- removed sooundsdyn - this isn't needed because no sounds get remapped.

This commit is contained in:
Christoph Oelckers 2020-06-22 00:40:05 +02:00
parent 6a0e7c14ee
commit 92c5d73407
7 changed files with 4 additions and 688 deletions

View file

@ -50,7 +50,6 @@ set( PCH_SOURCES
src/zz_screens.cpp
src/zz_text.cpp
src/zz_sector.cpp
src/zz_soundsdyn.cpp
)
add_game_library2( duke )

View file

@ -737,7 +737,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
else if( r_shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
{
long daz,xrep,yrep;
int daz;
if (isRRRA() && sector[sect].lotag == 160) continue;
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE )

View file

@ -125,7 +125,7 @@ END_DUKE_NS
#include "text.h"
#include "sector.h"
#include "sounds.h"
#include "soundsdyn.h"
#include "soundefs.h"
BEGIN_DUKE_NS

View file

@ -125,7 +125,7 @@ END_DUKE_NS
#include "text.h"
#include "sector.h"
#include "sounds.h"
#include "soundsdyn.h"
#include "soundefs.h"
BEGIN_DUKE_NS

View file

@ -1,332 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2013 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
BEGIN_DUKE_NS
#define DYNSOUNDREMAP_ENABLE
#define KICK_HIT__STATIC 0
#define PISTOL_RICOCHET__STATIC 1
#define PISTOL_BODYHIT__STATIC 2
#define PISTOL_FIRE__STATIC 3
#define EJECT_CLIP__STATIC 4
#define INSERT_CLIP__STATIC 5
#define CHAINGUN_FIRE__STATIC 6
#define RPG_SHOOT__STATIC 7
#define POOLBALLHIT__STATIC 8
#define RPG_EXPLODE__STATIC 9
#define CAT_FIRE__STATIC 10
#define SHRINKER_FIRE__STATIC 11
#define PIPEBOMB_BOUNCE__STATIC 13
#define PIPEBOMB_EXPLODE__STATIC 14
#define LASERTRIP_ONWALL__STATIC 15
#define LASERTRIP_ARMING__STATIC 16
#define LASERTRIP_EXPLODE__STATIC 17
#define VENT_BUST__STATIC 18
#define GLASS_BREAKING__STATIC 19
#define GLASS_HEAVYBREAK__STATIC 20
#define SHORT_CIRCUIT__STATIC 21
#define ITEM_SPLASH__STATIC 22
#define DUKE_GASP__STATIC 25
#define SLIM_RECOG__STATIC 26
#define DUKE_URINATE__STATIC 28
#define ENDSEQVOL3SND2__STATIC 29
#define ENDSEQVOL3SND3__STATIC 30
#define DUKE_CRACK__STATIC 33
#define SLIM_ATTACK__STATIC 34
#define SOMETHINGHITFORCE__STATIC 35
#define DUKE_DRINKING__STATIC 36
#define DUKE_GRUNT__STATIC 38
#define DUKE_HARTBEAT__STATIC 39
#define DUKE_ONWATER__STATIC 40
#define DUKE_LAND__STATIC 42
#define DUKE_WALKINDUCTS__STATIC 43
#define DUKE_UNDERWATER__STATIC 48
#define DUKE_JETPACK_ON__STATIC 49
#define DUKE_JETPACK_IDLE__STATIC 50
#define DUKE_JETPACK_OFF__STATIC 51
#define DUKETALKTOBOSS__STATIC 56
#define SQUISHED__STATIC 69
#define TELEPORTER__STATIC 70
#define ELEVATOR_ON__STATIC 71
#define ELEVATOR_OFF__STATIC 73
#define SUBWAY__STATIC 75
#define SWITCH_ON__STATIC 76
#define FLUSH_TOILET__STATIC 79
#define EARTHQUAKE__STATIC 81
#define END_OF_LEVEL_WARN__STATIC 83
#define WIND_AMBIENCE__STATIC 91
#define SOMETHING_DRIPPING__STATIC 92
#define BOS1_RECOG__STATIC 97
#define BOS2_RECOG__STATIC 102
#define DUKE_GETWEAPON2__STATIC 107
#define SHOTGUN_FIRE__STATIC 109
#define PRED_RECOG__STATIC 111
#define CAPT_RECOG__STATIC 117
#define PIG_RECOG__STATIC 121
#define RECO_ROAM__STATIC 125
#define RECO_RECOG__STATIC 126
#define RECO_ATTACK__STATIC 127
#define RECO_PAIN__STATIC 128
#define DRON_RECOG__STATIC 131
#define COMM_RECOG__STATIC 136
#define OCTA_RECOG__STATIC 141
#define TURR_RECOG__STATIC 146
#define SLIM_DYING__STATIC 149
#define BOS3_RECOG__STATIC 151
#define BOS1_WALK__STATIC 156
#define THUD__STATIC 158
#define WIERDSHOT_FLY__STATIC 160
#define SLIM_ROAM__STATIC 163
#define SHOTGUN_COCK__STATIC 169
#define GENERIC_AMBIENCE17__STATIC 177
#define BONUS_SPEECH1__STATIC 195
#define BONUS_SPEECH2__STATIC 196
#define BONUS_SPEECH3__STATIC 197
#define BONUS_SPEECH4__STATIC 199
#define DUKE_LAND_HURT__STATIC 200
#define DUKE_SEARCH2__STATIC 207
#define DUKE_CRACK2__STATIC 208
#define DUKE_SEARCH__STATIC 209
#define DUKE_GET__STATIC 210
#define DUKE_LONGTERM_PAIN__STATIC 211
#define MONITOR_ACTIVE__STATIC 212
#define NITEVISION_ONOFF__STATIC 213
#define DUKE_CRACK_FIRST__STATIC 215
#define DUKE_USEMEDKIT__STATIC 216
#define DUKE_TAKEPILLS__STATIC 217
#define DUKE_PISSRELIEF__STATIC 218
#define SELECT_WEAPON__STATIC 219
#define JIBBED_ACTOR5__STATIC 226
#define JIBBED_ACTOR6__STATIC 227
#define DUKE_GOTHEALTHATLOW__STATIC 229
#define BOSSTALKTODUKE__STATIC 230
#define WAR_AMBIENCE2__STATIC 232
#define EXITMENUSOUND__STATIC 243
#define FLY_BY__STATIC 244
#define DUKE_SCREAM__STATIC 245
#define SHRINKER_HIT__STATIC 246
#define RATTY__STATIC 247
#define BONUSMUSIC__STATIC 249
#define DUKE_GETWEAPON6__STATIC 264
#define ALIEN_SWITCH1__STATIC 272
#define RIPHEADNECK__STATIC 284
#define ENDSEQVOL3SND4__STATIC 288
#define ENDSEQVOL3SND5__STATIC 289
#define ENDSEQVOL3SND6__STATIC 290
#define ENDSEQVOL3SND7__STATIC 291
#define ENDSEQVOL3SND8__STATIC 292
#define ENDSEQVOL3SND9__STATIC 293
#define WHIPYOURASS__STATIC 294
#define ENDSEQVOL2SND1__STATIC 295
#define ENDSEQVOL2SND2__STATIC 296
#define ENDSEQVOL2SND3__STATIC 297
#define ENDSEQVOL2SND4__STATIC 298
#define ENDSEQVOL2SND5__STATIC 299
#define ENDSEQVOL2SND6__STATIC 300
#define ENDSEQVOL2SND7__STATIC 301
#define SOMETHINGFROZE__STATIC 303
#define WIND_REPEAT__STATIC 308
#define BOS4_RECOG__STATIC 342
#define LIGHTNING_SLAP__STATIC 351
#define THUNDER__STATIC 352
#define INTRO4_1__STATIC 363
#define INTRO4_2__STATIC 364
#define INTRO4_3__STATIC 365
#define INTRO4_4__STATIC 366
#define INTRO4_5__STATIC 367
#define INTRO4_6__STATIC 368
#define BOSS4_DEADSPEECH__STATIC 370
#define BOSS4_FIRSTSEE__STATIC 371
#define VOL4ENDSND1__STATIC 384
#define VOL4ENDSND2__STATIC 385
#define EXPANDERSHOOT__STATIC 388
#define INTRO4_B__STATIC 392
#define BIGBANG__STATIC 393
extern int16_t DynamicSoundMap[MAXSOUNDS];
void G_InitDynamicSounds(void);
#ifdef DYNSOUNDREMAP_ENABLE
extern int32_t KICK_HIT;
extern int32_t PISTOL_RICOCHET;
extern int32_t PISTOL_BODYHIT;
extern int32_t PISTOL_FIRE;
extern int32_t EJECT_CLIP;
extern int32_t INSERT_CLIP;
extern int32_t CHAINGUN_FIRE;
extern int32_t RPG_SHOOT;
extern int32_t POOLBALLHIT;
extern int32_t RPG_EXPLODE;
extern int32_t CAT_FIRE;
extern int32_t SHRINKER_FIRE;
extern int32_t PIPEBOMB_BOUNCE;
extern int32_t PIPEBOMB_EXPLODE;
extern int32_t LASERTRIP_ONWALL;
extern int32_t LASERTRIP_ARMING;
extern int32_t LASERTRIP_EXPLODE;
extern int32_t VENT_BUST;
extern int32_t GLASS_BREAKING;
extern int32_t GLASS_HEAVYBREAK;
extern int32_t SHORT_CIRCUIT;
extern int32_t ITEM_SPLASH;
extern int32_t DUKE_GASP;
extern int32_t SLIM_RECOG;
extern int32_t DUKE_URINATE;
extern int32_t ENDSEQVOL3SND2;
extern int32_t ENDSEQVOL3SND3;
extern int32_t DUKE_CRACK;
extern int32_t SLIM_ATTACK;
extern int32_t SOMETHINGHITFORCE;
extern int32_t DUKE_DRINKING;
extern int32_t DUKE_GRUNT;
extern int32_t DUKE_HARTBEAT;
extern int32_t DUKE_ONWATER;
extern int32_t DUKE_LAND;
extern int32_t DUKE_WALKINDUCTS;
extern int32_t DUKE_UNDERWATER;
extern int32_t DUKE_JETPACK_ON;
extern int32_t DUKE_JETPACK_IDLE;
extern int32_t DUKE_JETPACK_OFF;
extern int32_t DUKETALKTOBOSS;
extern int32_t SQUISHED;
extern int32_t TELEPORTER;
extern int32_t ELEVATOR_ON;
extern int32_t ELEVATOR_OFF;
extern int32_t SUBWAY;
extern int32_t SWITCH_ON;
extern int32_t FLUSH_TOILET;
extern int32_t EARTHQUAKE;
extern int32_t END_OF_LEVEL_WARN;
extern int32_t WIND_AMBIENCE;
extern int32_t SOMETHING_DRIPPING;
extern int32_t BOS1_RECOG;
extern int32_t BOS2_RECOG;
extern int32_t DUKE_GETWEAPON2;
extern int32_t SHOTGUN_FIRE;
extern int32_t PRED_RECOG;
extern int32_t CAPT_RECOG;
extern int32_t PIG_RECOG;
extern int32_t RECO_ROAM;
extern int32_t RECO_RECOG;
extern int32_t RECO_ATTACK;
extern int32_t RECO_PAIN;
extern int32_t DRON_RECOG;
extern int32_t COMM_RECOG;
extern int32_t OCTA_RECOG;
extern int32_t TURR_RECOG;
extern int32_t SLIM_DYING;
extern int32_t BOS3_RECOG;
extern int32_t BOS1_WALK;
extern int32_t THUD;
extern int32_t WIERDSHOT_FLY;
extern int32_t SLIM_ROAM;
extern int32_t SHOTGUN_COCK;
extern int32_t GENERIC_AMBIENCE17;
extern int32_t BONUS_SPEECH1;
extern int32_t BONUS_SPEECH2;
extern int32_t BONUS_SPEECH3;
extern int32_t BONUS_SPEECH4;
extern int32_t DUKE_LAND_HURT;
extern int32_t DUKE_SEARCH2;
extern int32_t DUKE_CRACK2;
extern int32_t DUKE_SEARCH;
extern int32_t DUKE_GET;
extern int32_t DUKE_LONGTERM_PAIN;
extern int32_t MONITOR_ACTIVE;
extern int32_t NITEVISION_ONOFF;
extern int32_t DUKE_CRACK_FIRST;
extern int32_t DUKE_USEMEDKIT;
extern int32_t DUKE_TAKEPILLS;
extern int32_t DUKE_PISSRELIEF;
extern int32_t SELECT_WEAPON;
extern int32_t JIBBED_ACTOR5;
extern int32_t JIBBED_ACTOR6;
extern int32_t DUKE_GOTHEALTHATLOW;
extern int32_t BOSSTALKTODUKE;
extern int32_t WAR_AMBIENCE2;
extern int32_t EXITMENUSOUND;
extern int32_t FLY_BY;
extern int32_t DUKE_SCREAM;
extern int32_t SHRINKER_HIT;
extern int32_t RATTY;
extern int32_t BONUSMUSIC;
extern int32_t DUKE_GETWEAPON6;
extern int32_t ALIEN_SWITCH1;
extern int32_t RIPHEADNECK;
extern int32_t ENDSEQVOL3SND4;
extern int32_t ENDSEQVOL3SND5;
extern int32_t ENDSEQVOL3SND6;
extern int32_t ENDSEQVOL3SND7;
extern int32_t ENDSEQVOL3SND8;
extern int32_t ENDSEQVOL3SND9;
extern int32_t WHIPYOURASS;
extern int32_t ENDSEQVOL2SND1;
extern int32_t ENDSEQVOL2SND2;
extern int32_t ENDSEQVOL2SND3;
extern int32_t ENDSEQVOL2SND4;
extern int32_t ENDSEQVOL2SND5;
extern int32_t ENDSEQVOL2SND6;
extern int32_t ENDSEQVOL2SND7;
extern int32_t SOMETHINGFROZE;
extern int32_t WIND_REPEAT;
extern int32_t BOS4_RECOG;
extern int32_t LIGHTNING_SLAP;
extern int32_t THUNDER;
extern int32_t INTRO4_1;
extern int32_t INTRO4_2;
extern int32_t INTRO4_3;
extern int32_t INTRO4_4;
extern int32_t INTRO4_5;
extern int32_t INTRO4_6;
extern int32_t BOSS4_DEADSPEECH;
extern int32_t BOSS4_FIRSTSEE;
extern int32_t VOL4ENDSND1;
extern int32_t VOL4ENDSND2;
extern int32_t EXPANDERSHOOT;
extern int32_t INTRO4_B;
extern int32_t BIGBANG;
#define FLAMETHROWER_INTRO 398
#define FLAMETHROWER_LOOP 399
#define FLAMETHROWER_END 400
#define E5L7_DUKE_QUIT_YOU 401
#define DUKE_SHUCKS 47 // this was missing
#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
#else /* if !defined DYNSOUNDREMAP_ENABLE */
#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
#define initsoundhashnames() ((void)0)
#define freesoundhashnames() ((void)0)
#include "soundefs.h"
#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
#endif
END_DUKE_NS

View file

@ -2295,7 +2295,7 @@ static void G_Startup(void)
G_FatalEngineError();
G_InitDynamicTiles();
G_InitDynamicSounds();
//G_InitDynamicSounds();
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(TILE_CLOUDYOCEAN, TILE_MOONSKY1, TILE_BIGORBIT1, TILE_LA);

View file

@ -1,351 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2013 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "compat.h"
#include "build.h"
#include "namesdyn.h"
#include "sounds.h"
#include "soundsdyn.h"
#include "global.h"
BEGIN_DUKE_NS
#ifdef DYNSOUNDREMAP_ENABLE
# define DVPTR(x) &x
#else
# define DVPTR(x) NULL
#endif
int16_t DynamicSoundMap[MAXSOUNDS];
struct sdynitem
{
const char *str;
int32_t *dynvalptr;
const int16_t staticval;
};
static struct sdynitem g_dynSoundList[] =
{
{ "KICK_HIT", DVPTR(KICK_HIT), KICK_HIT__STATIC },
{ "PISTOL_RICOCHET", DVPTR(PISTOL_RICOCHET), PISTOL_RICOCHET__STATIC },
{ "PISTOL_BODYHIT", DVPTR(PISTOL_BODYHIT), PISTOL_BODYHIT__STATIC },
{ "PISTOL_FIRE", DVPTR(PISTOL_FIRE), PISTOL_FIRE__STATIC },
{ "EJECT_CLIP", DVPTR(EJECT_CLIP), EJECT_CLIP__STATIC },
{ "INSERT_CLIP", DVPTR(INSERT_CLIP), INSERT_CLIP__STATIC },
{ "CHAINGUN_FIRE", DVPTR(CHAINGUN_FIRE), CHAINGUN_FIRE__STATIC },
{ "RPG_SHOOT", DVPTR(RPG_SHOOT), RPG_SHOOT__STATIC },
{ "POOLBALLHIT", DVPTR(POOLBALLHIT), POOLBALLHIT__STATIC },
{ "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC },
{ "CAT_FIRE", DVPTR(CAT_FIRE), CAT_FIRE__STATIC },
{ "SHRINKER_FIRE", DVPTR(SHRINKER_FIRE), SHRINKER_FIRE__STATIC },
{ "PIPEBOMB_BOUNCE", DVPTR(PIPEBOMB_BOUNCE), PIPEBOMB_BOUNCE__STATIC },
{ "PIPEBOMB_EXPLODE", DVPTR(PIPEBOMB_EXPLODE), PIPEBOMB_EXPLODE__STATIC },
{ "LASERTRIP_ONWALL", DVPTR(LASERTRIP_ONWALL), LASERTRIP_ONWALL__STATIC },
{ "LASERTRIP_ARMING", DVPTR(LASERTRIP_ARMING), LASERTRIP_ARMING__STATIC },
{ "LASERTRIP_EXPLODE", DVPTR(LASERTRIP_EXPLODE), LASERTRIP_EXPLODE__STATIC },
{ "VENT_BUST", DVPTR(VENT_BUST), VENT_BUST__STATIC },
{ "GLASS_BREAKING", DVPTR(GLASS_BREAKING), GLASS_BREAKING__STATIC },
{ "GLASS_HEAVYBREAK", DVPTR(GLASS_HEAVYBREAK), GLASS_HEAVYBREAK__STATIC },
{ "SHORT_CIRCUIT", DVPTR(SHORT_CIRCUIT), SHORT_CIRCUIT__STATIC },
{ "ITEM_SPLASH", DVPTR(ITEM_SPLASH), ITEM_SPLASH__STATIC },
{ "DUKE_GASP", DVPTR(DUKE_GASP), DUKE_GASP__STATIC },
{ "SLIM_RECOG", DVPTR(SLIM_RECOG), SLIM_RECOG__STATIC },
{ "DUKE_URINATE", DVPTR(DUKE_URINATE), DUKE_URINATE__STATIC },
{ "ENDSEQVOL3SND2", DVPTR(ENDSEQVOL3SND2), ENDSEQVOL3SND2__STATIC },
{ "ENDSEQVOL3SND3", DVPTR(ENDSEQVOL3SND3), ENDSEQVOL3SND3__STATIC },
{ "DUKE_CRACK", DVPTR(DUKE_CRACK), DUKE_CRACK__STATIC },
{ "SLIM_ATTACK", DVPTR(SLIM_ATTACK), SLIM_ATTACK__STATIC },
{ "SOMETHINGHITFORCE", DVPTR(SOMETHINGHITFORCE), SOMETHINGHITFORCE__STATIC },
{ "DUKE_DRINKING", DVPTR(DUKE_DRINKING), DUKE_DRINKING__STATIC },
{ "DUKE_GRUNT", DVPTR(DUKE_GRUNT), DUKE_GRUNT__STATIC },
{ "DUKE_HARTBEAT", DVPTR(DUKE_HARTBEAT), DUKE_HARTBEAT__STATIC },
{ "DUKE_ONWATER", DVPTR(DUKE_ONWATER), DUKE_ONWATER__STATIC },
{ "DUKE_LAND", DVPTR(DUKE_LAND), DUKE_LAND__STATIC },
{ "DUKE_WALKINDUCTS", DVPTR(DUKE_WALKINDUCTS), DUKE_WALKINDUCTS__STATIC },
{ "DUKE_UNDERWATER", DVPTR(DUKE_UNDERWATER), DUKE_UNDERWATER__STATIC },
{ "DUKE_JETPACK_ON", DVPTR(DUKE_JETPACK_ON), DUKE_JETPACK_ON__STATIC },
{ "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
{ "DUKE_JETPACK_OFF", DVPTR(DUKE_JETPACK_OFF), DUKE_JETPACK_OFF__STATIC },
{ "DUKETALKTOBOSS", DVPTR(DUKETALKTOBOSS), DUKETALKTOBOSS__STATIC },
{ "SQUISHED", DVPTR(SQUISHED), SQUISHED__STATIC },
{ "TELEPORTER", DVPTR(TELEPORTER), TELEPORTER__STATIC },
{ "ELEVATOR_ON", DVPTR(ELEVATOR_ON), ELEVATOR_ON__STATIC },
{ "ELEVATOR_OFF", DVPTR(ELEVATOR_OFF), ELEVATOR_OFF__STATIC },
{ "SUBWAY", DVPTR(SUBWAY), SUBWAY__STATIC },
{ "SWITCH_ON", DVPTR(SWITCH_ON), SWITCH_ON__STATIC },
{ "FLUSH_TOILET", DVPTR(FLUSH_TOILET), FLUSH_TOILET__STATIC },
{ "EARTHQUAKE", DVPTR(EARTHQUAKE), EARTHQUAKE__STATIC },
{ "END_OF_LEVEL_WARN", DVPTR(END_OF_LEVEL_WARN), END_OF_LEVEL_WARN__STATIC },
{ "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC },
{ "SOMETHING_DRIPPING", DVPTR(SOMETHING_DRIPPING), SOMETHING_DRIPPING__STATIC },
{ "BOS1_RECOG", DVPTR(BOS1_RECOG), BOS1_RECOG__STATIC },
{ "BOS2_RECOG", DVPTR(BOS2_RECOG), BOS2_RECOG__STATIC },
{ "DUKE_GETWEAPON2", DVPTR(DUKE_GETWEAPON2), DUKE_GETWEAPON2__STATIC },
{ "SHOTGUN_FIRE", DVPTR(SHOTGUN_FIRE), SHOTGUN_FIRE__STATIC },
{ "PRED_RECOG", DVPTR(PRED_RECOG), PRED_RECOG__STATIC },
{ "CAPT_RECOG", DVPTR(CAPT_RECOG), CAPT_RECOG__STATIC },
{ "PIG_RECOG", DVPTR(PIG_RECOG), PIG_RECOG__STATIC },
{ "RECO_ROAM", DVPTR(RECO_ROAM), RECO_ROAM__STATIC },
{ "RECO_RECOG", DVPTR(RECO_RECOG), RECO_RECOG__STATIC },
{ "RECO_ATTACK", DVPTR(RECO_ATTACK), RECO_ATTACK__STATIC },
{ "RECO_PAIN", DVPTR(RECO_PAIN), RECO_PAIN__STATIC },
{ "DRON_RECOG", DVPTR(DRON_RECOG), DRON_RECOG__STATIC },
{ "COMM_RECOG", DVPTR(COMM_RECOG), COMM_RECOG__STATIC },
{ "OCTA_RECOG", DVPTR(OCTA_RECOG), OCTA_RECOG__STATIC },
{ "TURR_RECOG", DVPTR(TURR_RECOG), TURR_RECOG__STATIC },
{ "SLIM_DYING", DVPTR(SLIM_DYING), SLIM_DYING__STATIC },
{ "BOS3_RECOG", DVPTR(BOS3_RECOG), BOS3_RECOG__STATIC },
{ "BOS1_WALK", DVPTR(BOS1_WALK), BOS1_WALK__STATIC },
{ "THUD", DVPTR(THUD), THUD__STATIC },
{ "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC },
{ "SLIM_ROAM", DVPTR(SLIM_ROAM), SLIM_ROAM__STATIC },
{ "SHOTGUN_COCK", DVPTR(SHOTGUN_COCK), SHOTGUN_COCK__STATIC },
{ "GENERIC_AMBIENCE17", DVPTR(GENERIC_AMBIENCE17), GENERIC_AMBIENCE17__STATIC },
{ "BONUS_SPEECH1", DVPTR(BONUS_SPEECH1), BONUS_SPEECH1__STATIC },
{ "BONUS_SPEECH2", DVPTR(BONUS_SPEECH2), BONUS_SPEECH2__STATIC },
{ "BONUS_SPEECH3", DVPTR(BONUS_SPEECH3), BONUS_SPEECH3__STATIC },
{ "BONUS_SPEECH4", DVPTR(BONUS_SPEECH4), BONUS_SPEECH4__STATIC },
{ "DUKE_LAND_HURT", DVPTR(DUKE_LAND_HURT), DUKE_LAND_HURT__STATIC },
{ "DUKE_SEARCH2", DVPTR(DUKE_SEARCH2), DUKE_SEARCH2__STATIC },
{ "DUKE_CRACK2", DVPTR(DUKE_CRACK2), DUKE_CRACK2__STATIC },
{ "DUKE_SEARCH", DVPTR(DUKE_SEARCH), DUKE_SEARCH__STATIC },
{ "DUKE_GET", DVPTR(DUKE_GET), DUKE_GET__STATIC },
{ "DUKE_LONGTERM_PAIN", DVPTR(DUKE_LONGTERM_PAIN), DUKE_LONGTERM_PAIN__STATIC },
{ "MONITOR_ACTIVE", DVPTR(MONITOR_ACTIVE), MONITOR_ACTIVE__STATIC },
{ "NITEVISION_ONOFF", DVPTR(NITEVISION_ONOFF), NITEVISION_ONOFF__STATIC },
{ "DUKE_CRACK_FIRST", DVPTR(DUKE_CRACK_FIRST), DUKE_CRACK_FIRST__STATIC },
{ "DUKE_USEMEDKIT", DVPTR(DUKE_USEMEDKIT), DUKE_USEMEDKIT__STATIC },
{ "DUKE_TAKEPILLS", DVPTR(DUKE_TAKEPILLS), DUKE_TAKEPILLS__STATIC },
{ "DUKE_PISSRELIEF", DVPTR(DUKE_PISSRELIEF), DUKE_PISSRELIEF__STATIC },
{ "SELECT_WEAPON", DVPTR(SELECT_WEAPON), SELECT_WEAPON__STATIC },
{ "JIBBED_ACTOR5", DVPTR(JIBBED_ACTOR5), JIBBED_ACTOR5__STATIC },
{ "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
{ "DUKE_GOTHEALTHATLOW", DVPTR(DUKE_GOTHEALTHATLOW), DUKE_GOTHEALTHATLOW__STATIC },
{ "BOSSTALKTODUKE", DVPTR(BOSSTALKTODUKE), BOSSTALKTODUKE__STATIC },
{ "WAR_AMBIENCE2", DVPTR(WAR_AMBIENCE2), WAR_AMBIENCE2__STATIC },
{ "EXITMENUSOUND", DVPTR(EXITMENUSOUND), EXITMENUSOUND__STATIC },
{ "FLY_BY", DVPTR(FLY_BY), FLY_BY__STATIC },
{ "DUKE_SCREAM", DVPTR(DUKE_SCREAM), DUKE_SCREAM__STATIC },
{ "SHRINKER_HIT", DVPTR(SHRINKER_HIT), SHRINKER_HIT__STATIC },
{ "RATTY", DVPTR(RATTY), RATTY__STATIC },
{ "BONUSMUSIC", DVPTR(BONUSMUSIC), BONUSMUSIC__STATIC },
{ "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
{ "RIPHEADNECK", DVPTR(RIPHEADNECK), RIPHEADNECK__STATIC },
{ "ENDSEQVOL3SND4", DVPTR(ENDSEQVOL3SND4), ENDSEQVOL3SND4__STATIC },
{ "ENDSEQVOL3SND5", DVPTR(ENDSEQVOL3SND5), ENDSEQVOL3SND5__STATIC },
{ "ENDSEQVOL3SND6", DVPTR(ENDSEQVOL3SND6), ENDSEQVOL3SND6__STATIC },
{ "ENDSEQVOL3SND7", DVPTR(ENDSEQVOL3SND7), ENDSEQVOL3SND7__STATIC },
{ "ENDSEQVOL3SND8", DVPTR(ENDSEQVOL3SND8), ENDSEQVOL3SND8__STATIC },
{ "ENDSEQVOL3SND9", DVPTR(ENDSEQVOL3SND9), ENDSEQVOL3SND9__STATIC },
{ "WHIPYOURASS", DVPTR(WHIPYOURASS), WHIPYOURASS__STATIC },
{ "ENDSEQVOL2SND1", DVPTR(ENDSEQVOL2SND1), ENDSEQVOL2SND1__STATIC },
{ "ENDSEQVOL2SND2", DVPTR(ENDSEQVOL2SND2), ENDSEQVOL2SND2__STATIC },
{ "ENDSEQVOL2SND3", DVPTR(ENDSEQVOL2SND3), ENDSEQVOL2SND3__STATIC },
{ "ENDSEQVOL2SND4", DVPTR(ENDSEQVOL2SND4), ENDSEQVOL2SND4__STATIC },
{ "ENDSEQVOL2SND5", DVPTR(ENDSEQVOL2SND5), ENDSEQVOL2SND5__STATIC },
{ "ENDSEQVOL2SND6", DVPTR(ENDSEQVOL2SND6), ENDSEQVOL2SND6__STATIC },
{ "ENDSEQVOL2SND7", DVPTR(ENDSEQVOL2SND7), ENDSEQVOL2SND7__STATIC },
{ "SOMETHINGFROZE", DVPTR(SOMETHINGFROZE), SOMETHINGFROZE__STATIC },
{ "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC },
{ "BOS4_RECOG", DVPTR(BOS4_RECOG), BOS4_RECOG__STATIC },
{ "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
{ "THUNDER", DVPTR(THUNDER), THUNDER__STATIC },
{ "INTRO4_1", DVPTR(INTRO4_1), INTRO4_1__STATIC },
{ "INTRO4_2", DVPTR(INTRO4_2), INTRO4_2__STATIC },
{ "INTRO4_3", DVPTR(INTRO4_3), INTRO4_3__STATIC },
{ "INTRO4_4", DVPTR(INTRO4_4), INTRO4_4__STATIC },
{ "INTRO4_5", DVPTR(INTRO4_5), INTRO4_5__STATIC },
{ "INTRO4_6", DVPTR(INTRO4_6), INTRO4_6__STATIC },
{ "BOSS4_DEADSPEECH", DVPTR(BOSS4_DEADSPEECH), BOSS4_DEADSPEECH__STATIC },
{ "BOSS4_FIRSTSEE", DVPTR(BOSS4_FIRSTSEE), BOSS4_FIRSTSEE__STATIC },
{ "VOL4ENDSND1", DVPTR(VOL4ENDSND1), VOL4ENDSND1__STATIC },
{ "VOL4ENDSND2", DVPTR(VOL4ENDSND2), VOL4ENDSND2__STATIC },
{ "EXPANDERSHOOT", DVPTR(EXPANDERSHOOT), EXPANDERSHOOT__STATIC },
{ "INTRO4_B", DVPTR(INTRO4_B), INTRO4_B__STATIC },
{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
{ NULL, NULL, -1 },
};
#ifdef DYNSOUNDREMAP_ENABLE
int32_t KICK_HIT = KICK_HIT__STATIC;
int32_t PISTOL_RICOCHET = PISTOL_RICOCHET__STATIC;
int32_t PISTOL_BODYHIT = PISTOL_BODYHIT__STATIC;
int32_t PISTOL_FIRE = PISTOL_FIRE__STATIC;
int32_t EJECT_CLIP = EJECT_CLIP__STATIC;
int32_t INSERT_CLIP = INSERT_CLIP__STATIC;
int32_t CHAINGUN_FIRE = CHAINGUN_FIRE__STATIC;
int32_t RPG_SHOOT = RPG_SHOOT__STATIC;
int32_t POOLBALLHIT = POOLBALLHIT__STATIC;
int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC;
int32_t CAT_FIRE = CAT_FIRE__STATIC;
int32_t SHRINKER_FIRE = SHRINKER_FIRE__STATIC;
int32_t PIPEBOMB_BOUNCE = PIPEBOMB_BOUNCE__STATIC;
int32_t PIPEBOMB_EXPLODE = PIPEBOMB_EXPLODE__STATIC;
int32_t LASERTRIP_ONWALL = LASERTRIP_ONWALL__STATIC;
int32_t LASERTRIP_ARMING = LASERTRIP_ARMING__STATIC;
int32_t LASERTRIP_EXPLODE = LASERTRIP_EXPLODE__STATIC;
int32_t VENT_BUST = VENT_BUST__STATIC;
int32_t GLASS_BREAKING = GLASS_BREAKING__STATIC;
int32_t GLASS_HEAVYBREAK = GLASS_HEAVYBREAK__STATIC;
int32_t SHORT_CIRCUIT = SHORT_CIRCUIT__STATIC;
int32_t ITEM_SPLASH = ITEM_SPLASH__STATIC;
int32_t DUKE_GASP = DUKE_GASP__STATIC;
int32_t SLIM_RECOG = SLIM_RECOG__STATIC;
int32_t DUKE_URINATE = DUKE_URINATE__STATIC;
int32_t ENDSEQVOL3SND2 = ENDSEQVOL3SND2__STATIC;
int32_t ENDSEQVOL3SND3 = ENDSEQVOL3SND3__STATIC;
int32_t DUKE_CRACK = DUKE_CRACK__STATIC;
int32_t SLIM_ATTACK = SLIM_ATTACK__STATIC;
int32_t SOMETHINGHITFORCE = SOMETHINGHITFORCE__STATIC;
int32_t DUKE_DRINKING = DUKE_DRINKING__STATIC;
int32_t DUKE_GRUNT = DUKE_GRUNT__STATIC;
int32_t DUKE_HARTBEAT = DUKE_HARTBEAT__STATIC;
int32_t DUKE_ONWATER = DUKE_ONWATER__STATIC;
int32_t DUKE_LAND = DUKE_LAND__STATIC;
int32_t DUKE_WALKINDUCTS = DUKE_WALKINDUCTS__STATIC;
int32_t DUKE_UNDERWATER = DUKE_UNDERWATER__STATIC;
int32_t DUKE_JETPACK_ON = DUKE_JETPACK_ON__STATIC;
int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC;
int32_t DUKE_JETPACK_OFF = DUKE_JETPACK_OFF__STATIC;
int32_t DUKETALKTOBOSS = DUKETALKTOBOSS__STATIC;
int32_t SQUISHED = SQUISHED__STATIC;
int32_t TELEPORTER = TELEPORTER__STATIC;
int32_t ELEVATOR_ON = ELEVATOR_ON__STATIC;
int32_t ELEVATOR_OFF = ELEVATOR_OFF__STATIC;
int32_t SUBWAY = SUBWAY__STATIC;
int32_t SWITCH_ON = SWITCH_ON__STATIC;
int32_t FLUSH_TOILET = FLUSH_TOILET__STATIC;
int32_t EARTHQUAKE = EARTHQUAKE__STATIC;
int32_t END_OF_LEVEL_WARN = END_OF_LEVEL_WARN__STATIC;
int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC;
int32_t SOMETHING_DRIPPING = SOMETHING_DRIPPING__STATIC;
int32_t BOS1_RECOG = BOS1_RECOG__STATIC;
int32_t BOS2_RECOG = BOS2_RECOG__STATIC;
int32_t DUKE_GETWEAPON2 = DUKE_GETWEAPON2__STATIC;
int32_t SHOTGUN_FIRE = SHOTGUN_FIRE__STATIC;
int32_t PRED_RECOG = PRED_RECOG__STATIC;
int32_t CAPT_RECOG = CAPT_RECOG__STATIC;
int32_t PIG_RECOG = PIG_RECOG__STATIC;
int32_t RECO_ROAM = RECO_ROAM__STATIC;
int32_t RECO_RECOG = RECO_RECOG__STATIC;
int32_t RECO_ATTACK = RECO_ATTACK__STATIC;
int32_t RECO_PAIN = RECO_PAIN__STATIC;
int32_t DRON_RECOG = DRON_RECOG__STATIC;
int32_t COMM_RECOG = COMM_RECOG__STATIC;
int32_t OCTA_RECOG = OCTA_RECOG__STATIC;
int32_t TURR_RECOG = TURR_RECOG__STATIC;
int32_t SLIM_DYING = SLIM_DYING__STATIC;
int32_t BOS3_RECOG = BOS3_RECOG__STATIC;
int32_t BOS1_WALK = BOS1_WALK__STATIC;
int32_t THUD = THUD__STATIC;
int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC;
int32_t SLIM_ROAM = SLIM_ROAM__STATIC;
int32_t SHOTGUN_COCK = SHOTGUN_COCK__STATIC;
int32_t GENERIC_AMBIENCE17 = GENERIC_AMBIENCE17__STATIC;
int32_t BONUS_SPEECH1 = BONUS_SPEECH1__STATIC;
int32_t BONUS_SPEECH2 = BONUS_SPEECH2__STATIC;
int32_t BONUS_SPEECH3 = BONUS_SPEECH3__STATIC;
int32_t BONUS_SPEECH4 = BONUS_SPEECH4__STATIC;
int32_t DUKE_LAND_HURT = DUKE_LAND_HURT__STATIC;
int32_t DUKE_SEARCH2 = DUKE_SEARCH2__STATIC;
int32_t DUKE_CRACK2 = DUKE_CRACK2__STATIC;
int32_t DUKE_SEARCH = DUKE_SEARCH__STATIC;
int32_t DUKE_GET = DUKE_GET__STATIC;
int32_t DUKE_LONGTERM_PAIN = DUKE_LONGTERM_PAIN__STATIC;
int32_t MONITOR_ACTIVE = MONITOR_ACTIVE__STATIC;
int32_t NITEVISION_ONOFF = NITEVISION_ONOFF__STATIC;
int32_t DUKE_CRACK_FIRST = DUKE_CRACK_FIRST__STATIC;
int32_t DUKE_USEMEDKIT = DUKE_USEMEDKIT__STATIC;
int32_t DUKE_TAKEPILLS = DUKE_TAKEPILLS__STATIC;
int32_t DUKE_PISSRELIEF = DUKE_PISSRELIEF__STATIC;
int32_t SELECT_WEAPON = SELECT_WEAPON__STATIC;
int32_t JIBBED_ACTOR5 = JIBBED_ACTOR5__STATIC;
int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC;
int32_t DUKE_GOTHEALTHATLOW = DUKE_GOTHEALTHATLOW__STATIC;
int32_t BOSSTALKTODUKE = BOSSTALKTODUKE__STATIC;
int32_t WAR_AMBIENCE2 = WAR_AMBIENCE2__STATIC;
int32_t EXITMENUSOUND = EXITMENUSOUND__STATIC;
int32_t FLY_BY = FLY_BY__STATIC;
int32_t DUKE_SCREAM = DUKE_SCREAM__STATIC;
int32_t SHRINKER_HIT = SHRINKER_HIT__STATIC;
int32_t RATTY = RATTY__STATIC;
int32_t BONUSMUSIC = BONUSMUSIC__STATIC;
int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC;
int32_t ALIEN_SWITCH1 = ALIEN_SWITCH1__STATIC;
int32_t RIPHEADNECK = RIPHEADNECK__STATIC;
int32_t ENDSEQVOL3SND4 = ENDSEQVOL3SND4__STATIC;
int32_t ENDSEQVOL3SND5 = ENDSEQVOL3SND5__STATIC;
int32_t ENDSEQVOL3SND6 = ENDSEQVOL3SND6__STATIC;
int32_t ENDSEQVOL3SND7 = ENDSEQVOL3SND7__STATIC;
int32_t ENDSEQVOL3SND8 = ENDSEQVOL3SND8__STATIC;
int32_t ENDSEQVOL3SND9 = ENDSEQVOL3SND9__STATIC;
int32_t WHIPYOURASS = WHIPYOURASS__STATIC;
int32_t ENDSEQVOL2SND1 = ENDSEQVOL2SND1__STATIC;
int32_t ENDSEQVOL2SND2 = ENDSEQVOL2SND2__STATIC;
int32_t ENDSEQVOL2SND3 = ENDSEQVOL2SND3__STATIC;
int32_t ENDSEQVOL2SND4 = ENDSEQVOL2SND4__STATIC;
int32_t ENDSEQVOL2SND5 = ENDSEQVOL2SND5__STATIC;
int32_t ENDSEQVOL2SND6 = ENDSEQVOL2SND6__STATIC;
int32_t ENDSEQVOL2SND7 = ENDSEQVOL2SND7__STATIC;
int32_t SOMETHINGFROZE = SOMETHINGFROZE__STATIC;
int32_t WIND_REPEAT = WIND_REPEAT__STATIC;
int32_t BOS4_RECOG = BOS4_RECOG__STATIC;
int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC;
int32_t THUNDER = THUNDER__STATIC;
int32_t INTRO4_1 = INTRO4_1__STATIC;
int32_t INTRO4_2 = INTRO4_2__STATIC;
int32_t INTRO4_3 = INTRO4_3__STATIC;
int32_t INTRO4_4 = INTRO4_4__STATIC;
int32_t INTRO4_5 = INTRO4_5__STATIC;
int32_t INTRO4_6 = INTRO4_6__STATIC;
int32_t BOSS4_DEADSPEECH = BOSS4_DEADSPEECH__STATIC;
int32_t BOSS4_FIRSTSEE = BOSS4_FIRSTSEE__STATIC;
int32_t VOL4ENDSND1 = VOL4ENDSND1__STATIC;
int32_t VOL4ENDSND2 = VOL4ENDSND2__STATIC;
int32_t EXPANDERSHOOT = EXPANDERSHOOT__STATIC;
int32_t INTRO4_B = INTRO4_B__STATIC;
int32_t BIGBANG = BIGBANG__STATIC;
#endif
// This is run after all CON define's have been processed to set up the
// dynamic->static sound mapping.
void G_InitDynamicSounds(void)
{
int32_t i;
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
for (i=0; g_dynSoundList[i].staticval >= 0; i++)
#ifdef DYNSOUNDREMAP_ENABLE
DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
#else
DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
#endif
}
END_DUKE_NS