Commit graph

  • ac7ca6aa75 Minor fixes... terminx 2006-09-20 07:23:25 +0000
  • 4f021f4736 New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer. terminx 2006-09-19 23:02:33 +0000
  • c1f5d7fd0d Remove md2draw() and friends terminx 2006-09-17 22:25:46 +0000
  • fe40a9ce85 MD2. BMW. Plagman 2006-09-17 20:16:20 +0000
  • d961d235a5 git-svn-id: https://svn.eduke32.com/eduke32@293 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-09-12 00:51:50 +0000
  • 6db5e70888 git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-09-10 17:40:34 +0000
  • f14861b77a git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-09-07 17:46:00 +0000
  • e2ccbf6870 Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff. terminx 2006-09-06 04:18:28 +0000
  • 11e8db76a8 Fix from JonoF for using a joystick in combination with SDLayer. terminx 2006-09-02 02:34:29 +0000
  • c0f93c2aad Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog. terminx 2006-09-02 01:40:20 +0000
  • c1bb2adb2c Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D terminx 2006-08-31 19:05:23 +0000
  • d7a133eefd Whitespace cleanup terminx 2006-08-31 01:56:43 +0000
  • 138a4ab95f Makefile shite terminx 2006-08-31 01:54:23 +0000
  • d2f776519e git-svn-id: https://svn.eduke32.com/eduke32@284 1a8010ca-5511-0410-912e-c29ae57300e0 Plagman 2006-08-31 00:22:24 +0000
  • 0a0f399ba0 More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs. Plagman 2006-08-30 23:32:39 +0000
  • 102b17f743 Oops. terminx 2006-08-29 20:26:55 +0000
  • 36afe510ed This makes the faster weapon switching work a bit better in my opinion. terminx 2006-08-29 19:22:41 +0000
  • 60d78a27f3 Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite. terminx 2006-08-29 08:07:06 +0000
  • 7394fefb54 Forgot to add the header. Plagman 2006-08-29 02:02:28 +0000
  • 86cf42aa20 Another go at sorting, along with some polymer stuff. Plagman 2006-08-29 01:58:59 +0000
  • 8765f0a215 Added some commands for getting the current compiled CON ptr and jumping to another location terminx 2006-08-28 19:18:05 +0000
  • b4ed27fa7d Somebody needed an 'ezshootvar'. These commands are getting ridiculous. terminx 2006-08-22 21:02:06 +0000
  • f369ba745c The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented. terminx 2006-08-22 05:38:59 +0000
  • daa3b7b7a7 Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP. terminx 2006-08-21 21:00:54 +0000
  • 827eb34b95 Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote. terminx 2006-08-21 07:43:45 +0000
  • 511a6517cb I guess I'll use palette 21 for the red team instead of palette 10, though palette 10 does look better with the original sprites. terminx 2006-08-21 06:57:39 +0000
  • 20b89b70b3 More TDM stuff and a potential fix for a networking problem. terminx 2006-08-20 22:17:12 +0000
  • c312a89e02 A couple more TDM things, including making the built in bots not attack players on the same team. However, this can leave them in a rather hilarious state in which they twitch in place in the middle of a room. It's almost as funny as watching them spin around kicking the walls. terminx 2006-08-19 01:30:40 +0000
  • 16f520f2a1 Fix for HUD model shading oddities terminx 2006-08-19 01:28:59 +0000
  • a7bad3d852 Team DukeMatch support terminx 2006-08-18 23:52:26 +0000
  • 929ab76c77 'useractor' protection for newbies. :/ terminx 2006-08-17 23:07:43 +0000
  • 35df54c3a8 Text color fixes terminx 2006-08-15 17:15:23 +0000
  • 65450800b0 Fix for crash with MD2s that only have an internal skin filename instead of something set in the defs terminx 2006-08-15 03:32:34 +0000
  • ea72e474a0 Fix building with MinGW gcc 3.4.2 terminx 2006-08-14 20:50:43 +0000
  • e0bccd9709 Add 'buildlic.txt' to source and binary distributions. terminx 2006-08-14 20:36:30 +0000
  • 16b302ee43 Turned MD2 support into a loading-time MD2 to MD3 converter to avoid duplicate drawing code. Plagman 2006-08-12 07:47:02 +0000
  • cc1925110a This makes the dialog that asks you on first startup whether or not you want to enable the on-disk texture caching work again. terminx 2006-08-10 02:10:24 +0000
  • 55161d9044 Fix building with USE_OPENGL = 0 and POLYMOST = 1, because some people in the world are retarded and we don't want to give them a hard time. terminx 2006-08-07 20:08:59 +0000
  • 897bfa7a0e Fix building with USE_OPENGL = 0 and POLYMOST = 0 terminx 2006-08-07 19:57:53 +0000
  • 660815a3fd CON fix from JFDuke that I missed somewhere along the line + SDL mousewheel fix from Mephisto terminx 2006-08-07 06:18:57 +0000
  • ab6da3c5a4 dummytile updates terminx 2006-08-04 04:01:17 +0000
  • b68ea8f84f Fix for a bug with multiplayer demos causing the game to remain in a multiplayer mode after loading a single player savegame terminx 2006-08-04 01:13:31 +0000
  • 268521021f I guess this needs to throw warnings instead of errors, or else NAM and some other mods with problems will break. terminx 2006-08-04 00:57:27 +0000
  • f467ebaf3e This is better. terminx 2006-08-03 03:14:43 +0000
  • 5b211422da Added detection for stupid mistakes people make with the 'move' command and doubled the CACHE1D size when not using JFAud. terminx 2006-08-02 20:51:50 +0000
  • 665a322312 Mapster32 crash fix and a couple of small projectile system changes terminx 2006-07-30 01:48:52 +0000
  • 564b220add Remove 'txdist' keyword terminx 2006-07-29 00:17:46 +0000
  • 590ba29bf3 This commit is effectively nothing terminx 2006-07-27 01:51:06 +0000
  • a66440c908 A few cleanups terminx 2006-07-26 01:10:33 +0000
  • 4918ba6fde Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game terminx 2006-07-24 02:47:47 +0000
  • 2a1b4418ad Minor fixes terminx 2006-07-23 21:12:46 +0000
  • 77b555a9c0 Alpha linear-filtered artifacts removed. Ditched the clean two-textures assembling process to just overwriting the fullbright texels (walls were in GL_ALWAYS and sprites are in LEQUAL). If any z-accuracy issues happen on fullbright pixels on sprites, I'll put it back. Plagman 2006-07-23 16:03:43 +0000
  • cf9f8a101c Disable parental lock in NAM terminx 2006-07-22 23:02:08 +0000
  • 59fbf83db5 git-svn-id: https://svn.eduke32.com/eduke32@244 1a8010ca-5511-0410-912e-c29ae57300e0 Plagman 2006-07-22 22:52:24 +0000
  • 5800687491 The part of "Fixes from JonoF" that I forgot to commit terminx 2006-07-22 06:13:16 +0000
  • 931df593c1 We need to set ud.multimode before checkcommandline() or fake multiplayer mode doesn't work terminx 2006-07-22 05:49:55 +0000
  • d404dd8ead Fixes from JonoF terminx 2006-07-22 05:20:25 +0000
  • 07562f737e git-svn-id: https://svn.eduke32.com/eduke32@240 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-22 04:33:33 +0000
  • 3e9584a144 Warning fix terminx 2006-07-22 03:11:31 +0000
  • 814a274d5f Change default texture filtering mode to GL_NEAREST and add a cfg file option for it to build terminx 2006-07-22 03:08:46 +0000
  • 66e597ab4f Fixing last (hopefully) problems with fullbrights. E2 looks awesome now :) Plagman 2006-07-22 02:54:22 +0000
  • 9fcbb72c59 GRP loading fixes terminx 2006-07-22 02:54:07 +0000
  • 6310806b44 git-svn-id: https://svn.eduke32.com/eduke32@235 1a8010ca-5511-0410-912e-c29ae57300e0 Plagman 2006-07-22 02:32:03 +0000
  • 7cd91e3fc2 NAM support terminx 2006-07-22 00:53:20 +0000
  • 2cea1c5a9f Oops terminx 2006-07-22 00:06:57 +0000
  • d33bcb97a8 Misc cleanups terminx 2006-07-21 22:25:05 +0000
  • c4cd9ca1ef git-svn-id: https://svn.eduke32.com/eduke32@231 1a8010ca-5511-0410-912e-c29ae57300e0 Plagman 2006-07-21 22:06:08 +0000
  • 0021e8eb32 git-svn-id: https://svn.eduke32.com/eduke32@230 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-21 21:55:44 +0000
  • a4e75a7a5d git-svn-id: https://svn.eduke32.com/eduke32@229 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-21 21:55:23 +0000
  • 793ae80fa8 Fullbright art sprites and walls. Hurray for red eyes. Plagman 2006-07-21 21:53:31 +0000
  • 17f698c991 Add "aborted" messages for special function menu options terminx 2006-07-20 20:52:18 +0000
  • f752e9a873 More boredom terminx 2006-07-20 17:33:56 +0000
  • d9e51bc8ac Boredom. terminx 2006-07-20 05:02:55 +0000
  • dd82035120 def file control over shading harshness terminx 2006-07-20 01:50:56 +0000
  • ece23acfc6 I hate this game terminx 2006-07-19 17:35:11 +0000
  • 9fc68fcc0a Update repo to 1.4.0 beta 2 terminx 2006-07-18 21:08:38 +0000
  • d395f8050d Fix randvar terminx 2006-07-15 00:18:36 +0000
  • f5e728ab22 Boredom terminx 2006-07-14 07:28:32 +0000
  • c8589f5b9a git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-13 23:13:06 +0000
  • c120d9f915 git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-13 03:16:51 +0000
  • 0bc64d3518 Minor fixes terminx 2006-07-11 18:35:58 +0000
  • 2142db118e Fix squishing a shrunken enemy while changing weapon bug terminx 2006-07-09 19:51:09 +0000
  • 6fb8ac956b git-svn-id: https://svn.eduke32.com/eduke32@215 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-08 01:31:35 +0000
  • 6bab975972 GRP selection from JonoF terminx 2006-07-07 18:41:05 +0000
  • 7a742f1646 Test cvars for shading stuff terminx 2006-07-06 18:23:06 +0000
  • 621da0a840 Mostly stuff from JonoF terminx 2006-07-06 06:18:18 +0000
  • e9aca89385 Remove HUD model correction and more Polymost shading tweaks terminx 2006-07-05 02:05:39 +0000
  • e32c2651f2 I noticed earlier that MSVC might not compile this without these extra braces terminx 2006-07-04 19:58:10 +0000
  • d93ed5b8cd git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-04 19:01:10 +0000
  • d826db409e git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-04 05:46:38 +0000
  • d25cf07e54 Getting closer terminx 2006-07-04 04:23:14 +0000
  • a99b97689e More polymost shading stuff terminx 2006-07-04 00:46:24 +0000
  • 55fd4337b8 This is definitely getting very, very close terminx 2006-07-03 06:40:17 +0000
  • 450047627a Allow disabling of the HOM correction hack terminx 2006-07-02 21:25:33 +0000
  • 8b8cb97b77 git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-02 20:43:26 +0000
  • 957a48fb23 Fullbright walls and sectors terminx 2006-07-02 19:38:22 +0000
  • 504cbf9b88 Fix building with Watcom and move the KenBuild test game stuff out of the engine source terminx 2006-07-02 17:33:49 +0000
  • 50474b8e5a Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor terminx 2006-07-02 04:01:28 +0000
  • a60d159ca2 Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window terminx 2006-07-01 21:15:47 +0000
  • 06e8f8f93d Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg terminx 2006-07-01 12:10:29 +0000