- fixed hud_scale for Shadow Warrior.

This commit is contained in:
Christoph Oelckers 2020-01-22 15:21:07 +01:00
parent 09106b3159
commit dcbb936a9b
4 changed files with 12 additions and 10 deletions

View file

@ -614,9 +614,14 @@ int RunGame()
if (g_gameType & GAMEFLAG_BLOOD)
{
mus_redbook.SetGenericRepDefault(false, CVAR_Bool); // Blood should default to CD Audio off - all other games must default to on.
hud_size.SetGenericRepDefault(6, CVAR_Int); // HUD is different for everything.
hud_size.SetGenericRepDefault(6, CVAR_Int);
hud_size_max = 7;
}
if (g_gameType & GAMEFLAG_SW)
{
hud_size.SetGenericRepDefault(8, CVAR_Int);
hud_size_max = 9;
}
G_ReadConfig(currentGame);

View file

@ -3925,19 +3925,13 @@ void Saveable_Init_Dynamic()
saveable_build.numdata = NUM_SAVEABLE_ITEMS(saveable_build_data);
}
/*extern*/ bool GameInterface::validate_hud(int requested_size)
{
return requested_size != 10 && requested_size != 8;
}
/*extern*/ void GameInterface::set_hud_layout(int requested_size)
void GameInterface::set_hud_layout(int requested_size)
{
if (requested_size >= 11) requested_size = 9;
else if (requested_size >= 9) requested_size = 8;
gs.BorderNum = 9 - requested_size;
SetBorder(Player + myconnectindex, gs.BorderNum);
SetRedrawScreen(Player + myconnectindex);
}
/*extern*/ void GameInterface::set_hud_scale(int requested_size) { /* the relevant setting is gs.BorderNum */ }
/*extern*/ void GameInterface::set_hud_scale(int requested_size) { }
::GameInterface* CreateInterface()
{

View file

@ -2432,7 +2432,6 @@ struct GameInterface : ::GameInterface
void UpdateScreenSize() override;
void FreeGameData() override;
bool GenerateSavePic() override;
bool validate_hud(int) override;
void set_hud_layout(int size) override;
void set_hud_scale(int size) override;
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;

View file

@ -1206,6 +1206,10 @@ OptionMenu "HUDOptions" //protected
{
Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 7.0, 1.0, -1
}
ifgame(shadowwarrior)
{
Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 9.0, 1.0, -1
}
Option "$DSPLYMNU_LEVELSTATS", "hud_stats", "OnOff"
ifgame(duke, nam, ww2gi, redneck, redneckrides, fury)