animatesprites

This commit is contained in:
Christoph Oelckers 2020-05-21 22:40:46 +02:00
parent 17a548fc00
commit a343ceb5bc
8 changed files with 1766 additions and 2 deletions

View file

@ -4,6 +4,8 @@ set( PCH_SOURCES
src/actors_r.cpp
src/actors_d.cpp
src/actors_lava.cpp
src/animatesprites_r.cpp
src/animatesprites_d.cpp
src/bowling.cpp
src/dispatch.cpp
src/flags_d.cpp

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@ -0,0 +1,754 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "game.h"
#include "names.h"
BEGIN_DUKE_NS
void animatesprites_d(int x,int y,int a,int smoothratio)
{
int i, j, k, p;
short sect;
int l, t1,t3,t4;
spritetype *s;
tspritetype *t;
for(j=0;j < spritesortcnt; j++)
{
t = &tsprite[j];
i = t->owner;
s = &sprite[t->owner];
switch(t->picnum)
{
case DEVELOPERCOMMENTARY:
case DEVELOPERCOMMENTARY + 1:
if(!isWorldTour() /* || !cfg.bDevCommentry)*/)
t->xrepeat = t->yrepeat = 0;
break;
case BLOODPOOL:
case PUKE:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->shade == 127) continue;
break;
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
if(ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3:
/*
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
t->cstat &= ~4;
break;
}
*/
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if(ud.lockout) t->xrepeat = t->yrepeat = 0;
else if(t->pal == 6)
{
t->shade = -127;
continue;
}
case BULLETHOLE:
case CRACK1:
case CRACK2:
case CRACK3:
case CRACK4:
t->shade = 16;
continue;
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
continue;
case GREENSLIME:
case GREENSLIME+1:
case GREENSLIME+2:
case GREENSLIME+3:
case GREENSLIME+4:
case GREENSLIME+5:
case GREENSLIME+6:
case GREENSLIME+7:
break;
default:
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
continue;
}
if (sector[t->sectnum].ceilingstat&1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if(l < -127) l = -127;
if(l > 128) l = 127;
t->shade = l;
}
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
{ //is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
s = &sprite[i];
switch(s->picnum)
{
case SECTOREFFECTOR:
if(t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11+(((int)totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
case NATURALLIGHTNING:
t->shade = -127;
break;
default:
if((tileinfo[s->picnum].flags & SFLAG_ADULT) && adult_lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
}
if( t->statnum == 99 ) continue;
if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
{
t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
t->z += (40<<8);
}
else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
{
t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
}
sect = s->sectnum;
t1 = hittype[i].temp_data[1];
t3 = hittype[i].temp_data[3];
t4 = hittype[i].temp_data[4];
switch(s->picnum)
{
case DUKELYINGDEAD:
t->z += (24<<8);
break;
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->pal == 6)
t->shade = -127;
case PUKE:
case MONEY:
case MONEY+1:
case MAIL:
case MAIL+1:
case PAPER:
case PAPER+1:
if(adult_lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB:
continue;
case FORCESPHERE:
if(t->statnum == 5)
{
short sqa,sqb;
sqa =
getangle(
sprite[s->owner].x-ps[screenpeek].posx,
sprite[s->owner].y-ps[screenpeek].posy);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
if( abs(getincangle(sqa,sqb)) > 512 )
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING:
case BURNING2:
if( sprite[s->owner].statnum == 10 )
{
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
}
}
break;
case ATOMICHEALTH:
t->z -= (4<<8);
break;
case CRYSTALAMMO:
t->shade = (sintable[((int)totalclock<<4)&2047]>>10);
continue;
case VIEWSCREEN:
case VIEWSCREEN2:
if(camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 8;
t->yrepeat += 8;
}
else if (camsprite >= 0)
{
t->picnum = TILE_VIEWSCR;
}
break;
case SHRINKSPARK:
t->picnum = SHRINKSPARK+( ((int)totalclock>>4)&3 );
break;
case GROWSPARK:
t->picnum = GROWSPARK+( ((int)totalclock>>4)&3 );
break;
case RPG:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
t->cstat &= ~4;
break;
}*/
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG+k;
break;
case RECON:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
t->cstat &= ~4;
break;
}*/
k = getangle(s->x-x,s->y-y);
if( hittype[i].temp_data[0] < 4 )
k = (((s->ang+3072+128-k)&2047)/170);
else k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
if( abs(t3) > 64 ) k += 7;
t->picnum = RECON+k;
break;
case APLAYER:
p = s->yvel;
if(t->pal == 1) t->z -= (18<<8);
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
{
t->cstat |= 2;
if ( screenpeek == myconnectindex && numplayers >= 2 )
{
t->x = omyx + mulscale16((int)(myx - omyx), smoothratio);
t->y = omyy + mulscale16((int)(myy - omyy), smoothratio);
t->z = omyz + mulscale16((int)(myz - omyz), smoothratio) + (40 << 8);
t->ang = omyang + mulscale16((int)(((myang + 1024 - omyang) & 2047) - 1024), smoothratio);
t->sectnum = mycursectnum;
}
}
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
tsprite[spritesortcnt].statnum = 99;
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
if(t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].shade = t->shade;
tsprite[spritesortcnt].cstat = 0;
switch(ps[p].curr_weapon)
{
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case HANDREMOTE_WEAPON:
case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
if(isWorldTour())
tsprite[spritesortcnt].picnum = FLAMETHROWERSPRITE; break;
case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
}
if(s->owner >= 0)
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
else tsprite[spritesortcnt].z = s->z-(51<<8);
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
{
tsprite[spritesortcnt].xrepeat = 10;
tsprite[spritesortcnt].yrepeat = 10;
}
else
{
tsprite[spritesortcnt].xrepeat = 16;
tsprite[spritesortcnt].yrepeat = 16;
}
tsprite[spritesortcnt].pal = 0;
spritesortcnt++;
}
if(s->owner == -1)
{
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
t->picnum += k;
t->pal = ps[p].palookup;
goto PALONLY;
}
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
{
l = s->z-hittype[ps[p].i].floorz+(3<<8);
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
s->yoffset = (signed char)(l/(s->yrepeat<<2));
else s->yoffset=0;
}
if(ps[p].newowner > -1)
{
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
t3 = 0;
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
}
if(ud.camerasprite == -1 && ps[p].newowner == -1)
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
PALONLY:
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
if(s->owner == -1) continue;
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
t->z = hittype[i].floorz;
break;
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case HEADJIB1:
case LEGJIB1:
case ARMJIB1:
case LIZMANHEAD1:
case LIZMANARM1:
case LIZMANLEG1:
case DUKELEG:
case DUKEGUN:
case DUKETORSO:
if(ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if(t->pal == 6) t->shade = -120;
case SCRAP1:
case SCRAP2:
case SCRAP3:
case SCRAP4:
case SCRAP5:
case SCRAP6:
case SCRAP6+1:
case SCRAP6+2:
case SCRAP6+3:
case SCRAP6+4:
case SCRAP6+5:
case SCRAP6+6:
case SCRAP6+7:
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += hittype[i].temp_data[0];
t->shade -= 6;
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
break;
case WATERBUBBLE:
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
break;
}
if (ScriptCode[actorinfo[s->picnum].scriptaddress])
{
if(t4)
{
l = ScriptCode[t4 + 2];
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ switch( l ) {
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
if(k > 3)
{
t->cstat |= 4;
k = 7-k;
}
else t->cstat &= ~4;
break;
case 5:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 7:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
t->cstat &= ~4;
break;
default:
k = 0;
break;
}
t->picnum += k + ScriptCode[t4] + l * t3;
if(l > 0) while(tilesiz[t->picnum].x == 0 && t->picnum > 0 )
t->picnum -= l; //Hack, for actors
if( hittype[i].dispicnum >= 0)
hittype[i].dispicnum = t->picnum;
}
else if(display_mirror == 1)
t->cstat |= 4;
}
if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
if(s->picnum != HOTMEAT)
{
if( hittype[i].dispicnum < 0 )
{
hittype[i].dispicnum++;
continue;
}
else if (r_shadows && spritesortcnt < (MAXSPRITESONSCREEN - 2))
{
int daz;
if ((sector[sect].lotag & 0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
daz = sector[sect].floorz;
else
daz = hittype[i].floorz;
if ((s->z - daz) < (8 << 8) && ps[screenpeek].posz < daz)
{
auto shadowspr = &tsprite[spritesortcnt];
*shadowspr = *t;
shadowspr->statnum = 99;
shadowspr->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4) t->yrepeat = 4;
shadowspr->shade = 127;
shadowspr->cstat |= 2;
shadowspr->z = daz;
shadowspr->pal = 4;
if (videoGetRenderMode() >= REND_POLYMOST)
{
/*
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
shadowspr->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
shadowspr->cstat |= 512;
}
else
*/
{
// Alter the shadow's position so that it appears behind the sprite itself.
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
shadowspr->x += sintable[(look + 2560) & 2047] >> 9;
shadowspr->y += sintable[(look + 2048) & 2047] >> 9;
}
}
spritesortcnt++;
}
}
if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on )
{
t->pal = 6;
t->shade = 0;
}
}
switch(s->picnum)
{
case LASERLINE:
if(sector[t->sectnum].lotag == 2) t->pal = 8;
t->z = sprite[s->owner].z-(3<<8);
if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
t->yrepeat = 0;
case EXPLOSION2:
case EXPLOSION2BOT:
case FREEZEBLAST:
case ATOMICHEALTH:
case FIRELASER:
case SHRINKSPARK:
case GROWSPARK:
case CHAINGUN:
case SHRINKEREXPLOSION:
case RPG:
case FLOORFLAME:
if(t->picnum == EXPLOSION2)
{
ps[screenpeek].visibility = -127;
lastvisinc = (int)totalclock+32;
//restorepalette = 1; // JBF 20040101: why?
}
t->shade = -127;
break;
case FIRE:
case FIRE2:
case BURNING:
case BURNING2:
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
t->z = sector[t->sectnum].floorz;
t->shade = -127;
break;
case COOLEXPLOSION1:
t->shade = -127;
t->picnum += (s->shade>>1);
break;
case PLAYERONWATER:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
t->picnum = s->picnum+k+((hittype[i].temp_data[0]<4)*5);
t->shade = sprite[s->owner].shade;
break;
case WATERSPLASH2:
t->picnum = WATERSPLASH2+t1;
break;
case REACTOR2:
t->picnum = s->picnum + hittype[i].temp_data[2];
break;
case SHELL:
t->picnum = s->picnum+(hittype[i].temp_data[0]&1);
case SHOTGUNSHELL:
t->cstat |= 12;
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
break;
case FRAMEEFFECT1:
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if(sprite[s->owner].picnum == APLAYER)
if(ud.camerasprite == -1)
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
{
t->owner = -1;
break;
}
if( (sprite[s->owner].cstat&32768) == 0 )
{
t->picnum = hittype[s->owner].dispicnum;
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
}
}
break;
case CAMERA1:
case RAT:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
t->cstat &= ~4;
break;
}*/
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
}
hittype[i].dispicnum = t->picnum;
if(sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
}
}
END_DUKE_NS

View file

@ -0,0 +1,988 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "game.h"
#include "names_rr.h"
BEGIN_DUKE_NS
void animatesprites_r(int x,int y,int a,int smoothratio)
{
int i, j, k, p;
short sect;
int l, t1,t3,t4;
spritetype* s;
tspritetype *t;
int bg = 0;
for(j=0;j < spritesortcnt; j++)
{
t = &tsprite[j];
i = t->owner;
s = &sprite[t->owner];
switch(t->picnum)
{
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->shade == 127) continue;
break;
case CHAIR3:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if(ud.lockout) t->xrepeat = t->yrepeat = 0;
else if(t->pal == 6)
{
t->shade = -127;
continue;
}
case BULLETHOLE:
case CRACK1:
case CRACK2:
case CRACK3:
case CRACK4:
t->shade = 16;
continue;
case RRTILE1947:
case RRTILE2859:
case RRTILE3774:
case RRTILE5088:
case RRTILE8094:
case RRTILE8096:
if (isRRRA()) continue;
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
continue;
default:
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
{
if (shadedsector[s->sectnum] == 1 && s->statnum != 1)
{
s->shade = 16;
t->shade = 16;
}
continue;
}
}
if (sector[t->sectnum].ceilingstat&1)
{
if (badguy(s))
l = s->shade;
else
l = s->shade;
}
else
l = sector[t->sectnum].floorshade;
if(l < -127) l = -127;
if(l > 128) l = 127;
t->shade = l;
}
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
{ //is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
s = &sprite[i];
switch (s->picnum)
{
case SECTOREFFECTOR:
if (t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11 + (((int)totalclock >> 3) & 1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
default:
if ((tileinfo[s->picnum].flags & SFLAG_ADULT) && adult_lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
}
if( t->statnum == 99 ) continue;
if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
{
t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
t->z += (40<<8);
s->xrepeat = 24;
s->yrepeat = 17;
}
else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
{
t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
}
sect = s->sectnum;
t1 = hittype[i].temp_data[1];
t3 = hittype[i].temp_data[3];
t4 = hittype[i].temp_data[4];
switch(s->picnum)
{
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
t->picnum = 861+( ((int)totalclock>>4) & 13);
if (s->picnum == RESPAWNMARKERRED)
t->pal = 0;
else if (s->picnum == RESPAWNMARKERYELLOW)
t->pal = 1;
else
t->pal = 2;
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
break;
case DUKELYINGDEAD:
s->xrepeat = 24;
s->yrepeat = 17;
if (s->extra > 0)
t->z += (6<<8);
break;
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->pal == 6)
t->shade = -127;
case MONEY:
case MONEY+1:
if(adult_lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMBSPRITE:
continue;
case FORCESPHERE:
if(t->statnum == 5)
{
short sqa,sqb;
sqa =
getangle(
sprite[s->owner].x-ps[screenpeek].posx,
sprite[s->owner].y-ps[screenpeek].posy);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
if( abs(getincangle(sqa,sqb)) > 512 )
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING:
if( sprite[s->owner].statnum == 10 )
{
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
}
}
break;
case ATOMICHEALTH:
t->z -= (4<<8);
break;
case CRYSTALAMMO:
t->shade = (sintable[((int)totalclock<<4)&2047]>>10);
break;
case SHRINKSPARK:
if ((sprite[s->owner].picnum == CHEER || sprite[s->owner].picnum == CHEERSTAYPUT) && isRRRA())
{
t->picnum = CHEERBLADE+( ((int)totalclock>>4)&3 );
t->shade = -127;
}
else
t->picnum = SHRINKSPARK+( ((int)totalclock>>4)&7 );
break;
case CHEERBOMB:
if (isRRRA())
{
t->picnum = CHEERBOMB + (((int)totalclock >> 4) & 3);
break;
}
else goto default_case;
case SPIT:
if(isRRRA())
{
if (sprite[s->owner].picnum == MINION && sprite[s->owner].pal == 8)
t->picnum = RRTILE3500 + (((int)totalclock >> 4) % 6);
else if (sprite[s->owner].picnum == MINION && sprite[s->owner].pal == 19)
{
t->picnum = RRTILE5090 + (((int)totalclock >> 4) & 3);
t->shade = -127;
}
else if (sprite[s->owner].picnum == MAMA)
{
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RRTILE7274 + k;
}
else
t->picnum = SPIT + (((int)totalclock >> 4) & 3);
}
else
t->picnum = SPIT + (((int)totalclock >> 4) & 3);
break;
case EMPTYBIKE:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = EMPTYBIKE+k;
break;
case EMPTYBOAT:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = EMPTYBOAT+k;
break;
case RPG:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG+k;
break;
case RPG2:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG2+k;
break;
case RECON:
k = getangle(s->x-x,s->y-y);
if( hittype[i].temp_data[0] < 4 )
k = (((s->ang+3072+128-k)&2047)/170);
else k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
if( abs(t3) > 64 ) k += 7;
t->picnum = RECON+k;
break;
case APLAYER:
p = s->yvel;
if(t->pal == 1) t->z -= (18<<8);
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
{
t->cstat |= 2;
if (screenpeek == myconnectindex && numplayers >= 2)
{
t->x = omyx + mulscale16((int)(myx - omyx), smoothratio);
t->y = omyy + mulscale16((int)(myy - omyy), smoothratio);
t->z = omyz + mulscale16((int)(myz - omyz), smoothratio) + (40 << 8);
t->ang = omyang + mulscale16((int)(((myang + 1024 - omyang) & 2047) - 1024), smoothratio);
t->sectnum = mycursectnum;
}
}
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
tsprite[spritesortcnt].statnum = 99;
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
if(t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].shade = t->shade;
tsprite[spritesortcnt].cstat = 0;
switch(ps[p].curr_weapon)
{
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
case RIFLEGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
case CROSSBOW_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case CHICKEN_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case THROWINGDYNAMITE_WEAPON:
case DYNAMITE_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
case POWDERKEG_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
case BOWLING_WEAPON: tsprite[spritesortcnt].picnum = 3437; break;
case THROWSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
case BUZZSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
case ALIENBLASTER_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
case TIT_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
}
if(s->owner >= 0)
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
else tsprite[spritesortcnt].z = s->z-(51<<8);
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
{
tsprite[spritesortcnt].xrepeat = 10;
tsprite[spritesortcnt].yrepeat = 10;
}
else if(ps[p].OnMotorcycle || ps[p].OnBoat)
{
tsprite[spritesortcnt].xrepeat = 0;
tsprite[spritesortcnt].yrepeat = 0;
}
else
{
tsprite[spritesortcnt].xrepeat = 16;
tsprite[spritesortcnt].yrepeat = 16;
}
tsprite[spritesortcnt].pal = 0;
spritesortcnt++;
}
if(s->owner == -1)
{
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
t->picnum += k;
t->pal = ps[p].palookup;
goto PALONLY;
}
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
{
l = s->z-hittype[ps[p].i].floorz+(3<<8);
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
s->yoffset = (signed char)(l/(s->yrepeat<<2));
else s->yoffset=0;
}
if(ps[p].newowner > -1)
{
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
t3 = 0;
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
}
if(ud.camerasprite == -1 && ps[p].newowner == -1)
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
PALONLY:
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
if(s->owner == -1) continue;
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
t->z = hittype[i].floorz;
if (ps[p].OnMotorcycle && p == screenpeek)
{
t->picnum = RRTILE7219;
t->xrepeat = 18;
t->yrepeat = 18;
t4 = 0;
t3 = 0;
t1 = 0;
}
else if (ps[p].OnMotorcycle)
{
k = (((s->ang+3072+128-a)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RRTILE7213+k;
t->xrepeat = 18;
t->yrepeat = 18;
t4 = 0;
t3 = 0;
t1 = 0;
}
else if (ps[p].OnBoat && p == screenpeek)
{
t->picnum = RRTILE7190;
t->xrepeat = 32;
t->yrepeat = 32;
t4 = 0;
t3 = 0;
t1 = 0;
}
else if (ps[p].OnBoat)
{
k = (((s->ang+3072+128-a)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RRTILE7184+k;
t->xrepeat = 32;
t->yrepeat = 32;
t4 = 0;
t3 = 0;
t1 = 0;
}
break;
case RRTILE2460:
case RRTILE2465:
case BIKEJIBA:
case BIKEJIBB:
case BIKEJIBC:
case BIKERJIBA:
case BIKERJIBB:
case BIKERJIBC:
case BIKERJIBD:
case CHEERJIBA:
case CHEERJIBB:
case CHEERJIBC:
case CHEERJIBD:
case FBOATJIBA:
case FBOATJIBB:
case RABBITJIBA:
case RABBITJIBB:
case RABBITJIBC:
case MAMAJIBA:
case MAMAJIBB:
if (isRRRA()) goto stuff;
else goto default_case;
case MINJIBA:
case MINJIBB:
case MINJIBC:
if (isRRRA() && t->pal == 19)
t->shade = -127;
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case DUKEGUN:
case DUKETORSO:
case DUKELEG:
case BILLYJIBA:
case BILLYJIBB:
case HULKJIBA:
case HULKJIBB:
case HULKJIBC:
case COOTJIBA:
case COOTJIBB:
case COOTJIBC:
stuff:
if(ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if(t->pal == 6) t->shade = -120;
if (shadedsector[s->sectnum] == 1)
t->shade = 16;
case SCRAP1:
case SCRAP2:
case SCRAP3:
case SCRAP4:
case SCRAP5:
case SCRAP6:
case SCRAP6+1:
case SCRAP6+2:
case SCRAP6+3:
case SCRAP6+4:
case SCRAP6+5:
case SCRAP6+6:
case SCRAP6+7:
if(t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += hittype[i].temp_data[0];
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
break;
case WATERBUBBLE:
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
default_case:
if( sector[sect].floorpal )
t->pal = sector[sect].floorpal;
break;
}
if( ScriptCode[actorinfo[s->picnum].scriptaddress] && (t->cstat & 48) != 48)
{
if(t4)
{
l = ScriptCode[t4 + 2];
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ switch( l ) {
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
if(k > 3)
{
t->cstat |= 4;
k = 7-k;
}
else t->cstat &= ~4;
break;
case 5:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 7:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
t->cstat &= ~4;
break;
default:
bg = badguy(s);
if (bg && s->statnum == 2 && s->extra > 0)
{
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
}
k = 0;
bg = 0;
break;
}
t->picnum += k + ScriptCode[t4] + l * t3;
if(l > 0) while(tilesiz[t->picnum].x == 0 && t->picnum > 0 )
t->picnum -= l; //Hack, for actors
if( hittype[i].dispicnum >= 0)
hittype[i].dispicnum = t->picnum;
}
else if(display_mirror == 1)
t->cstat |= 4;
}
if (!isRRRA() && s->picnum == SBMOVE)
t->shade = -127;
if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
if( (s->cstat&48) == 0 && t->statnum != 99 )
if ( s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
{
if( hittype[i].dispicnum < 0 )
{
hittype[i].dispicnum++;
continue;
}
else if( r_shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
{
long daz,xrep,yrep;
if (isRRRA() && sector[sect].lotag == 160) continue;
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE )
daz = sector[sect].floorz;
else
daz = hittype[i].floorz;
if( (s->z-daz) < (8<<8) )
if( ps[screenpeek].posz < daz )
{
auto shadowspr = &tsprite[spritesortcnt];
*shadowspr = *t;
shadowspr->statnum = 99;
shadowspr->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4) t->yrepeat = 4;
shadowspr->shade = 127;
shadowspr->cstat |= 2;
shadowspr->z = daz;
shadowspr->pal = 4;
if (videoGetRenderMode() >= REND_POLYMOST)
{
/*
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
shadowspr->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
shadowspr->cstat |= 512;
}
else
*/
{
// Alter the shadow's position so that it appears behind the sprite itself.
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
shadowspr->x += sintable[(look + 2560) & 2047] >> 9;
shadowspr->y += sintable[(look + 2048) & 2047] >> 9;
}
}
spritesortcnt++;
}
}
}
switch(s->picnum)
{
case RPG2:
case RRTILE1790:
if (!isRRRA()) break;
case EXPLOSION2:
case FREEZEBLAST:
case ATOMICHEALTH:
case FIRELASER:
case SHRINKSPARK:
case CHAINGUN:
case RPG:
case EXPLOSION3:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
if(t->picnum == EXPLOSION2)
{
ps[screenpeek].visibility = -127;
lastvisinc = (int)totalclock+32;
restorepalette = 1;
t->pal = 0;
}
else if(t->picnum == FIRELASER)
{
t->picnum = FIRELASER+(((int)totalclock>>2)&5);
}
t->shade = -127;
break;
case UFOBEAM:
case RRTILE3586:
case RRTILE3587:
t->cstat |= 32768;
s->cstat |= 32768;
break;
case DESTRUCTO:
t->cstat |= 32768;
break;
case FIRE:
case BURNING:
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
t->z = sector[t->sectnum].floorz;
t->shade = -127;
break;
case WALLLIGHT3:
case WALLLIGHT1:
case RRTILE3668:
case RRTILE3795:
case RRTILE5035:
case RRTILE7505:
case RRTILE7506:
case RRTILE7533:
case RRTILE8216:
case RRTILE8218:
case RRTILE8220:
if (!isRRRA()) break;
case RRTILE1878:
case RRTILE1952:
case RRTILE1953:
case RRTILE1990:
case RRTILE2050:
case RRTILE2056:
case RRTILE2072:
case RRTILE2075:
case RRTILE2083:
case RRTILE2097:
case RRTILE2156:
case RRTILE2157:
case RRTILE2158:
case RRTILE2159:
case RRTILE2160:
case RRTILE2161:
case RRTILE2175:
case RRTILE2176:
case RRTILE2357:
case RRTILE2564:
case RRTILE2573:
case RRTILE2574:
case RRTILE2583:
case RRTILE2604:
case RRTILE2689:
case RRTILE2893:
case RRTILE2894:
case RRTILE2915:
case RRTILE2945:
case RRTILE2946:
case RRTILE2947:
case RRTILE2948:
case RRTILE2949:
case RRTILE2977:
case RRTILE2978:
case RRTILE3116:
case RRTILE3171:
case RRTILE3216:
case RRTILE3720:
t->shade = -127;
break;
case CHEER:
if (!isRRRA()) break;
if (t->picnum >= CHEER+102 && t->picnum <= CHEER+151)
t->shade = -127;
break;
case MINION:
if (!isRRRA()) break;
if (t->pal == 19)
t->shade = -127;
break;
case BIKER:
if (!isRRRA()) break;
if (t->picnum >= BIKER+54 && t->picnum <= BIKER+58)
t->shade = -127;
else if (t->picnum >= BIKER+84 && t->picnum <= BIKER+88)
t->shade = -127;
break;
case BILLYRAY:
case BILLYRAYSTAYPUT:
if (!isRRRA()) break;
if (t->picnum >= BILLYRAY+5 && t->picnum <= BILLYRAY+9)
t->shade = -127;
break;
case RRTILE2034:
t->picnum = RRTILE2034+((int)totalclock&1);
break;
case RRTILE2944:
t->shade = -127;
t->picnum = RRTILE2944+(((int)totalclock>>2)&4);
break;
case PLAYERONWATER:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k+((hittype[i].temp_data[0] <4)*5);
t->shade = sprite[s->owner].shade;
break;
case MUD:
t->picnum = MUD+t1;
break;
case WATERSPLASH2:
t->picnum = WATERSPLASH2+t1;
break;
case REACTOR2:
t->picnum = s->picnum + hittype[i].temp_data[2];
break;
case SHELL:
t->picnum = s->picnum+(hittype[i].temp_data[0] &1);
case SHOTGUNSHELL:
t->cstat |= 12;
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
break;
case FRAMEEFFECT1:
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if(sprite[s->owner].picnum == APLAYER)
if(ud.camerasprite == -1)
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
{
t->owner = -1;
break;
}
if( (sprite[s->owner].cstat&32768) == 0 )
{
if(sprite[s->owner].picnum == APLAYER)
t->picnum = 1554;
else
t->picnum = hittype[s->owner].dispicnum;
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
}
}
break;
case CAMERA1:
case RAT:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
break;
}
hittype[i].dispicnum = t->picnum;
if(sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
}
}
END_DUKE_NS

View file

@ -89,6 +89,12 @@ G_EXTERN int32_t movefifoplc;
G_EXTERN int32_t predictfifoplc;
G_EXTERN vec3_t mypos, omypos, myvel;
#define myx mypos.x
#define myy mypos.y
#define myz mypos.z
#define omyx omypos.x
#define omyy omypos.y
#define omyz omypos.z
G_EXTERN fix16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, myang, omyang;
G_EXTERN int16_t mycursectnum, myjumpingcounter;
G_EXTERN uint8_t myjumpingtoggle, myonground, myhardlanding, myreturntocenter;

View file

@ -368,7 +368,6 @@ typedef struct {
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
extern playerdata_t *const g_player;
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
extern hudweapon_t hudweap;
extern int32_t g_levelTextTime;
extern int32_t g_numObituaries;

View file

@ -123,6 +123,14 @@ inline int ldist(const spritetype* s1, const spritetype* s2)
return(FindDistance2D(vx, vy) + 1);
}
inline int ldist(const spritetype* s1, const tspritetype* s2)
{
int vx, vy;
vx = s1->x - s2->x;
vy = s1->y - s2->y;
return(FindDistance2D(vx, vy) + 1);
}
inline int dist(const spritetype* s1, const spritetype* s2)
{
int vx, vy, vz;

View file

@ -1385,8 +1385,14 @@ static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
return viewtype_mirror<mirrored_rotations*2-2>(cstat, getofs_viewtype<mirrored_rotations*2-2>(angDiff));
}
void animatesprites_d(int x, int y, int a, int smoothratio);
void animatesprites_r(int x, int y, int a, int smoothratio);
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio)
{
if (!isRR()) animatesprites_d(ourx, oury, oura, smoothratio);
else animatesprites_r(ourx, oury, oura, smoothratio);
#if 0
UNREFERENCED_PARAMETER(ourz);
int32_t j, frameOffset, playerNum;
intptr_t l;
@ -2622,6 +2628,7 @@ rrcoolexplosion1:
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = spritesortcnt;
#endif
#endif
}
void G_InitTimer(int32_t ticspersec)

View file

@ -1445,7 +1445,7 @@ static void postloadplayer(int32_t savegamep)
if (savegamep)
{
for (SPRITES_OF(STAT_FX, i))
if (sprite[i].picnum == TILE_MUSICANDSFX)
if (sprite[i].picnum == MUSICANDSFX)
{
T2(i) = SoundEnabled();
T1(i) = 0;