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- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
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1 changed files with 2 additions and 0 deletions
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@ -150,6 +150,7 @@ int SaveSymDataInfo(MFILE_WRITE fil, void *ptr)
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{
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FILE *fp;
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assert(false);
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fp = fopen("savegame symbols missing.txt", "a");
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if (fp)
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{
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@ -172,6 +173,7 @@ static int SaveSymCodeInfo_raw(MFILE_WRITE fil, void *ptr)
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{
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FILE *fp;
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assert(false);
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fp = fopen("savegame symbols missing.txt", "a");
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if (fp)
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{
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