raze-gles/source
Christoph Oelckers bbc145cbee - enabled the Blood RFS parser.
Seems to work but there's not that much material to use it on so the mileage may vary.
2020-01-22 21:09:45 +01:00
..
blood - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
build - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
common - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
duke3d game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between 2020-01-21 23:57:44 +01:00
exhumed - implemented proper screen size scaling for Exhumed. 2020-01-22 16:14:01 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - oops, I misplaced an endif in the Linux code 2020-01-22 05:54:59 -05:00
rr - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sw - fixed hud_scale for Shadow Warrior. 2020-01-22 15:21:07 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00