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- fixed compile.
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2 changed files with 0 additions and 3 deletions
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@ -109,7 +109,6 @@ END_DUKE_NS
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#include "actors.h"
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#include "common_game.h"
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#include "config.h"
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#include "gamecontrol.h"
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#include "game.h"
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#include "gamedef.h"
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@ -45,8 +45,6 @@ into many sub-files.
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BEGIN_DUKE_NS
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int16_t max_ammo_amount[MAX_WEAPONS];
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// parser state: todo: turn into a class
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char* textptr;
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char* label;
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