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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- cleanup
This commit is contained in:
parent
56834dee6b
commit
17a548fc00
8 changed files with 73 additions and 166 deletions
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@ -215,6 +215,23 @@ void initactorflags_d()
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actorinfo[ORGANTIC].aimoffset = 32 << 8;
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actorinfo[ROTATEGUN].aimoffset = 32 << 8;
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weaponsandammosprites[0] = RPGSPRITE;
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weaponsandammosprites[1] = CHAINGUNSPRITE;
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weaponsandammosprites[2] = DEVISTATORAMMO;
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weaponsandammosprites[3] = RPGAMMO;
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weaponsandammosprites[4] = RPGAMMO;
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weaponsandammosprites[5] = JETPACK;
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weaponsandammosprites[6] = SHIELD;
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weaponsandammosprites[7] = FIRSTAID;
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weaponsandammosprites[8] = STEROIDS;
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weaponsandammosprites[9] = RPGAMMO;
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weaponsandammosprites[10] = RPGAMMO;
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weaponsandammosprites[11] = RPGSPRITE;
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weaponsandammosprites[12] = RPGAMMO;
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weaponsandammosprites[13] = FREEZESPRITE;
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weaponsandammosprites[14] = FREEZEAMMO;
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}
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@ -185,6 +185,23 @@ void initactorflags_r()
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TOUGHGAL });
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actorinfo[RPG2].flags |= SFLAG_FORCEAUTOAIM;
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weaponsandammosprites[0] = RPGSPRITE;
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weaponsandammosprites[1] = CHAINGUNSPRITE;
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weaponsandammosprites[2] = DEVISTATORAMMO;
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weaponsandammosprites[3] = RPGAMMO;
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weaponsandammosprites[4] = RPGAMMO;
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weaponsandammosprites[5] = JETPACK;
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weaponsandammosprites[6] = SHIELD;
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weaponsandammosprites[7] = FIRSTAID;
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weaponsandammosprites[8] = STEROIDS;
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weaponsandammosprites[9] = RPGAMMO;
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weaponsandammosprites[10] = RPGAMMO;
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weaponsandammosprites[11] = RPGSPRITE;
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weaponsandammosprites[12] = RPGAMMO;
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weaponsandammosprites[13] = FREEZESPRITE;
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weaponsandammosprites[14] = FREEZEAMMO;
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}
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END_DUKE_NS
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@ -188,7 +188,7 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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inline bool S_IsAmbientSFX(int spriteNum)
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{
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return (sprite[spriteNum].picnum == TILE_MUSICANDSFX && sprite[spriteNum].lotag < 999);
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return (sprite[spriteNum].picnum == MUSICANDSFX && sprite[spriteNum].lotag < 999);
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}
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//==========================================================================
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@ -220,7 +220,7 @@ static int GetPositionInfo(int spriteNum, int soundNum, int sectNum,
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sndist += dist_adjust;
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if (sndist < 0) sndist = 0;
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if (sectNum > -1 && sndist && sp->picnum != TILE_MUSICANDSFX && !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, sp->x, sp->y, sp->z - (24 << 8), sp->sectnum))
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if (sectNum > -1 && sndist && sp->picnum != MUSICANDSFX && !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, sp->x, sp->y, sp->z - (24 << 8), sp->sectnum))
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sndist += sndist >> (isRR() ? 2 : 5);
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// Here the sound distance was clamped to a minimum of 144*4.
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@ -434,7 +434,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, ECh
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}
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else
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{
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if (sndist > 32767 && sp->picnum != TILE_MUSICANDSFX && (userflags & (SF_LOOP | SF_MSFX)) == 0)
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if (sndist > 32767 && sp->picnum != MUSICANDSFX && (userflags & (SF_LOOP | SF_MSFX)) == 0)
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return -1;
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if (underwater && (userflags & SF_TALK) == 0)
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@ -442,7 +442,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, ECh
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}
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bool is_playing = soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, sndnum+1);
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if (is_playing && sp->picnum != TILE_MUSICANDSFX)
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if (is_playing && sp->picnum != MUSICANDSFX)
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S_StopEnvSound(sndnum, spriteNum);
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int const repeatp = (userflags & SF_LOOP);
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@ -59,7 +59,7 @@ void A_DeleteSprite(int spriteNum)
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#endif
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// AMBIENT_SFX_PLAYING
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if (sprite[spriteNum].picnum == TILE_MUSICANDSFX && actor[spriteNum].t_data[0] == 1)
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if (sprite[spriteNum].picnum == MUSICANDSFX && actor[spriteNum].t_data[0] == 1)
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S_StopEnvSound(sprite[spriteNum].lotag, spriteNum);
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deletesprite(spriteNum);
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@ -1385,79 +1385,6 @@ static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
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return viewtype_mirror<mirrored_rotations*2-2>(cstat, getofs_viewtype<mirrored_rotations*2-2>(angDiff));
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}
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// XXX: this fucking sucks and needs to be replaced with a SFLAG
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static int G_CheckAdultTile(int tileNum)
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{
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UNREFERENCED_PARAMETER(tileNum);
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switch (tileNum)
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{
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case FEM1__STATIC:
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case FEM2__STATIC:
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case FEM3__STATIC:
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case FEM4__STATIC:
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case FEM5__STATIC:
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case FEM6__STATIC:
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case FEM7__STATIC:
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case FEM8__STATIC:
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case FEM9__STATIC:
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case MAN__STATIC:
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case MAN2__STATIC:
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case WOMAN__STATIC:
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case PODFEM1__STATIC:
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case FEMPIC1__STATIC:
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case FEMPIC2__STATIC:
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case FEMPIC3__STATIC:
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case FEMPIC4__STATIC:
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case FEMPIC5__STATIC:
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case FEMPIC6__STATIC:
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case FEMPIC7__STATIC:
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case BLOODYPOLE__STATIC:
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case FEM6PAD__STATIC:
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case OOZ2__STATIC:
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case WALLBLOOD7__STATIC:
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case WALLBLOOD8__STATIC:
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case FETUS__STATIC:
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case FETUSJIB__STATIC:
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case FETUSBROKE__STATIC:
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case HOTMEAT__STATIC:
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case FOODOBJECT16__STATIC:
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case TAMPON__STATIC:
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case XXXSTACY__STATIC:
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case 4946:
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case 4947:
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case 693:
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case 2254:
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case 4560:
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case 4561:
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case 4562:
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case 4498:
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case 4957:
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if (RR) return 0;
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return 1;
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case FEM10__STATIC:
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case NAKED1__STATIC:
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case FEMMAG1__STATIC:
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case FEMMAG2__STATIC:
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case STATUE__STATIC:
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case STATUEFLASH__STATIC:
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case OOZ__STATIC:
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case WALLBLOOD1__STATIC:
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case WALLBLOOD2__STATIC:
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case WALLBLOOD3__STATIC:
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case WALLBLOOD4__STATIC:
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case WALLBLOOD5__STATIC:
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case SUSHIPLATE1__STATIC:
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case SUSHIPLATE2__STATIC:
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case SUSHIPLATE3__STATIC:
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case SUSHIPLATE4__STATIC:
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case DOLPHIN1__STATIC:
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case DOLPHIN2__STATIC:
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case TOUGHGAL__STATIC:
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return 1;
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}
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return 0;
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}
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio)
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{
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UNREFERENCED_PARAMETER(ourz);
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@ -1628,7 +1555,7 @@ default_case1:
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EDUKE32_STATIC_ASSERT(sizeof(uspritetype) == sizeof(tspritetype)); // see TSPRITE_SIZE
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uspritetype *const pSprite = (i < 0) ? (uspritetype *)&tsprite[j] : (uspritetype *)&sprite[i];
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if (adult_lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
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if (adult_lockout && (tileinfo->flags & SFLAG_ADULT))
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{
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t->xrepeat = t->yrepeat = 0;
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continue;
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@ -1966,6 +1893,7 @@ default_case1:
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}
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#if 0 // nopooint fixing this now - will be handled when original code is used here.
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if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
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{
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if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
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@ -1984,21 +1912,39 @@ default_case1:
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newTspr->picnum = 0;
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switch(DYNAMICWEAPONMAP(g_player[playerNum].ps->curr_weapon))
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{
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case PISTOL_WEAPON__STATIC: newTspr->picnum = TILE_FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON__STATIC: newTspr->picnum = TILE_SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON__STATIC: newTspr->picnum = TILE_CHAINGUNSPRITE; break;
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case RPG_WEAPON__STATIC: newTspr->picnum = TILE_RPGSPRITE; break;
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case CHICKEN_WEAPON__STATIC: newTspr->picnum = TILE_RPGSPRITE; break;
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case PISTOL_WEAPON__STATIC: newTspr->picnum = FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON__STATIC: newTspr->picnum = SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON__STATIC: newTspr->picnum = CHAINGUNSPRITE; break;
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case RPG_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
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case CHICKEN_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
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case HANDREMOTE_WEAPON__STATIC:
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case HANDBOMB_WEAPON__STATIC: newTspr->picnum = TILE_HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON__STATIC: newTspr->picnum = TILE_TRIPBOMBSPRITE; break;
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case BOWLINGBALL_WEAPON__STATIC: newTspr->picnum = TILE_BOWLINGBALLSPRITE; break;
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case SHRINKER_WEAPON__STATIC: newTspr->picnum = TILE_SHRINKSPARK; break;
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case GROW_WEAPON__STATIC: newTspr->picnum = TILE_SHRINKSPARK; break;
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case FREEZE_WEAPON__STATIC: newTspr->picnum = TILE_DEVISTATORSPRITE; break;
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case DEVISTATOR_WEAPON__STATIC: newTspr->picnum = TILE_FREEZESPRITE; break;
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case HANDBOMB_WEAPON__STATIC: newTspr->picnum = HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON__STATIC: newTspr->picnum = TRIPBOMBSPRITE; break;
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case BOWLINGBALL_WEAPON__STATIC: newTspr->picnum = BOWLINGBALLSPRITE; break;
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case SHRINKER_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
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case GROW_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
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case FREEZE_WEAPON__STATIC: newTspr->picnum = DEVISTATORSPRITE; break;
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case DEVISTATOR_WEAPON__STATIC: newTspr->picnum = FREEZESPRITE; break;
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}
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}
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else
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{
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switch (ps[p].curr_weapon)
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{
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case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
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case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
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case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
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case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
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case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
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case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
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}
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}
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newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8);
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newTspr->xrepeat = (newTspr->picnum == TILE_HEAVYHBOMB) ? 10 : 16;
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if (RRRA && (g_player[playerNum].ps->OnMotorcycle || g_player[playerNum].ps->OnBoat))
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@ -2023,6 +1969,7 @@ default_case1:
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spritesortcnt++;
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}
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}
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#endif
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if (pSprite->owner == -1)
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{
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@ -99,24 +99,7 @@ int32_t g_spriteGravity = 176;
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int32_t g_timerTicsPerSecond = TICRATE;
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int32_t g_tripbombRadius = 3880;
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int16_t weaponsandammosprites[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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int16_t weaponsandammosprites[15];
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char CheatKeys[2] = { sc_D, sc_N };
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@ -2913,57 +2913,5 @@ void G_InitDynamicTiles(void)
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}
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DynamicTileMap[0] = 0;
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weaponsandammosprites[0] = TILE_RPGSPRITE;
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weaponsandammosprites[1] = TILE_CHAINGUNSPRITE;
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weaponsandammosprites[2] = TILE_DEVISTATORAMMO;
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weaponsandammosprites[3] = TILE_RPGAMMO;
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weaponsandammosprites[4] = TILE_RPGAMMO;
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weaponsandammosprites[5] = TILE_JETPACK;
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weaponsandammosprites[6] = TILE_SHIELD;
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weaponsandammosprites[7] = TILE_FIRSTAID;
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weaponsandammosprites[8] = TILE_STEROIDS;
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weaponsandammosprites[9] = TILE_RPGAMMO;
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weaponsandammosprites[10] = TILE_RPGAMMO;
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weaponsandammosprites[11] = TILE_RPGSPRITE;
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weaponsandammosprites[12] = TILE_RPGAMMO;
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weaponsandammosprites[13] = TILE_FREEZESPRITE;
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weaponsandammosprites[14] = TILE_FREEZEAMMO;
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if (RR)
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{
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WeaponPickupSprites[0] = TILE_KNEE;
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WeaponPickupSprites[1] = TILE_FIRSTGUNSPRITE;
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WeaponPickupSprites[2] = TILE_SHOTGUNSPRITE;
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WeaponPickupSprites[3] = TILE_CHAINGUNSPRITE;
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WeaponPickupSprites[4] = TILE_RPGSPRITE;
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WeaponPickupSprites[5] = TILE_HEAVYHBOMB;
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WeaponPickupSprites[6] = TILE_SHRINKERSPRITE;
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WeaponPickupSprites[7] = TILE_DEVISTATORSPRITE;
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WeaponPickupSprites[8] = TILE_TRIPBOMBSPRITE;
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WeaponPickupSprites[9] = TILE_BOWLINGBALLSPRITE;
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WeaponPickupSprites[10] = TILE_FREEZEBLAST;
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WeaponPickupSprites[11] = TILE_HEAVYHBOMB;
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}
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else
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{
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WeaponPickupSprites[0] = TILE_KNEE;
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WeaponPickupSprites[1] = TILE_FIRSTGUNSPRITE;
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WeaponPickupSprites[2] = TILE_SHOTGUNSPRITE;
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WeaponPickupSprites[3] = TILE_CHAINGUNSPRITE;
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WeaponPickupSprites[4] = TILE_RPGSPRITE;
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WeaponPickupSprites[5] = TILE_HEAVYHBOMB;
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WeaponPickupSprites[6] = TILE_SHRINKERSPRITE;
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WeaponPickupSprites[7] = TILE_DEVISTATORSPRITE;
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WeaponPickupSprites[8] = TILE_TRIPBOMBSPRITE;
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WeaponPickupSprites[9] = TILE_FREEZESPRITE;
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WeaponPickupSprites[10] = TILE_HEAVYHBOMB;
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WeaponPickupSprites[11] = TILE_SHRINKERSPRITE;
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}
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// ouch... the big background image takes up a fuckload of memory and takes a second to load!
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#ifdef EDUKE32_GLES
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TILE_MENUSCREEN = TILE_LOADSCREEN = TILE_BETASCREEN;
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#endif
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}
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END_DUKE_NS
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@ -900,11 +900,6 @@ void madenoise(int playerNum)
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pPlayer->noise_y = pPlayer->pos.y;
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}
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int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
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TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
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};
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void P_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const addAmount)
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{
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pPlayer->ammo_amount[weaponNum] += addAmount;
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