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- fixed: the current shade was applied twice for voxels - once as a shade and once as a light level.
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@ -1082,7 +1082,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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float pc[4];
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pc[0] = pc[1] = pc[2] = ((float)numshades - min(max((globalshade * hw_shadescale) + m->shadeoff, 0.f), (float)numshades)) / (float)numshades;
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pc[0] = pc[1] = pc[2] = 1.f;
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auto& h = hictinting[globalpal];
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if (h.f & (HICTINT_USEONART|HICTINT_ALWAYSUSEART))
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