terminx
|
fc172fe3ea
|
git-svn-id: https://svn.eduke32.com/eduke32@321 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-20 01:17:32 +00:00 |
|
Plagman
|
815c646e85
|
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 23:51:44 +00:00 |
|
terminx
|
28e6c029ce
|
Move the window title setting code to the beginning of enterlevel(), so that it updates before the loading screen is displayed rather than after
git-svn-id: https://svn.eduke32.com/eduke32@319 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 17:16:35 +00:00 |
|
terminx
|
3584d01dcc
|
git-svn-id: https://svn.eduke32.com/eduke32@318 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 07:26:33 +00:00 |
|
terminx
|
eac09688bc
|
Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@317 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 00:45:36 +00:00 |
|
Plagman
|
874e32a3a5
|
Iron fingers stab the desert SKIES !
git-svn-id: https://svn.eduke32.com/eduke32@316 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-18 03:59:28 +00:00 |
|
Plagman
|
fb8c39689e
|
Fixed bottom walls switch and improved texture coordinate generation.
git-svn-id: https://svn.eduke32.com/eduke32@315 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-17 01:14:20 +00:00 |
|
terminx
|
96c035d63b
|
Added a quote message for DNMONSTERS, fixed a MSVC compile error
git-svn-id: https://svn.eduke32.com/eduke32@314 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-17 01:12:31 +00:00 |
|
Plagman
|
6dcdd0148a
|
Animation, interpolation, fixed cliplanes, fixed map switching.
git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-16 22:07:15 +00:00 |
|
terminx
|
047524688f
|
git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-15 18:59:45 +00:00 |
|
Plagman
|
6b635120d4
|
Frustum clipping and cliplanes for map limits. Performance should be alright now.
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-15 18:51:41 +00:00 |
|
Plagman
|
9002a68e64
|
Polymer cliplanes and FOV.
git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-14 23:33:10 +00:00 |
|
terminx
|
cbade0ca16
|
git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-10 23:04:38 +00:00 |
|
terminx
|
ae3a91cc06
|
git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-05 07:39:37 +00:00 |
|
Plagman
|
d91977d23f
|
VC project
git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-04 09:54:25 +00:00 |
|
terminx
|
9c8c6f421e
|
This fixes a problem with using 'ifp' from within actors other than APLAYER.
git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-03 01:17:01 +00:00 |
|
terminx
|
5019235983
|
qstrlen
git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-30 06:51:48 +00:00 |
|
Plagman
|
2ce69e749f
|
Polymer texturing and shading.
git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-29 21:36:12 +00:00 |
|
terminx
|
a4c411d637
|
Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@303 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-29 05:01:33 +00:00 |
|
terminx
|
ec89d845aa
|
Swap the qstrcpy parameters and fix the issue with frozen players
git-svn-id: https://svn.eduke32.com/eduke32@302 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-28 00:32:22 +00:00 |
|
Plagman
|
2f4725e0f2
|
Blood and sand.
git-svn-id: https://svn.eduke32.com/eduke32@301 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-27 17:55:49 +00:00 |
|
Plagman
|
40efe08ff1
|
Polymer development.
git-svn-id: https://svn.eduke32.com/eduke32@300 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-27 02:23:27 +00:00 |
|
terminx
|
784dfe8aa7
|
Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@299 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-24 04:44:54 +00:00 |
|
terminx
|
55392349bb
|
git-svn-id: https://svn.eduke32.com/eduke32@298 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-21 20:10:51 +00:00 |
|
terminx
|
ac7ca6aa75
|
Minor fixes...
git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-20 07:23:25 +00:00 |
|
terminx
|
4f021f4736
|
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-19 23:02:33 +00:00 |
|
terminx
|
c1f5d7fd0d
|
Remove md2draw() and friends
git-svn-id: https://svn.eduke32.com/eduke32@295 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-17 22:25:46 +00:00 |
|
Plagman
|
fe40a9ce85
|
MD2. BMW.
git-svn-id: https://svn.eduke32.com/eduke32@294 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-17 20:16:20 +00:00 |
|
terminx
|
d961d235a5
|
git-svn-id: https://svn.eduke32.com/eduke32@293 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-12 00:51:50 +00:00 |
|
terminx
|
6db5e70888
|
git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-10 17:40:34 +00:00 |
|
terminx
|
f14861b77a
|
git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-07 17:46:00 +00:00 |
|
terminx
|
e2ccbf6870
|
Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-06 04:18:28 +00:00 |
|
terminx
|
11e8db76a8
|
Fix from JonoF for using a joystick in combination with SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@289 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-02 02:34:29 +00:00 |
|
terminx
|
c0f93c2aad
|
Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-02 01:40:20 +00:00 |
|
terminx
|
c1bb2adb2c
|
Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D
git-svn-id: https://svn.eduke32.com/eduke32@287 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 19:05:23 +00:00 |
|
terminx
|
d7a133eefd
|
Whitespace cleanup
git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 01:56:43 +00:00 |
|
terminx
|
138a4ab95f
|
Makefile shite
git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 01:54:23 +00:00 |
|
Plagman
|
d2f776519e
|
git-svn-id: https://svn.eduke32.com/eduke32@284 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 00:22:24 +00:00 |
|
Plagman
|
0a0f399ba0
|
More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-30 23:32:39 +00:00 |
|
terminx
|
102b17f743
|
Oops.
git-svn-id: https://svn.eduke32.com/eduke32@282 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 20:26:55 +00:00 |
|
terminx
|
36afe510ed
|
This makes the faster weapon switching work a bit better in my opinion.
git-svn-id: https://svn.eduke32.com/eduke32@281 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 19:22:41 +00:00 |
|
terminx
|
60d78a27f3
|
Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@280 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 08:07:06 +00:00 |
|
Plagman
|
7394fefb54
|
Forgot to add the header.
git-svn-id: https://svn.eduke32.com/eduke32@279 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 02:02:28 +00:00 |
|
Plagman
|
86cf42aa20
|
Another go at sorting, along with some polymer stuff.
git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 01:58:59 +00:00 |
|
terminx
|
8765f0a215
|
Added some commands for getting the current compiled CON ptr and jumping to another location
git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-28 19:18:05 +00:00 |
|
terminx
|
b4ed27fa7d
|
Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 21:02:06 +00:00 |
|
terminx
|
f369ba745c
|
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 05:38:59 +00:00 |
|
terminx
|
daa3b7b7a7
|
Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP.
git-svn-id: https://svn.eduke32.com/eduke32@274 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 21:00:54 +00:00 |
|
terminx
|
827eb34b95
|
Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote.
git-svn-id: https://svn.eduke32.com/eduke32@273 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 07:43:45 +00:00 |
|
terminx
|
511a6517cb
|
I guess I'll use palette 21 for the red team instead of palette 10, though palette 10 does look better with the original sprites.
git-svn-id: https://svn.eduke32.com/eduke32@272 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 06:57:39 +00:00 |
|