..
console
- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative()
.
2020-11-08 10:39:45 +11:00
menu
- fixed font color in SW's menus
2020-11-09 16:56:59 +01:00
movie
- let all video players respect the SoundEnabled setting.
2020-08-11 19:52:54 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- fixed voxel rendering in palette emulation mode.
2020-11-12 19:26:16 +01:00
automap.cpp
- removed the PSPTwoDSetter
2020-10-13 21:38:24 +02:00
automap.h
- re-added the sprite drawer for Duke's automap.
2020-09-06 21:31:05 +02:00
binaryangle.h
- binaryangle.h/cpp: Inline the functions created in 271eb1c3fa
. No real need to have a separate file for these.
2020-10-11 15:34:18 +11:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- Port over i_timescale
CVAR from GZDoom for use with debugging.
2020-10-16 10:31:11 +11:00
cheats.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
d_net.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
2020-09-25 13:50:29 +02:00
d_ticcmd.h
- cleanup.
2020-09-13 19:27:05 +02:00
gameconfigfile.cpp
- Partially resolve issues loading autoexec.cfg files.
2020-10-17 12:58:00 +11:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- made hires replacements work for untranslated fonts.
2020-11-10 21:34:49 +01:00
gamecontrol.h
- Ensure crouch_toggle
bool from 6e3d414b3c
is serialised when saving game, and cleared when InputState::ClearAllInput()
is called.
2020-11-08 07:30:48 +11:00
gamecvars.cpp
- final function moves and renamed hud_scale to hud_scalefactor.
2020-10-31 13:20:00 +01:00
gamecvars.h
- final function moves and renamed hud_scale to hud_scalefactor.
2020-10-31 13:20:00 +01:00
gameinput.cpp
- gameinput.cpp: Remove crouch bool from applylook()
since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust
in the prototype to 1
.
2020-11-07 18:25:06 +11:00
gameinput.h
- gameinput.cpp: Remove crouch bool from applylook()
since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust
in the prototype to 1
.
2020-11-07 18:25:06 +11:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
gi.cpp
- progress.
2020-10-04 20:11:04 +02:00
gi.h
- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
2020-10-10 23:16:08 +02:00
initfs.cpp
- added a game-module wide lump filter for Duke and related games.
2020-10-05 00:20:33 +02:00
inputstate.cpp
- Ensure crouch_toggle
bool from 6e3d414b3c
is serialised when saving game, and cleared when InputState::ClearAllInput()
is called.
2020-11-08 07:30:48 +11:00
inputstate.h
- inputstate.cpp: Move checkCrouchToggle()
from gameinput.ccp into ApplyGlobalInput()
and use static bool for crouch toggling vs. game-side bool.
2020-11-07 18:16:16 +11:00
interpolate.cpp
- moved interpolation code to its own file.
2020-06-21 22:36:05 +02:00
intvec.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- console cleanup.
2020-10-25 13:14:42 +01:00
maphack.cpp
- fixed a typo.
2020-09-13 19:21:08 +02:00
mapinfo.cpp
- added the resource file name to the listmaps printout.
2020-10-14 01:13:36 +02:00
mapinfo.h
- activated most of the support code for programmatically created menus again.
2020-10-07 01:31:41 +02:00
maploader.cpp
- implemented proper delta serialization for sectors and walls.
2020-10-11 21:11:38 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- partially fixed colorization for hires replacements.
2020-11-10 23:59:04 +01:00
palette.h
- always use the containing sector's fog when rendering sprites.
2020-09-20 20:39:11 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
2020-09-07 21:26:07 +02:00
raze_music.h
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
raze_sound.cpp
- do not print game init messages to the notify display.
2020-08-26 20:19:54 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- Ensure crouch_toggle
bool from 6e3d414b3c
is serialised when saving game, and cleared when InputState::ClearAllInput()
is called.
2020-11-08 07:30:48 +11:00
savegamehelp.h
- save the entire engine state as JSON.
2020-10-13 20:18:08 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- added sound playback to the Smacker video player.
2020-10-25 00:46:39 +02:00
screenjob.h
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
2020-10-19 20:46:22 +11:00
secrets.cpp
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- Duke: use original colors for inventory status display.
2020-11-11 11:49:05 +01:00
statusbar2.cpp
- the status bars work as objects.
2020-10-31 13:20:54 +01:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- SW: Ensure save code backs up crouch_toggle
and player's current input.
2020-11-12 23:31:32 +11:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00