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https://github.com/ZDoom/raze-gles.git
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- implemented Blood's menu caption
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parent
3dbb8cbb11
commit
1e131eda9e
7 changed files with 18 additions and 8 deletions
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@ -1131,6 +1131,8 @@ void SetDefaultMenuColors()
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OptionSettings.mFontColorHeader = CR_DARKGRAY;
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OptionSettings.mFontColorHighlight = CR_WHITE;
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OptionSettings.mFontColorSelection = CR_DARKRED;
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auto cls = PClass::FindClass("MenuCustomizerBlood");
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if (cls) menuCustomizer = cls->CreateNew();
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}
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else if (g_gameType & GAMEFLAG_RRALL)
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{
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@ -434,7 +434,7 @@ OptionMenuSettings
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DefaultOptionMenu
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{
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Position 85
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Position -20
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}
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OptionMenu "OptionsMenu" protected
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@ -5,6 +5,7 @@ version "4.3"
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#include "zscript/events.zs"
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#include "zscript/dictionary.zs"
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#include "zscript/gamescreen.zs"
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#include "zscript/razebase.zs"
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#include "zscript/ui/menu/colorpickermenu.zs"
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#include "zscript/ui/menu/joystickmenu.zs"
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@ -6,19 +6,22 @@ class MenuCustomizerBlood : MenuCustomize
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = tileFiles.GetTexture(2038, true);
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = fnt.GetGlyphHeight("A");
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let fonth = font.GetGlyphHeight("A");
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if (drawit)
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{
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int width = font.StringWidth(title);
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if (texid.isValid())
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{
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double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 10 < width) scalex = texsize.X / (boxwidth - 10);
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if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(fnt, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top);
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screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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return y + h * screen.GetHeight() * CleanYfac_1 / 200; // option menus use Clean?fac_1 so we have to convert to that screen space.
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Console.Printf("%f, %f, %d", texsize.Y, fh, int((h)*fh / 200));
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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}
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5
wadsrc/static/zscript/razebase.zs
Normal file
5
wadsrc/static/zscript/razebase.zs
Normal file
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@ -0,0 +1,5 @@
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struct TileFiles
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{
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native static TextureID GetTexture(int tile, bool animate = false);
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}
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@ -5,6 +5,6 @@ class MenuCustomize
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virtual int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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screen.DrawText(fnt, OptionMenuSettings.mTitleColor, (screen.GetWidth() - fnt.StringWidth(title) * CleanXfac_1) / 2, 10 * CleanYfac_1, title, DTA_CleanNoMove_1, true);
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return y + fnt.GetHeight();
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return (y + fnt.GetHeight()) * CleanYfac_1; // return is spacing in screen pixels.
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}
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}
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@ -456,9 +456,8 @@ class OptionMenu : Menu
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{
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y = DrawCaption(mDesc.mTitle, -y, true);
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}
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mDesc.mDrawTop = y;
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mDesc.mDrawTop = y / CleanYfac_1; // mouse checks are done in clean space.
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int fontheight = OptionMenuSettings.mLinespacing * CleanYfac_1;
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y *= CleanYfac_1;
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int indent = GetIndent();
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