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- fixed layout issues with load/save menus.
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parent
db21d5e946
commit
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1 changed files with 11 additions and 5 deletions
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@ -115,12 +115,17 @@ class LoadSaveMenu : ListMenu
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override void Init(Menu parent, ListMenuDescriptor desc)
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{
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Super.Init(parent, desc);
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manager = SavegameManager.GetManager();
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manager.ReadSaveStrings();
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SetWindows();
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}
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private void SetWindows()
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{
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bool aspect43 = true;
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int Width43 = screen.GetHeight() * 4 / 3;
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int Left43 = (screen.GetWidth() - Width43) / 2;
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manager = SavegameManager.GetManager();
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manager.ReadSaveStrings();
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double wScale = Width43 / 640.;
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savepicLeft = Left43 + int(20 * wScale);
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@ -186,6 +191,7 @@ class LoadSaveMenu : ListMenu
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return;
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}
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SetWindows();
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DrawFrame(savepicLeft, savepicTop, savepicWidth, savepicHeight);
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if (!manager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
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{
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@ -196,9 +202,9 @@ class LoadSaveMenu : ListMenu
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if (Selected >= manager.SavegameCount()) Selected = 0;
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String text = (Selected == -1 || !manager.GetSavegame(Selected).bOldVersion)? Stringtable.Localize("$MNU_NOPICTURE") : Stringtable.Localize("$MNU_DIFFVERSION");
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int textlen = NewSmallFont.StringWidth(text);
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screen.DrawText (NewSmallFont, Font.CR_GOLD, (savepicLeft+(savepicWidth-textlen)/2) / FontScale,
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(savepicTop+(savepicHeight-rowHeight)/2) / FontScale, text, DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale);
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screen.DrawText (NewSmallFont, Font.CR_GOLD, (savepicLeft + savepicWidth / 2) / FontScale - textlen/2,
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(savepicTop+(savepicHeight-rowHeight)/2) / FontScale, text, DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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}
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}
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