Commit graph

423 commits

Author SHA1 Message Date
Christoph Oelckers
3bc9b3f5fc - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
Christoph Oelckers
87859e87bf - fixed heatseeker definition in SWCustom.txt. 2020-10-10 22:28:46 +02:00
Christoph Oelckers
b06a847d9a Merge branch 'menu2'
# Conflicts:
#	source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers
3cfba26bec - fixed layout issues with load/save menus. 2020-10-10 12:25:30 +02:00
Christoph Oelckers
db21d5e946 - took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers
2237113a77 - fixed font scaling in RR's confirmation screens. 2020-10-10 00:51:26 +02:00
Christoph Oelckers
2e94fdc3b5 - Duke: fixed text alignment in menu caption. 2020-10-10 00:40:36 +02:00
Christoph Oelckers
fb10473e40 - fixed the controller menu.
This needed a definition update for its defaults.
2020-10-10 00:24:11 +02:00
Christoph Oelckers
03e57fa3d7 - fixed Exhumed's game startup. 2020-10-09 23:58:34 +02:00
Christoph Oelckers
fb6267dce0 - removed 'centermenu' from Blood's ingame menu. 2020-10-09 23:40:15 +02:00
Christoph Oelckers
b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
2d8bcd06fd - added the player display for Duke.
This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers
a10aacea3a - added the QAV drawer page. 2020-10-09 00:50:21 +02:00
Christoph Oelckers
2f8284f10b - added filler help and credit menus for Exhumed.
They should not be empty, so that they do not crash when opened from the console.
2020-10-09 00:21:06 +02:00
Christoph Oelckers
4024ebd12d - re-added Duke 1.3's credit screens. 2020-10-09 00:11:49 +02:00
Christoph Oelckers
802d295e48 - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
Christoph Oelckers
02507d937d - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
Christoph Oelckers
19c719db4e - image scroller is working again. 2020-10-08 22:53:12 +02:00
Christoph Oelckers
6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers
15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Christoph Oelckers
8caaf4fa64 - menu transitions are working again. 2020-10-08 16:33:11 +02:00
Christoph Oelckers
968fe10de7 - use unsigned variables for Duke's spinning selector.
The formula depends on unsigned modulo.
2020-10-08 01:49:21 +02:00
Christoph Oelckers
cc7290e313 - work on menu transitions. 2020-10-08 01:00:23 +02:00
Christoph Oelckers
a7e25a116f - made Exhumed's text menu fully operational. 2020-10-08 00:50:23 +02:00
Christoph Oelckers
56eae0b42d - got the basics working for Exhumed's main menu. 2020-10-08 00:21:07 +02:00
Christoph Oelckers
a953404331 - SW's text menus done.
This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
2020-10-07 23:22:29 +02:00
Christoph Oelckers
789eb6d51d - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
Christoph Oelckers
2bb38f7d67 - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
Christoph Oelckers
38ddbfe65f - activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd - added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs. 2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec - reimplemented Blood's menu items. 2020-10-07 00:50:26 +02:00
Christoph Oelckers
a7035a932f - added a DrawSelector hook to the customizer. 2020-10-07 00:03:05 +02:00
Christoph Oelckers
06b00887f5 - added a menu control for Blood's dripping blood. 2020-10-06 23:49:34 +02:00
Christoph Oelckers
3ddc544a85 - added a caption drawer control for ListMenus. 2020-10-06 23:11:04 +02:00
Christoph Oelckers
99e6c718d7 - Added Exhumed's Mummy Staff graphics after getting MaxED's ok. 2020-10-06 22:42:55 +02:00
Christoph Oelckers
1ea6084478 - Exhumed also done.
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a - SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
bec1f67178 - implemented the menu caption for Duke et.al. 2020-10-06 20:49:55 +02:00
Christoph Oelckers
d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
sinisterseed
e27077bee1 - added menu entry for the alternative nuke initialization toggle 2020-10-06 18:39:24 +02:00
Christoph Oelckers
1e131eda9e - implemented Blood's menu caption 2020-10-06 00:34:35 +02:00
Christoph Oelckers
3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers
c03644ea76 - base.zs cleanup and extendable structs. 2020-10-05 20:03:28 +02:00
Christoph Oelckers
be55e26689 - menu code update. 2020-10-05 18:39:16 +02:00
Christoph Oelckers
9606b09ddd - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
Christoph Oelckers
7c89db69bd -menuCustomizer from GZDoom. 2020-10-05 00:23:30 +02:00
Christoph Oelckers
70e7176531 - made adjustments for new Menudef format. 2020-10-04 22:42:13 +02:00
Christoph Oelckers
26a31a626d - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
Christoph Oelckers
5d76cbcbdb - game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
2020-10-04 20:53:37 +02:00