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- added special SW handling for music lookup plus optional debug output where music is picked from.
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commit
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1 changed files with 19 additions and 11 deletions
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@ -52,6 +52,7 @@
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#include "filereadermusicinterface.h"
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#include "savegamehelp.h"
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#include "sjson.h"
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#include "v_text.h"
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MusPlayingInfo mus_playing;
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MusicAliasMap MusicAliases;
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@ -62,6 +63,7 @@ bool MusicPaused;
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static bool mus_blocked;
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static FString lastStartedMusic;
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EXTERN_CVAR(Float, mus_volume)
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CVAR(Bool, printmusicinfo, false, 0)
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//==========================================================================
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//
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@ -307,19 +309,25 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
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}
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FileReader reader;
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if (!FileExists(musicname))
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if (FileExists(musicname))
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{
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// Load an external file.
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reader.OpenFile(musicname);
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}
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if (!reader.isOpen())
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{
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if ((lumpnum = fileSystem.FindFile(musicname)) == -1)
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{
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// Always look in the 'music' subfolder as well.
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FStringf aliasMusicname("music/%s", musicname);
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if ((lumpnum = fileSystem.FindFile(aliasMusicname)) == -1)
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if ((lumpnum = fileSystem.FindFile(musicname)) == -1 && (g_gameType & GAMEFLAG_SW))
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{
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Printf("Music \"%s\" not found\n", musicname);
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return false;
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// Some Shadow Warrioe distributions have the music in a subfolder named 'classic'. Check that, too.
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FStringf aliasMusicname("classic/music/%s", musicname);
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lumpnum = fileSystem.FindFile(aliasMusicname);
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}
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}
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if (handle == nullptr)
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if (handle == nullptr && lumpnum > -1)
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{
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if (fileSystem.FileLength(lumpnum) == 0)
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{
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@ -327,15 +335,15 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
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}
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reader = fileSystem.ReopenFileReader(lumpnum);
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}
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}
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else
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{
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// Load an external file.
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if (!reader.OpenFile(musicname))
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if (!reader.isOpen())
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{
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return false;
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Printf(TEXTCOLOR_RED "Unable to play music " TEXTCOLOR_WHITE "\"%s\"\n", musicname);
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}
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else if (printmusicinfo) Printf("Playing music from file system %s:%s\n", fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(lumpnum)), musicname);
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}
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else if (printmusicinfo) Printf("Playing music from external file %s\n", musicname);
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// shutdown old music
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S_StopMusic (true);
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