Christoph Oelckers
|
c09b4896a6
|
- made RR summary screens work.
|
2020-07-01 22:14:11 +02:00 |
|
Christoph Oelckers
|
bb303c6469
|
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
|
2020-07-01 20:31:29 +02:00 |
|
Christoph Oelckers
|
197a35291a
|
- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
|
2020-07-01 12:55:32 +02:00 |
|
Christoph Oelckers
|
4baf065370
|
- decrappification
|
2020-06-30 22:59:20 +02:00 |
|
Christoph Oelckers
|
2e98b2f8da
|
- quote cleanup.
|
2020-06-30 22:53:15 +02:00 |
|
Christoph Oelckers
|
8aaadfad1b
|
- fixed the notification display.
|
2020-06-30 22:01:43 +02:00 |
|
Christoph Oelckers
|
e0bd85935a
|
- replaced user quotes with GZDoom's notification display entirely.
|
2020-06-30 20:59:24 +02:00 |
|
Christoph Oelckers
|
e04c5e5fad
|
- removed some demo control code.
|
2020-06-30 20:07:58 +02:00 |
|
Christoph Oelckers
|
1cc692284b
|
- removed remaining YAX code
|
2020-06-30 19:48:10 +02:00 |
|
Christoph Oelckers
|
a491b88074
|
- removed most of the demo code.
|
2020-06-30 19:34:58 +02:00 |
|
Christoph Oelckers
|
51ac1019d2
|
- ported RR's noise.c.
|
2020-06-30 17:30:48 +02:00 |
|
Christoph Oelckers
|
fc11447e59
|
- interpolations transitioned.
|
2020-06-30 11:55:01 +02:00 |
|
Christoph Oelckers
|
e92ca71fe5
|
- shareware screens
|
2020-06-30 00:15:48 +02:00 |
|
Christoph Oelckers
|
7253b4eb74
|
- added a serializer for the flamethrower's fire map.
|
2020-06-29 23:36:06 +02:00 |
|
Christoph Oelckers
|
0656beeb2b
|
- remove a bit more code.
|
2020-06-29 22:07:19 +02:00 |
|
Christoph Oelckers
|
9f33638804
|
- RR multiplayer screen.
|
2020-06-29 22:00:38 +02:00 |
|
Christoph Oelckers
|
ea59efd091
|
- Duke's multiplayer statistics screen.
|
2020-06-29 20:50:18 +02:00 |
|
Christoph Oelckers
|
e7da8e4bcf
|
- fixed red font for use with DrawText.
|
2020-06-29 13:19:36 +02:00 |
|
Christoph Oelckers
|
8cb8f85569
|
- deleted the old anim player.
|
2020-06-29 00:00:51 +02:00 |
|
Christoph Oelckers
|
726ebec9ec
|
- RR bonus screens.
|
2020-06-28 22:17:27 +02:00 |
|
Christoph Oelckers
|
69d9a98ead
|
- Duke end of episode animations ported
|
2020-06-28 21:38:25 +02:00 |
|
Christoph Oelckers
|
6767b383e7
|
- safety commit.
|
2020-06-28 14:42:31 +02:00 |
|
Christoph Oelckers
|
7b7c64fc17
|
- FileStream cleanup
|
2020-06-28 14:42:06 +02:00 |
|
Christoph Oelckers
|
2ddec37098
|
- added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
|
2020-06-28 14:41:44 +02:00 |
|
Christoph Oelckers
|
924816ac8d
|
- Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
|
2020-06-28 10:59:11 +02:00 |
|
Christoph Oelckers
|
9aaf6b416d
|
- RR intro movies.
|
2020-06-28 10:14:42 +02:00 |
|
Christoph Oelckers
|
6be1a9a9e4
|
- copyright
|
2020-06-28 09:03:31 +02:00 |
|
Christoph Oelckers
|
67fa7f8275
|
- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
|
2020-06-28 00:32:28 +02:00 |
|
Christoph Oelckers
|
4f6ab45e35
|
- screenjob start.
|
2020-06-27 11:48:55 +02:00 |
|
Christoph Oelckers
|
8a06a09d05
|
anm adjustment
|
2020-06-27 11:48:44 +02:00 |
|
Christoph Oelckers
|
60cb8281cd
|
- more 2D screen adjustment
|
2020-06-27 11:48:32 +02:00 |
|
Christoph Oelckers
|
e0ad1aa0cd
|
- cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
|
2020-06-27 11:47:31 +02:00 |
|
Christoph Oelckers
|
34c3838e62
|
- logo.
|
2020-06-26 22:49:56 +02:00 |
|
Christoph Oelckers
|
7490d6cd18
|
- 2d stuff
|
2020-06-25 21:51:44 +02:00 |
|
Christoph Oelckers
|
2bd4173716
|
- renamed a few headers.
|
2020-06-24 21:21:02 +02:00 |
|
Christoph Oelckers
|
28b2bcb444
|
- removed unused header.
|
2020-06-24 01:02:11 +02:00 |
|
Christoph Oelckers
|
e146e73345
|
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
|
2020-06-24 00:40:22 +02:00 |
|
Christoph Oelckers
|
4b743b4063
|
- use the original palette loader from RR.
|
2020-06-23 22:51:37 +02:00 |
|
Christoph Oelckers
|
22e4141395
|
- removed duplicate header.
|
2020-06-23 22:01:58 +02:00 |
|
Christoph Oelckers
|
18b272412a
|
- command line stuff can be traced back to JFDuke.
|
2020-06-23 21:56:42 +02:00 |
|
Christoph Oelckers
|
99067f3bd6
|
- a small bit more is gone.
|
2020-06-23 21:12:15 +02:00 |
|
Christoph Oelckers
|
73e436730d
|
- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
|
2020-06-22 21:07:20 +02:00 |
|
Christoph Oelckers
|
1993642ce8
|
- fixed precacher.
|
2020-06-22 01:07:19 +02:00 |
|
Christoph Oelckers
|
e113851a39
|
OnMotorcycle etc.
|
2020-06-22 00:40:16 +02:00 |
|
Christoph Oelckers
|
d6f1c76c9d
|
cleanup
|
2020-06-22 00:40:15 +02:00 |
|
Christoph Oelckers
|
92c5d73407
|
- removed sooundsdyn - this isn't needed because no sounds get remapped.
|
2020-06-22 00:40:05 +02:00 |
|
Christoph Oelckers
|
6a0e7c14ee
|
- fixed compile.
|
2020-06-22 00:37:32 +02:00 |
|
Christoph Oelckers
|
72e7bde578
|
- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
a343ceb5bc
|
animatesprites
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
17a548fc00
|
- cleanup
|
2020-06-22 00:27:11 +02:00 |
|