raze-gles/source/core
2020-10-05 00:20:33 +02:00
..
console - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
menu - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - cleanup. 2020-09-13 19:27:05 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
gamecontrol.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - progress. 2020-10-04 20:11:04 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - bumped up the vertical mouse movement factor to 1/5 from 1/8. 2020-09-29 18:14:22 +02:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
mapinfo.h - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
maploader.cpp - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
savegamehelp.h - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00