Christoph Oelckers
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fc82b3bc8a
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- Duke: replaced the game type macros with inline functions.
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2020-10-11 14:30:42 +02:00 |
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Christoph Oelckers
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8b8c6a5e3a
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- fixed episode default.
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2020-10-11 07:44:51 +02:00 |
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Christoph Oelckers
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820b37721b
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- moved tab completion code into 'common' as well.
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2020-10-11 00:08:07 +02:00 |
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Christoph Oelckers
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242a70e610
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- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
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2020-10-10 23:16:08 +02:00 |
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Christoph Oelckers
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16a4d49268
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- added background dimming for the menu when in overlay mode.
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2020-10-10 18:29:15 +02:00 |
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Christoph Oelckers
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f9ab77f700
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- create named texture copies for 'tilefromtexture' replacements.
We want to be able later to find them in the texture manager again.
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2020-10-10 16:52:04 +02:00 |
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Christoph Oelckers
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c478d1add2
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- properly uninit the menus.
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2020-10-10 15:16:28 +02:00 |
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Christoph Oelckers
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91e23b3ab5
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- Exhumed: play the menu advance sound when starting a game
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2020-10-10 13:30:23 +02:00 |
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Christoph Oelckers
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294a806793
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- fixed some issues with prematurely terminated sounds.
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2020-10-10 12:57:43 +02:00 |
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Christoph Oelckers
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db21d5e946
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- took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
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2020-10-10 10:11:22 +02:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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2237113a77
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- fixed font scaling in RR's confirmation screens.
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2020-10-10 00:51:26 +02:00 |
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Christoph Oelckers
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03e57fa3d7
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- fixed Exhumed's game startup.
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2020-10-09 23:58:34 +02:00 |
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Christoph Oelckers
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d6d9100992
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- set proper slider colors for all games.
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2020-10-09 23:35:38 +02:00 |
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Christoph Oelckers
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b21beb4039
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- made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
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2020-10-09 22:33:02 +02:00 |
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Christoph Oelckers
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2d8bcd06fd
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- added the player display for Duke.
This completes the menu transition.
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2020-10-09 01:09:51 +02:00 |
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Christoph Oelckers
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4024ebd12d
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- re-added Duke 1.3's credit screens.
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2020-10-09 00:11:49 +02:00 |
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Christoph Oelckers
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19c719db4e
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- image scroller is working again.
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2020-10-08 22:53:12 +02:00 |
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Christoph Oelckers
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6ba06f5ed0
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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a953404331
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- SW's text menus done.
This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
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2020-10-07 23:22:29 +02:00 |
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Christoph Oelckers
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789eb6d51d
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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06b00887f5
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- added a menu control for Blood's dripping blood.
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2020-10-06 23:49:34 +02:00 |
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Christoph Oelckers
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1ea6084478
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- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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Christoph Oelckers
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17a68bc60a
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- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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2020-10-06 22:01:20 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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Christoph Oelckers
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3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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Christoph Oelckers
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29a4955f79
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- missing global variables.
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2020-10-05 20:44:30 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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f670d35ba1
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- added a game-module wide lump filter for Duke and related games.
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2020-10-05 00:20:33 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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26a31a626d
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- option menus are working, although all colors are still wrong and the captions are not displayed.
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2020-10-04 21:42:40 +02:00 |
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Christoph Oelckers
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7f6b02c451
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
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Christoph Oelckers
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5d76cbcbdb
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- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
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2020-10-04 20:53:37 +02:00 |
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Christoph Oelckers
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b0301d6fc9
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- progress.
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2020-10-04 20:11:04 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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89d5d18b9e
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- these parts were missed somehow.
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2020-10-02 22:42:54 +02:00 |
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Christoph Oelckers
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e0717e30b4
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- savegame version change for the new member in spritetype.
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2020-10-02 22:19:32 +02:00 |
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Christoph Oelckers
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4e67197838
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- added back the hijacked 'detail' member to spritetype.
This changes the Blood map loader to not use the in-game sprite structure for loading a level and moves the qsprite_filler array back into the sprite.
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2020-10-02 22:18:08 +02:00 |
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