raze-gles/source/core
2020-10-09 23:35:38 +02:00
..
console - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - set proper slider colors for all games. 2020-10-09 23:35:38 +02:00
movie
music
textures - SW's text menus done. 2020-10-07 23:22:29 +02:00
automap.cpp
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.h
d_protocol.cpp
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - made the options search work. 2020-10-09 22:33:02 +02:00
gamecontrol.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
gamecvars.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamestate.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
gamestruct.h - re-added Duke 1.3's credit screens. 2020-10-09 00:11:49 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - progress. 2020-10-04 20:11:04 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - bumped up the vertical mouse movement factor to 1/5 from 1/8. 2020-09-29 18:14:22 +02:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp
intvec.h
mainloop.cpp - image scroller is working again. 2020-10-08 22:53:12 +02:00
maphack.cpp
mapinfo.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
savegamehelp.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scancodes.h
screenjob.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp