raze-gles/source/core
Christoph Oelckers 483e0b6574 - fixed voxel rendering in palette emulation mode.
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that.
Fixes #178
2020-11-12 19:26:16 +01:00
..
console - c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative(). 2020-11-08 10:39:45 +11:00
menu - fixed font color in SW's menus 2020-11-09 16:56:59 +01:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - fixed voxel rendering in palette emulation mode. 2020-11-12 19:26:16 +01:00
automap.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - Port over i_timescale CVAR from GZDoom for use with debugging. 2020-10-16 10:31:11 +11:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
gamecontrol.h - Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called. 2020-11-08 07:30:48 +11:00
gamecvars.cpp - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
gamecvars.h - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
gameinput.cpp - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
gameinput.h - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called. 2020-11-08 07:30:48 +11:00
inputstate.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - console cleanup. 2020-10-25 13:14:42 +01:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - partially fixed colorization for hires replacements. 2020-11-10 23:59:04 +01:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called. 2020-11-08 07:30:48 +11:00
savegamehelp.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - added sound playback to the Smacker video player. 2020-10-25 00:46:39 +02:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well. 2020-10-19 20:46:22 +11:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
statusbar2.cpp - the status bars work as objects. 2020-10-31 13:20:54 +01:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00