.. |
console
|
- fixed episode default.
|
2020-10-11 07:44:51 +02:00 |
menu
|
- close the quickload and quicksave confirmation screens after selection.
|
2020-10-22 01:01:28 +02:00 |
movie
|
- let all video players respect the SoundEnabled setting.
|
2020-08-11 19:52:54 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- create named texture copies for 'tilefromtexture' replacements.
|
2020-10-10 16:52:04 +02:00 |
automap.cpp
|
- removed the PSPTwoDSetter
|
2020-10-13 21:38:24 +02:00 |
automap.h
|
- re-added the sprite drawer for Duke's automap.
|
2020-09-06 21:31:05 +02:00 |
binaryangle.h
|
- binaryangle.h/cpp: Inline the functions created in 271eb1c3fa . No real need to have a separate file for these.
|
2020-10-11 15:34:18 +11:00 |
cheathandler.cpp
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheathandler.h
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheats.cpp
|
- Port over i_timescale CVAR from GZDoom for use with debugging.
|
2020-10-16 10:31:11 +11:00 |
cheats.h
|
- WIP level transition refactored to a game independent event system.
|
2020-09-04 19:43:35 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
|
- it compiles again (with lots of code commented out.)
|
2020-10-04 20:11:02 +02:00 |
d_net.cpp
|
Merge branch 'master' into InputContinuation
|
2020-10-10 21:39:27 +02:00 |
d_net.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
|
- d_protocol: Change horz/avel pack/unpacking from long to float.
|
2020-10-09 16:18:28 +11:00 |
d_protocol.h
|
- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
|
2020-09-25 13:50:29 +02:00 |
d_ticcmd.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
|
- Partially resolve issues loading autoexec.cfg files.
|
2020-10-17 12:58:00 +11:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- Partially resolve issues loading autoexec.cfg files.
|
2020-10-17 12:58:00 +11:00 |
gamecontrol.h
|
- split the game input code off gamecontrol.cpp into its own file.
|
2020-10-11 16:33:43 +02:00 |
gamecvars.cpp
|
- make snd_speech toggle work in SW.
|
2020-10-23 22:53:02 +02:00 |
gamecvars.h
|
- mouse code update.
|
2020-09-28 22:36:43 +02:00 |
gameinput.cpp
|
- gameinput.cpp: Don't set a target when serialising PlayerHorizon struct.
|
2020-10-22 09:41:21 +11:00 |
gameinput.h
|
- binaryangle.h: Create osum() for PlayerHorizon and PlayerAngle structs and use within each struct's interpolatedsum() method.
|
2020-10-18 22:43:42 +11:00 |
gamestate.h
|
- Exhumed: play the menu advance sound when starting a game
|
2020-10-10 13:30:23 +02:00 |
gamestruct.h
|
Merge branch 'master' into InputContinuation
|
2020-10-10 21:39:27 +02:00 |
gi.cpp
|
- progress.
|
2020-10-04 20:11:04 +02:00 |
gi.h
|
- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
|
2020-10-10 23:16:08 +02:00 |
initfs.cpp
|
- added a game-module wide lump filter for Duke and related games.
|
2020-10-05 00:20:33 +02:00 |
inputstate.cpp
|
- Fix joystick scaling following shift to fixedhoriz and binangle.
|
2020-10-09 11:34:14 +11:00 |
inputstate.h
|
- mouse code update.
|
2020-09-28 22:36:43 +02:00 |
interpolate.cpp
|
- moved interpolation code to its own file.
|
2020-06-21 22:36:05 +02:00 |
intvec.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
iterators.h
|
fixed undefined end of list behavior of iterators
|
2020-10-18 12:14:05 +02:00 |
mainloop.cpp
|
- removed the PSPTwoDSetter
|
2020-10-13 21:38:24 +02:00 |
maphack.cpp
|
- fixed a typo.
|
2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
|
- added the resource file name to the listmaps printout.
|
2020-10-14 01:13:36 +02:00 |
mapinfo.h
|
- activated most of the support code for programmatically created menus again.
|
2020-10-07 01:31:41 +02:00 |
maploader.cpp
|
- implemented proper delta serialization for sectors and walls.
|
2020-10-11 21:11:38 +02:00 |
mathutil.cpp
|
- fixed incompatibility of FindDistance3D with Shadow Warrior.
|
2020-08-18 23:49:44 +02:00 |
mathutil.h
|
- SW: Increase precision of x/y coordinates where possible.
|
2020-08-18 18:26:04 +10:00 |
ns.h
|
- took all script exports out of the namespaces.
|
2020-10-10 10:11:22 +02:00 |
packet.h
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
palette.cpp
|
- removed the PSPTwoDSetter
|
2020-10-13 21:38:24 +02:00 |
palette.h
|
- always use the containing sector's fog when rendering sprites.
|
2020-09-20 20:39:11 +02:00 |
quotemgr.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
|
2020-09-07 21:26:07 +02:00 |
raze_music.h
|
- re-implemented VP8 support.
|
2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
raze_sound.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- save the entire engine state as JSON.
|
2020-10-13 20:18:08 +02:00 |
savegamehelp.h
|
- save the entire engine state as JSON.
|
2020-10-13 20:18:08 +02:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- do not accept any input in the first 0.1 seconds of running a screen job.
|
2020-10-13 23:36:27 +02:00 |
screenjob.h
|
- fixed palette of Exhumed's game over screen.
|
2020-10-13 23:29:12 +02:00 |
screenshot.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
|
- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
|
2020-10-19 20:46:22 +11:00 |
secrets.cpp
|
- implemented proper scaling support for the notify display - both the classic and advanced variant.
|
2020-08-25 18:03:15 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statusbar.cpp
|
- it compiles again (with lots of code commented out.)
|
2020-10-04 20:11:02 +02:00 |
statusbar.h
|
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
|
2020-09-29 21:47:32 +02:00 |
uiinput.h
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
version.h
|
- savegame version change for the new member in spritetype.
|
2020-10-02 22:19:32 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |