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- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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5bcb72f7a9
commit
17a68bc60a
5 changed files with 31 additions and 2 deletions
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@ -1131,9 +1131,10 @@ void SetDefaultMenuColors()
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{
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OptionSettings.mFontColorHeader = CR_DARKRED;
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OptionSettings.mFontColorHighlight = CR_WHITE;
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cls = PClass::FindClass("MenuCustomizerSW");
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}
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else if (g_gameType & GAMEFLAG_PSEXHUMED)
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{
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{
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OptionSettings.mFontColorHeader = CR_LIGHTBLUE;
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OptionSettings.mFontColorHighlight = CR_SAPPHIRE;
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OptionSettings.mFontColor = CR_GOLD;
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@ -240,6 +240,7 @@ void GameInterface::app_init()
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LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
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LoadDefinitions();
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SetTileNames();
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TileFiles.SetBackup();
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userConfig.AddDefs.reset();
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InitFX();
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@ -23,4 +23,5 @@ version "4.3"
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#include "zscript/games/duke/ui/menu.zs"
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#include "zscript/games/blood/ui/menu.zs"
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#include "zscript/games/sw/ui/menu.zs"
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@ -21,7 +21,6 @@ class MenuCustomizerBlood : MenuCustomize
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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Console.Printf("%f, %f, %d", texsize.Y, fh, int((h)*fh / 200));
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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}
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27
wadsrc/static/zscript/games/sw/ui/menu.zs
Normal file
27
wadsrc/static/zscript/games/sw/ui/menu.zs
Normal file
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@ -0,0 +1,27 @@
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class MenuCustomizerSW : MenuCustomize
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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let fontscale = 0.7; // at full 1.0 scale the font is too large
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if (drawit)
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{
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int width = font.StringWidth(title) * fontscale;
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if (texid.isValid())
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{
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double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 60 < width) scalex = width / (texsize.X - 60);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 22 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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}
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