Christoph Oelckers
802d295e48
- Shadow Warrior credit screens.
2020-10-08 23:53:15 +02:00
Christoph Oelckers
02507d937d
- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
2020-10-08 23:40:17 +02:00
Christoph Oelckers
19c719db4e
- image scroller is working again.
2020-10-08 22:53:12 +02:00
Christoph Oelckers
6ba06f5ed0
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
Christoph Oelckers
15eaf86f5a
- preparations for the image scroller menu.
2020-10-08 18:02:25 +02:00
Christoph Oelckers
8caaf4fa64
- menu transitions are working again.
2020-10-08 16:33:11 +02:00
Christoph Oelckers
cc7290e313
- work on menu transitions.
2020-10-08 01:00:23 +02:00
Christoph Oelckers
2bb38f7d67
- get load and save game menus and related CCMDs working again.
2020-10-07 18:32:57 +02:00
Christoph Oelckers
38ddbfe65f
- activated most of the support code for programmatically created menus again.
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Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd
- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
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- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec
- reimplemented Blood's menu items.
2020-10-07 00:50:26 +02:00
Christoph Oelckers
7c89db69bd
-menuCustomizer from GZDoom.
2020-10-05 00:23:30 +02:00
Christoph Oelckers
16431e9f0a
- SetupMenuColors restored.
2020-10-04 22:21:11 +02:00
Christoph Oelckers
6a4b72cfef
- removed obsolete calls from menudef.cpp.
2020-10-04 22:14:20 +02:00
Christoph Oelckers
27ff78ed51
- removed the GZDoom menu CCMDs.
2020-10-04 22:02:10 +02:00
Christoph Oelckers
f233345ba1
- move most of the menu code into the backend.
2020-10-04 21:57:35 +02:00
Christoph Oelckers
29db3febb8
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
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We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Mitchell Richters
c23351a4b9
Menu System: Add confirmation to FOptionMenuItemSafeCommand()
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- Resolves 'https://forum.zdoom.org/viewtopic.php?f=340&t=67721 '.
2020-04-10 10:29:50 +02:00
Christoph Oelckers
f89915ac8f
- fixed game start check for Exhumed's ingame menu.
2020-03-01 16:40:19 +01:00
Christoph Oelckers
12af524dcc
- fixed Exhumed's ingame menu.
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The bad setup here didn't let the menu's exit action pass to the game code, it still needed ugly workarounds.
2020-03-01 16:32:41 +01:00
Christoph Oelckers
4bc0531bf7
- disabled help screen in Exhumed and save menus in Deer Huntin'.
2020-02-29 12:55:12 +01:00
Christoph Oelckers
dbf446ee6c
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
Christoph Oelckers
1eb00949e3
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
Christoph Oelckers
0551c16203
- added detection for Deer Huntin' GRP.
2020-02-26 20:31:48 +01:00
Christoph Oelckers
985e441d80
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
Christoph Oelckers
ce9b71a31f
- fixed hitbox for menu sliders.
2020-02-18 21:05:46 +01:00
Christoph Oelckers
7dc26a3162
- stop all playing sound when starting a new game.
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- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
Christoph Oelckers
dcad616030
- unpause sound when starting the demo loop.
2020-02-17 18:40:32 +01:00
Christoph Oelckers
3cd2b92dd1
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
2020-02-16 20:08:04 +01:00
Christoph Oelckers
7909f29691
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
2f0a31508e
- added Y/N to end game message.
2020-02-11 21:33:20 +01:00
Christoph Oelckers
1aa72cfbbd
- fixed: The quicksave requester did not open the menu properly
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This resulted in input not reaching it.
2020-02-11 21:25:21 +01:00
Christoph Oelckers
8374b9e1b4
- fixed: The menu code should not reset the global input state when trying to close a menu with none open.
2020-02-09 22:57:04 +01:00
Christoph Oelckers
6231cec7c1
- sound backend update.
2020-02-09 13:26:51 +01:00
alexey.lysiuk
c54f813ea9
- fixed shifting of the current item in save/load menus
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Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
Christoph Oelckers
1d468190a6
- fixed: parent-less confirmation screens did not process any input.
2020-02-04 21:02:22 +01:00
alexey.lysiuk
14ef8e873e
- fixed compilation NO_OPENAL option enabled
2020-02-04 16:16:49 +02:00
Christoph Oelckers
67a0954c32
- fixed option menu positioning.
2020-01-27 22:29:00 +01:00
Rachael Alexanderson
a2b7aa18d1
- fixed - menudef was not detecting properly the presence of OpenAL
2020-01-26 18:42:52 -05:00
Christoph Oelckers
9c423ae6a3
- take down the level outside the LoadGame function in ShadowWarrior.
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With the new savegame system it was done too late which could cause crashes.
2020-01-21 23:36:54 +01:00
Christoph Oelckers
493525a58e
- consolidation of engine save code.
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This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00
Christoph Oelckers
cacbd7d8b6
- reset YAX data before loading a game.
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This could cause random lockups when loading a savegame for a game not maintaining the feature. The entire engine state really needs to be handled globally instead of repeating this core 5 times...
2020-01-21 19:14:53 +01:00
Rachael Alexanderson
a637ec60c4
- finally - we have a compile on linux!
2020-01-20 05:46:18 -05:00
Christoph Oelckers
a4d8e68b9f
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
Christoph Oelckers
4aacd6d958
- display the savepics.
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- fixed level name list in Exhumed.
2020-01-14 22:37:23 +01:00
Christoph Oelckers
dc5b8d27f8
- infrastructure for savegame pics.
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Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
Christoph Oelckers
238bbd26c1
- fixed: savegame insertion must not move the "New savegame" node at the top.
2020-01-11 23:05:37 +01:00
Christoph Oelckers
17eddda36c
- added date and play time display to savegames.
2020-01-11 19:40:35 +01:00