alexey.lysiuk
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687573d4c5
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- fixed crash during initialization in Cocoa backend
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2020-01-26 16:41:52 +02:00 |
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alexey.lysiuk
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3b71e8090f
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- added POSIX source files to generated projects
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2020-01-26 16:40:43 +02:00 |
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alexey.lysiuk
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e7b013e201
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- setup icon for macOS application bundle
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2020-01-26 16:39:10 +02:00 |
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alexey.lysiuk
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52916e5f55
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- disabled mandatory code signing by Xcode
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2020-01-26 16:38:13 +02:00 |
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Christoph Oelckers
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43f48a10dd
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- partial fix for the broken sky in E3M2 of Blood.
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2020-01-26 13:45:33 +01:00 |
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Christoph Oelckers
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4c6265e246
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- fixed movie palette in Blood.
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2020-01-26 12:10:23 +01:00 |
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Christoph Oelckers
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00da92377a
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- clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque.
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2020-01-26 11:54:50 +01:00 |
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Christoph Oelckers
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cb652ad147
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- use Pal_2D for Duke's title screen.
This has transparent overlays so it must not disable translucency.
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2020-01-26 11:47:40 +01:00 |
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Christoph Oelckers
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3be4364d6e
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- fixed file checks for Blood cutscenes.
The stripped drive-less name wasn't passed to the calling code.
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2020-01-26 11:42:02 +01:00 |
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Christoph Oelckers
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245aa5d3bc
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
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Christoph Oelckers
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51d5236216
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- made Blood's 'map' CCMD more useful by properly handling internal maps the same as 'levelwarp'.
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2020-01-25 20:21:49 +01:00 |
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Christoph Oelckers
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be0242e919
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- use correct indices for the palette tester CVARs.
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2020-01-25 19:10:05 +01:00 |
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Christoph Oelckers
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99c4b6b6d7
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- don't let environmental palettes (like underwater) affect the HUD and menu.
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2020-01-25 18:48:48 +01:00 |
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Rachael Alexanderson
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3d84384678
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- Blood: add levelwarp 'e' 'm' cheat
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2020-01-25 11:10:16 -05:00 |
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Christoph Oelckers
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8f41964f56
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- fixed handling of statistics data.
Blood had the logic wrong and it wasn't saved in savegames.
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2020-01-25 16:47:48 +01:00 |
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Rachael Alexanderson
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7765fa45cd
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- Blood: add 'activatecheat' ccmd to pass a raw string to the cheat checker
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2020-01-25 10:36:18 -05:00 |
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Christoph Oelckers
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c0b18d0356
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- fixed weapon projection being broken after saving in Blood.
A classic case of having a function which performs too many different tasks.
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2020-01-25 15:27:46 +01:00 |
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Christoph Oelckers
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e8231f904f
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- I have no idea why a fov of exactly 90° does not work.
Changing this by one in either direction makes the problem go away.
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2020-01-25 11:56:13 +01:00 |
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Christoph Oelckers
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f8a807e3bb
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
This file really needs to go away, we do not need this kind of "compatibility".
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2020-01-25 10:56:30 +01:00 |
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Christoph Oelckers
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fd1e63b996
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- allow skipping in the end of game sequence.
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2020-01-24 21:41:47 +01:00 |
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sirlemonhead
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ccfefaa9be
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PCExhumed: Fixed player view not centring when the Ramses Head appears.
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2020-01-24 19:51:42 +01:00 |
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sirlemonhead
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d044b2a605
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PCExhumed: Fix inconsistent HUD health and magic animation speed.
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2020-01-24 19:51:42 +01:00 |
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Christoph Oelckers
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08e69b1d2e
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- fixed missing messages in Shadow Warrior.
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2020-01-24 19:51:06 +01:00 |
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Rachael Alexanderson
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a431d6e190
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- fix compile on Clang 9
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2020-01-23 13:36:30 -05:00 |
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Christoph Oelckers
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0cb5658d41
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-01-23 19:14:21 +01:00 |
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Christoph Oelckers
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bcc254e0ba
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- enabled '+' command line args to execute CCMDs on startup.
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2020-01-23 19:14:10 +01:00 |
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Rachael Alexanderson
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69ebd9a95d
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- update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them)
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2020-01-23 13:05:09 -05:00 |
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Christoph Oelckers
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aebea2eb92
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- added special SW handling for music lookup plus optional debug output where music is picked from.
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2020-01-23 19:01:51 +01:00 |
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Rachael Alexanderson
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52897c0cbb
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- complete the "give" commands for Shadow Warrior
- add a "levelwarp" cheat for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
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Christoph Oelckers
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7a5efde1c9
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- I think a version bump may be in order.
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2020-01-23 18:20:53 +01:00 |
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nukeykt
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7c1f9d971a
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Blood: fix spin 180 functionality
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2020-01-23 18:18:45 +01:00 |
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Rachael Alexanderson
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ae001b6cda
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- oops, missing files
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2020-01-23 07:13:20 -05:00 |
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Rachael Alexanderson
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929fc880ee
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- make "activatecheat" pass a raw string to shadow warrior's cheat processor
- added a nullptr check
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2020-01-23 07:12:12 -05:00 |
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Rachael Alexanderson
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0f3b3300fb
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- not yet finished: this enables some console cheats in Blood and Shadow Warrior
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2020-01-23 05:50:12 -05:00 |
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Christoph Oelckers
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b98019a4ba
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- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
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2020-01-22 22:57:28 +01:00 |
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Christoph Oelckers
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6958e0326d
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- Shadow Warrior fixes
* added missing entries to saveables.
* added several null pointer checks to places where the game crashed.
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2020-01-22 22:49:51 +01:00 |
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Christoph Oelckers
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90ce4a893d
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- fixed: the current shade was applied twice for voxels - once as a shade and once as a light level.
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2020-01-22 21:34:18 +01:00 |
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Christoph Oelckers
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bbc145cbee
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- enabled the Blood RFS parser.
Seems to work but there's not that much material to use it on so the mileage may vary.
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2020-01-22 21:09:45 +01:00 |
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Christoph Oelckers
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3ed7856f53
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- fixed sound volume issues in Blood.
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2020-01-22 16:34:58 +01:00 |
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Christoph Oelckers
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a7b020d1a8
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- implemented proper screen size scaling for Exhumed.
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2020-01-22 16:14:01 +01:00 |
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Christoph Oelckers
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dcbb936a9b
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- fixed hud_scale for Shadow Warrior.
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2020-01-22 15:21:07 +01:00 |
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Christoph Oelckers
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09106b3159
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
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Christoph Oelckers
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6a06f6aef4
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- fixed typo in string label.
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2020-01-22 13:41:55 +01:00 |
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Madame Rachelle
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47ba169150
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- oops, I misplaced an endif in the Linux code
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2020-01-22 05:54:59 -05:00 |
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pogokeen
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dbc8e63b8b
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game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between
git-svn-id: https://svn.eduke32.com/eduke32@8534 1a8010ca-5511-0410-912e-c29ae57300e0
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2020-01-21 23:57:44 +01:00 |
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Christoph Oelckers
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9c423ae6a3
|
- take down the level outside the LoadGame function in ShadowWarrior.
With the new savegame system it was done too late which could cause crashes.
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2020-01-21 23:36:54 +01:00 |
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Christoph Oelckers
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12d4f12da5
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- removed the 'experimental' switch for Exhumed.
The game works better than Shadow Warrior so this seems pointless.
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2020-01-21 22:08:05 +01:00 |
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Christoph Oelckers
|
27cc865af7
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- null checks in SW.
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2020-01-21 22:03:04 +01:00 |
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Christoph Oelckers
|
493525a58e
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- consolidation of engine save code.
This had discrepancies between the game modules so now all use the same code to save the common engine state.
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2020-01-21 21:51:05 +01:00 |
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Christoph Oelckers
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acf7f29dbd
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- moved Exhumed's engine state save code into the common part.
This needs to be save for all games and the discrepancies have already caused problems so engine state saving needs to be unified.
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2020-01-21 19:22:38 +01:00 |
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