood - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00