- cleanup

This commit is contained in:
Christoph Oelckers 2020-05-21 12:20:44 +02:00
parent 56834dee6b
commit 17a548fc00
8 changed files with 73 additions and 166 deletions

View file

@ -215,6 +215,23 @@ void initactorflags_d()
actorinfo[ORGANTIC].aimoffset = 32 << 8;
actorinfo[ROTATEGUN].aimoffset = 32 << 8;
weaponsandammosprites[0] = RPGSPRITE;
weaponsandammosprites[1] = CHAINGUNSPRITE;
weaponsandammosprites[2] = DEVISTATORAMMO;
weaponsandammosprites[3] = RPGAMMO;
weaponsandammosprites[4] = RPGAMMO;
weaponsandammosprites[5] = JETPACK;
weaponsandammosprites[6] = SHIELD;
weaponsandammosprites[7] = FIRSTAID;
weaponsandammosprites[8] = STEROIDS;
weaponsandammosprites[9] = RPGAMMO;
weaponsandammosprites[10] = RPGAMMO;
weaponsandammosprites[11] = RPGSPRITE;
weaponsandammosprites[12] = RPGAMMO;
weaponsandammosprites[13] = FREEZESPRITE;
weaponsandammosprites[14] = FREEZEAMMO;
}

View file

@ -185,6 +185,23 @@ void initactorflags_r()
TOUGHGAL });
actorinfo[RPG2].flags |= SFLAG_FORCEAUTOAIM;
weaponsandammosprites[0] = RPGSPRITE;
weaponsandammosprites[1] = CHAINGUNSPRITE;
weaponsandammosprites[2] = DEVISTATORAMMO;
weaponsandammosprites[3] = RPGAMMO;
weaponsandammosprites[4] = RPGAMMO;
weaponsandammosprites[5] = JETPACK;
weaponsandammosprites[6] = SHIELD;
weaponsandammosprites[7] = FIRSTAID;
weaponsandammosprites[8] = STEROIDS;
weaponsandammosprites[9] = RPGAMMO;
weaponsandammosprites[10] = RPGAMMO;
weaponsandammosprites[11] = RPGSPRITE;
weaponsandammosprites[12] = RPGAMMO;
weaponsandammosprites[13] = FREEZESPRITE;
weaponsandammosprites[14] = FREEZEAMMO;
}
END_DUKE_NS

View file

@ -188,7 +188,7 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
inline bool S_IsAmbientSFX(int spriteNum)
{
return (sprite[spriteNum].picnum == TILE_MUSICANDSFX && sprite[spriteNum].lotag < 999);
return (sprite[spriteNum].picnum == MUSICANDSFX && sprite[spriteNum].lotag < 999);
}
//==========================================================================
@ -220,7 +220,7 @@ static int GetPositionInfo(int spriteNum, int soundNum, int sectNum,
sndist += dist_adjust;
if (sndist < 0) sndist = 0;
if (sectNum > -1 && sndist && sp->picnum != TILE_MUSICANDSFX && !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, sp->x, sp->y, sp->z - (24 << 8), sp->sectnum))
if (sectNum > -1 && sndist && sp->picnum != MUSICANDSFX && !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, sp->x, sp->y, sp->z - (24 << 8), sp->sectnum))
sndist += sndist >> (isRR() ? 2 : 5);
// Here the sound distance was clamped to a minimum of 144*4.
@ -434,7 +434,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, ECh
}
else
{
if (sndist > 32767 && sp->picnum != TILE_MUSICANDSFX && (userflags & (SF_LOOP | SF_MSFX)) == 0)
if (sndist > 32767 && sp->picnum != MUSICANDSFX && (userflags & (SF_LOOP | SF_MSFX)) == 0)
return -1;
if (underwater && (userflags & SF_TALK) == 0)
@ -442,7 +442,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, ECh
}
bool is_playing = soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, sndnum+1);
if (is_playing && sp->picnum != TILE_MUSICANDSFX)
if (is_playing && sp->picnum != MUSICANDSFX)
S_StopEnvSound(sndnum, spriteNum);
int const repeatp = (userflags & SF_LOOP);

View file

@ -59,7 +59,7 @@ void A_DeleteSprite(int spriteNum)
#endif
// AMBIENT_SFX_PLAYING
if (sprite[spriteNum].picnum == TILE_MUSICANDSFX && actor[spriteNum].t_data[0] == 1)
if (sprite[spriteNum].picnum == MUSICANDSFX && actor[spriteNum].t_data[0] == 1)
S_StopEnvSound(sprite[spriteNum].lotag, spriteNum);
deletesprite(spriteNum);

View file

@ -1385,79 +1385,6 @@ static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
return viewtype_mirror<mirrored_rotations*2-2>(cstat, getofs_viewtype<mirrored_rotations*2-2>(angDiff));
}
// XXX: this fucking sucks and needs to be replaced with a SFLAG
static int G_CheckAdultTile(int tileNum)
{
UNREFERENCED_PARAMETER(tileNum);
switch (tileNum)
{
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case PODFEM1__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case OOZ2__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
if (RR) return 0;
return 1;
case FEM10__STATIC:
case NAKED1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
return 1;
}
return 0;
}
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio)
{
UNREFERENCED_PARAMETER(ourz);
@ -1628,7 +1555,7 @@ default_case1:
EDUKE32_STATIC_ASSERT(sizeof(uspritetype) == sizeof(tspritetype)); // see TSPRITE_SIZE
uspritetype *const pSprite = (i < 0) ? (uspritetype *)&tsprite[j] : (uspritetype *)&sprite[i];
if (adult_lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
if (adult_lockout && (tileinfo->flags & SFLAG_ADULT))
{
t->xrepeat = t->yrepeat = 0;
continue;
@ -1966,6 +1893,7 @@ default_case1:
}
#if 0 // nopooint fixing this now - will be handled when original code is used here.
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
{
if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
@ -1984,21 +1912,39 @@ default_case1:
newTspr->picnum = 0;
switch(DYNAMICWEAPONMAP(g_player[playerNum].ps->curr_weapon))
{
case PISTOL_WEAPON__STATIC: newTspr->picnum = TILE_FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON__STATIC: newTspr->picnum = TILE_SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON__STATIC: newTspr->picnum = TILE_CHAINGUNSPRITE; break;
case RPG_WEAPON__STATIC: newTspr->picnum = TILE_RPGSPRITE; break;
case CHICKEN_WEAPON__STATIC: newTspr->picnum = TILE_RPGSPRITE; break;
case PISTOL_WEAPON__STATIC: newTspr->picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON__STATIC: newTspr->picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON__STATIC: newTspr->picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
case CHICKEN_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
case HANDREMOTE_WEAPON__STATIC:
case HANDBOMB_WEAPON__STATIC: newTspr->picnum = TILE_HEAVYHBOMB; break;
case TRIPBOMB_WEAPON__STATIC: newTspr->picnum = TILE_TRIPBOMBSPRITE; break;
case BOWLINGBALL_WEAPON__STATIC: newTspr->picnum = TILE_BOWLINGBALLSPRITE; break;
case SHRINKER_WEAPON__STATIC: newTspr->picnum = TILE_SHRINKSPARK; break;
case GROW_WEAPON__STATIC: newTspr->picnum = TILE_SHRINKSPARK; break;
case FREEZE_WEAPON__STATIC: newTspr->picnum = TILE_DEVISTATORSPRITE; break;
case DEVISTATOR_WEAPON__STATIC: newTspr->picnum = TILE_FREEZESPRITE; break;
case HANDBOMB_WEAPON__STATIC: newTspr->picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON__STATIC: newTspr->picnum = TRIPBOMBSPRITE; break;
case BOWLINGBALL_WEAPON__STATIC: newTspr->picnum = BOWLINGBALLSPRITE; break;
case SHRINKER_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
case GROW_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
case FREEZE_WEAPON__STATIC: newTspr->picnum = DEVISTATORSPRITE; break;
case DEVISTATOR_WEAPON__STATIC: newTspr->picnum = FREEZESPRITE; break;
}
}
else
{
switch (ps[p].curr_weapon)
{
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case HANDREMOTE_WEAPON:
case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
}
}
newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8);
newTspr->xrepeat = (newTspr->picnum == TILE_HEAVYHBOMB) ? 10 : 16;
if (RRRA && (g_player[playerNum].ps->OnMotorcycle || g_player[playerNum].ps->OnBoat))
@ -2023,6 +1969,7 @@ default_case1:
spritesortcnt++;
}
}
#endif
if (pSprite->owner == -1)
{

View file

@ -99,24 +99,7 @@ int32_t g_spriteGravity = 176;
int32_t g_timerTicsPerSecond = TICRATE;
int32_t g_tripbombRadius = 3880;
int16_t weaponsandammosprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int16_t weaponsandammosprites[15];
char CheatKeys[2] = { sc_D, sc_N };

View file

@ -2913,57 +2913,5 @@ void G_InitDynamicTiles(void)
}
DynamicTileMap[0] = 0;
weaponsandammosprites[0] = TILE_RPGSPRITE;
weaponsandammosprites[1] = TILE_CHAINGUNSPRITE;
weaponsandammosprites[2] = TILE_DEVISTATORAMMO;
weaponsandammosprites[3] = TILE_RPGAMMO;
weaponsandammosprites[4] = TILE_RPGAMMO;
weaponsandammosprites[5] = TILE_JETPACK;
weaponsandammosprites[6] = TILE_SHIELD;
weaponsandammosprites[7] = TILE_FIRSTAID;
weaponsandammosprites[8] = TILE_STEROIDS;
weaponsandammosprites[9] = TILE_RPGAMMO;
weaponsandammosprites[10] = TILE_RPGAMMO;
weaponsandammosprites[11] = TILE_RPGSPRITE;
weaponsandammosprites[12] = TILE_RPGAMMO;
weaponsandammosprites[13] = TILE_FREEZESPRITE;
weaponsandammosprites[14] = TILE_FREEZEAMMO;
if (RR)
{
WeaponPickupSprites[0] = TILE_KNEE;
WeaponPickupSprites[1] = TILE_FIRSTGUNSPRITE;
WeaponPickupSprites[2] = TILE_SHOTGUNSPRITE;
WeaponPickupSprites[3] = TILE_CHAINGUNSPRITE;
WeaponPickupSprites[4] = TILE_RPGSPRITE;
WeaponPickupSprites[5] = TILE_HEAVYHBOMB;
WeaponPickupSprites[6] = TILE_SHRINKERSPRITE;
WeaponPickupSprites[7] = TILE_DEVISTATORSPRITE;
WeaponPickupSprites[8] = TILE_TRIPBOMBSPRITE;
WeaponPickupSprites[9] = TILE_BOWLINGBALLSPRITE;
WeaponPickupSprites[10] = TILE_FREEZEBLAST;
WeaponPickupSprites[11] = TILE_HEAVYHBOMB;
}
else
{
WeaponPickupSprites[0] = TILE_KNEE;
WeaponPickupSprites[1] = TILE_FIRSTGUNSPRITE;
WeaponPickupSprites[2] = TILE_SHOTGUNSPRITE;
WeaponPickupSprites[3] = TILE_CHAINGUNSPRITE;
WeaponPickupSprites[4] = TILE_RPGSPRITE;
WeaponPickupSprites[5] = TILE_HEAVYHBOMB;
WeaponPickupSprites[6] = TILE_SHRINKERSPRITE;
WeaponPickupSprites[7] = TILE_DEVISTATORSPRITE;
WeaponPickupSprites[8] = TILE_TRIPBOMBSPRITE;
WeaponPickupSprites[9] = TILE_FREEZESPRITE;
WeaponPickupSprites[10] = TILE_HEAVYHBOMB;
WeaponPickupSprites[11] = TILE_SHRINKERSPRITE;
}
// ouch... the big background image takes up a fuckload of memory and takes a second to load!
#ifdef EDUKE32_GLES
TILE_MENUSCREEN = TILE_LOADSCREEN = TILE_BETASCREEN;
#endif
}
END_DUKE_NS

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@ -900,11 +900,6 @@ void madenoise(int playerNum)
pPlayer->noise_y = pPlayer->pos.y;
}
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
};
void P_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const addAmount)
{
pPlayer->ammo_amount[weaponNum] += addAmount;